示例#1
0
 public override void Init(Enemy e, EnemyAction.OnActionStateChanged onActionFinished)
 {
     base.Init(e, onActionFinished);
     playerTransform = e.player;
 }
示例#2
0
 public override void Init(Enemy e, EnemyAction.OnActionStateChanged onActionFinished)
 {
     base.Init(e, onActionFinished);
     conditionalMoveState.Init(e, e.player);
 }