void Update() { if (!coutingDown) { return; } float time = SpawnManager.GetTimeToNextWave(); if (time > 0) { //lbSpawnTimer.text="Time to next wave - "+time.ToString("f1")+"s"; buttonSpawn.lbMain.text = "Spawn (" + time.ToString("f1") + "s)"; sliderSpawnTimer.value = SpawnManager.GetTimeToNextWaveRatio(); } else { buttonSpawn.lbMain.text = "Spawn"; sliderSpawnTimer.gameObject.SetActive(false); //lbSpawnTimer.text=""; coutingDown = false; } }