示例#1
0
        public void Process(ConsoleKeyInfo pressedButton)
        {
            switch (pressedButton.Key)
            {
            case ConsoleKey.LeftArrow:
                worm.DY = 0;
                worm.DX = -1;
                break;

            case ConsoleKey.RightArrow:
                worm.DY = 0;
                worm.DX = 1;
                break;

            case ConsoleKey.UpArrow:
                worm.DY = -1;
                worm.DX = 0;
                break;

            case ConsoleKey.DownArrow:
                worm.DY = 1;
                worm.DX = 0;
                break;

            case ConsoleKey.Spacebar:
                if (isPaused)
                {
                    isPaused = false;
                    Start();
                }
                else
                {
                    isPaused = true;
                    Stop();
                }
                break;

            case ConsoleKey.F1:
                if (isPaused)
                {
                    pts = points;
                    l   = lev;
                    worm.Save();
                    food.Save();
                    wall.Save();
                }
                break;

            case ConsoleKey.F2:
                if (isPaused)
                {
                    Console.Clear();
                    DrawField();
                    points = pts;
                    lev    = l;
                    worm   = worm.Load() as Worm;
                    food   = food.Load() as Food;
                    wall   = wall.Load() as Wall;
                    Draw();
                }
                break;

            case ConsoleKey.Escape:
                alive = false;
                Stop();
                DrawGameOver();
                break;

            default:
                break;
            }
        }
示例#2
0
文件: Game.cs 项目: zhengissov/PT2017
 public void Save()
 {
     worm.Save();
     wall.Save();
 }