示例#1
0
		public void OnSpawnButton(){
			//if(FPSControl.IsOn()) return;
			
			timerDuration=0;
			
			SpawnManager.Spawn();
			buttonSpawn.rootObj.SetActive(false);
			
			buttonSpawn.label.text="Siguiente Ola";
		}
示例#2
0
文件: UIHUD.cs 项目: tscheipel/BEER
        public void OnSpawnButton()
        {
            //if(FPSControl.IsOn()) return;

            storyObj.SetActive(false);

            storyAudio.Stop();

            timerDuration = 0;

            ResourceManager.AddScore(SpawnManager.GetCurrentWaveScore());

            SpawnManager.Spawn();
            buttonSpawn.rootObj.SetActive(false);

            buttonSpawn.label.text = "Next Wave";
        }
示例#3
0
 public void OnSpawnButton()
 {
     timerDuration = 0;
     SpawnManager.Spawn();
     buttonSpawn.SetActive(false);
 }
示例#4
0
 void OnSpawnButton(GameObject butObj, int pointerID = -1)
 {
     SpawnManager.Spawn();
     buttonSpawn.SetActive(false);
 }
示例#5
0
 public void OnSpawnButton()
 {
     SpawnManager.Spawn();
     butSpawn.rectT.localPosition = new Vector3(0, 99999, 0);
     butSpawn.label.text          = "Next Wave";
 }
示例#6
0
 //Check Auto Spawn
 public void CheckSpawn()
 {
     SpawnManager.Spawn();
 }