public void OnSpawnButton(){ //if(FPSControl.IsOn()) return; timerDuration=0; SpawnManager.Spawn(); buttonSpawn.rootObj.SetActive(false); buttonSpawn.label.text="Siguiente Ola"; }
public void OnSpawnButton() { //if(FPSControl.IsOn()) return; storyObj.SetActive(false); storyAudio.Stop(); timerDuration = 0; ResourceManager.AddScore(SpawnManager.GetCurrentWaveScore()); SpawnManager.Spawn(); buttonSpawn.rootObj.SetActive(false); buttonSpawn.label.text = "Next Wave"; }
public void OnSpawnButton() { timerDuration = 0; SpawnManager.Spawn(); buttonSpawn.SetActive(false); }
void OnSpawnButton(GameObject butObj, int pointerID = -1) { SpawnManager.Spawn(); buttonSpawn.SetActive(false); }
public void OnSpawnButton() { SpawnManager.Spawn(); butSpawn.rectT.localPosition = new Vector3(0, 99999, 0); butSpawn.label.text = "Next Wave"; }
//Check Auto Spawn public void CheckSpawn() { SpawnManager.Spawn(); }