示例#1
0
        public float DrawGeneratorParameter(float startX, float startY)
        {
            instance.UpdateGeneratorUnitList();

            SpawnGenerator gen = instance.generator;  gen.Init();

            startX += 5;              spaceX += widthS;

            TDE.Label(startX, startY, width, height, "Wave Interval (Min/Max):", "The minimum and maximum value of the interval (in second) between two waves");
            gen.waveIntervalMin = EditorGUI.FloatField(new Rect(startX + spaceX, startY, widthS, height), gen.waveIntervalMin);
            gen.waveIntervalMax = EditorGUI.FloatField(new Rect(startX + spaceX + widthS, startY, widthS, height), gen.waveIntervalMax);

            gen.waveIntervalMin = Mathf.Max(0, gen.waveIntervalMin);          gen.waveIntervalMin = Mathf.Max(gen.waveIntervalMin, 0);
            gen.waveIntervalMax = Mathf.Max(0, gen.waveIntervalMax);  gen.waveIntervalMax = Mathf.Max(gen.waveIntervalMax, 0);

            TDE.Label(startX, startY += spaceY, width, height, "Use all path:", "When checked, all available path will be used (provided that there's enough subwave in the wave)");
            gen.useAllPath            = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), gen.useAllPath);

            TDE.Label(startX, startY   += spaceY, width, height, "One SubWave per path:", "When checked, the total subwave count will be limited to number of path available");
            gen.limitSubWaveCountToPath = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), gen.limitSubWaveCountToPath);

            TDE.Label(startX, startY += spaceY, width, height, "Mirror SubWave:", "When checked, all subwave will be similar except they uses different path");
            gen.similarSubWave        = EditorGUI.Toggle(new Rect(startX + spaceX, startY, widthS, height), gen.similarSubWave);

            spaceX -= widthS;


            float cachedY = startY += spaceY * 2.5f;      float cachedX = startX;

            TDE.Label(startX + 12, startY - spaceY, width * 2, height, "Wave Setting:", "", TDE.headerS);
            DrawGenAttribute(startX, cachedY, gen.attSubWaveCount, "SubWave Count:", "", null, 1);  startX         += genAttBlockWidth + 10;
            DrawGenAttribute(startX, cachedY, gen.attTotalUnitCount, "Total Unit Count:", "", null, 1);     startX += genAttBlockWidth + 10;

            startX += 15;

            TDE.Label(startX + 12, startY - spaceY, width * 2, height, "Gain On Wave Cleared:", "", TDE.headerS);
            DrawGenAttribute(startX, cachedY, gen.attLifeGainOnCleared, "Life Gain:");              startX += genAttBlockWidth + 10;


            //cachedY=startY+spaceY;	cachedX=startX;
            for (int i = 0; i < gen.attRscGainOnCleared.Count; i++)
            {
                DrawGenAttribute(startX, cachedY, gen.attRscGainOnCleared[i], RscDB.GetName(i), "", RscDB.GetIcon(i));
                startX += genAttBlockWidth + 10;
            }
            //startY+=genAttBlockHeight+spaceY; startX=cachedX;

            DrawGenAttribute(startX, cachedY, gen.attLifeGainOnCleared, "Perk Rsc Gain:", "", PerkDB.GetRscIcon());         startX         += genAttBlockWidth + 10;
            DrawGenAttribute(startX, cachedY, gen.attLifeGainOnCleared, "Ability Rsc Gain:", "", AbilityDB.GetRscIcon());           startX += genAttBlockWidth + 10;

            startY += genAttBlockHeight + spaceY * 2;     startX = cachedX;

            for (int i = 0; i < gen.genItemList.Count; i++)
            {
                if (gen.genItemList[i].prefab == null)
                {
                    gen.genItemList.RemoveAt(i);    i -= 1;
                    continue;
                }
                startY = DrawGenItem(startX, startY, gen.genItemList[i]) + 10;
            }

            return(startY + spaceY * 2);
        }