public static void Func() { while (k == 0) { if ((food.loc.x == snake.body[0].x && food.loc.y == snake.body[0].y)) { wall.Level(wall, snake); if (snake.body.Count > 1) { snake.body.Add(new Point(snake.body[snake.body.Count - 1].x, snake.body[snake.body.Count - 1].y)); } else { snake.body.Add(new Point(5, 5)); } food.SetRandomPosition(wall, snake); food.Draw(); } if (direction == 1) { snake.Move(0, 1); } if (direction == 2) { snake.Move(0, -1); } if (direction == 3) { snake.Move(1, 0); } if (direction == 4) { snake.Move(-1, 0); } if (snake.CollisionWithWall(snake, wall)) { snake.Save(name, snake.body.Count); k = 1; } food.Draw(); snake.Draw(); wall.ReadLevel(); wall.Draw(); Thread.Sleep(100); } }
public static void MoveSnakeThread() { while (true) { Snake.draw(); Food.draw(); // food1.draw1(); Wall.draw(); wall.Level(); food.Process(wall); z++; z %= 60; if (z == 59 && bigfoodexists == false) { BigFood.draw(); bigfoodexists = true; } switch (direction) { case 1: snake.Move(0, -1); break; case 2: snake.Move(0, 1); break; case 3: snake.Move(1, 0); break; case 4: snake.Move(-1, 0); break; } wall.Scoremenu(); if (Snake.body[0].x < 0) { Snake.body[0].x = 60; } if (Snake.body[0].x > 60) { Snake.body[0].x = 0; } if (Snake.body[0].y < 0) { Snake.body[0].y = 30; } if (Snake.body[0].y > 30) { Snake.body[0].y = 0; } Console.SetCursorPosition(0, 33); Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Your Score: " + score); if (snake.Eat()) { score += 1; Console.SetCursorPosition(0, 33); Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Your Score: " + score); } if (snake.Eat1()) { score += 3; Console.SetCursorPosition(0, 33); Console.ForegroundColor = ConsoleColor.Magenta; Console.WriteLine("Your Score: " + score); bigfoodexists = false; } if (score > 7) { Console.Clear(); snake.NewLevel(); Wall.level++; if (Wall.level > 2) { Wall.level = 1; score = 0; } } if (bigfood.IsontheSnake() == false || bigfood.Isonthewall() == false) { bigfood.setrandompos(); } if (snake.D1() == false || snake.D2() == false) { realgameover = true; gameover = true; Gameover(); } if (food.Isonthefood() == false) { food.setrandompos(); } if (bigfood.Isonthefood() == false) { bigfood.setrandompos(); } Thread.Sleep(speed); } }