/** * <summary>Reset the robotic marionette</summary> * <see cref="IRoboticModel.Reset"/> */ public AngleSet Reset() { log.Debug("RESET!"); AngleSet angles = new AngleSet(); angles.AngleMap.Add(RoboticAngle.HeadLift, 0); angles.AngleMap.Add(RoboticAngle.LeftArmLift, 0); angles.AngleMap.Add(RoboticAngle.RightArmLift, 0); angles.AngleMap.Add(RoboticAngle.RearLift, 0); angles.AngleMap.Add(RoboticAngle.CurtainOpen, Math.PI); avghipcenter = 0; return angles; }
/// <summary> ///A test for IsMovementFinished ///</summary> // [TestMethod()] public void IsMovementFinishedTest() { List<RoboticAngle> roboticAngleList = new List<RoboticAngle>(defaultChannelMap.Keys); AngleSet requested = new AngleSet(); for (int i = 0; i < roboticAngleList.Count; i++) requested.AngleMap.Add(roboticAngleList[i], 0.5); (target as IConsumer<AngleSet>).Update(requested); bool actual = target.IsMovementFinished(); Assert.IsFalse(actual); Thread.Sleep(5000); actual = target.IsMovementFinished(); Assert.IsTrue(actual); }
public void UpdateTest() { List<RoboticAngle> roboticAngleList = new List<RoboticAngle>(defaultChannelMap.Keys); AngleSet requested = new AngleSet(); for (int i = 0; i < roboticAngleList.Count; i++) requested.AngleMap.Add(roboticAngleList[i], 0.5); (target as IConsumer<AngleSet>).Update(requested); AngleSet actual = target.GetAngles(roboticAngleList); Assert.AreEqual(requested, actual); }
/// <summary> ///A test for GetAngles ///</summary> // [TestMethod()] public void StartGetAnglesTest() { List<RoboticAngle> roboticAngleList = new List<RoboticAngle>(defaultChannelMap.Keys); AngleSet expected = new AngleSet(); for (int i = 0; i < roboticAngleList.Count; i++) expected.AngleMap.Add(roboticAngleList[i], 0); AngleSet actual; actual = target.GetAngles(roboticAngleList); Assert.IsNotNull(actual); Assert.AreEqual(expected.AngleMap, actual.AngleMap); }
/** * <summary>Reset the robotic arm</summary> * <see cref="IRoboticModel.Reset"/> */ public AngleSet Reset() { AngleSet angles = new AngleSet(); angles.AngleMap.Add(RoboticAngle.ArmBaseRotate, 0); angles.AngleMap.Add(RoboticAngle.ArmShoulderLift, 0); angles.AngleMap.Add(RoboticAngle.ArmElbowBend, 0); angles.AngleMap.Add(RoboticAngle.ArmWristTilt, 0); angles.AngleMap.Add(RoboticAngle.ArmWristRotate, 0); angles.AngleMap.Add(RoboticAngle.ArmHandGrasp, 0); return angles; }
/** * <summary>Translate between joints to angles for the robotic arm</summary> * <see cref="IRoboticModel.Translate"/> */ public AngleSet Translate(JointSet js) { AngleSet angles = new AngleSet(); ControllerJoints Elbow = (UseRightArm ? ControllerJoints.ElbowRight : ControllerJoints.ElbowLeft); ControllerJoints Shoulder = (UseRightArm ? ControllerJoints.ShoulderRight : ControllerJoints.ShoulderLeft); ControllerJoints Wrist = (UseRightArm ? ControllerJoints.WristRight : ControllerJoints.WristLeft); ControllerJoints Hand = (UseRightArm ? ControllerJoints.HandRight : ControllerJoints.HandLeft); // Shoulder joints if (js.JointMap.ContainsKey(Elbow) && js.JointMap.ContainsKey(Shoulder) && js.JointMap.ContainsKey(Wrist) && js.JointMap.ContainsKey(Hand)) { Position3d topArm = js.JointMap[Elbow] - js.JointMap[Shoulder]; angles.AngleMap.Add(RoboticAngle.ArmBaseRotate, Math.Atan2(topArm.z, topArm.x) ); angles.AngleMap.Add(RoboticAngle.ArmShoulderLift, Math.Atan2(topArm.y, topArm.x) ); Position3d bottomArm = js.JointMap[Wrist] - js.JointMap[Elbow]; double elbowangle = Math.Acos(bottomArm.Dot(topArm) / (topArm.Magnitude() * bottomArm.Magnitude())); double elbowsign = (UseRightArm ? -1 : 1) * Math.Sign(topArm.Cross(bottomArm).z); double elbowshift = -Math.PI / 4; angles.AngleMap.Add(RoboticAngle.ArmElbowBend, elbowangle * elbowsign + elbowshift ); Position3d hand = js.JointMap[Hand] - js.JointMap[Wrist]; double wristangle = Math.Acos(bottomArm.Dot(hand) / (hand.Magnitude() * bottomArm.Magnitude())); double wristsign = (UseRightArm ? 1 : -1) * Math.Sign(bottomArm.Cross(hand).z); double wristshift = Math.PI / 6; double wristmult = 2; angles.AngleMap.Add(RoboticAngle.ArmWristTilt, (wristangle * wristsign + wristshift) * wristmult ); keptHand = hand; keptTopArm = topArm; } if (js.JointMap.ContainsKey(Hand) && js.JointMap.ContainsKey(ControllerJoints.Fingertip) && js.JointMap.ContainsKey(ControllerJoints.Fingerstart)) { Position3d fingertip = js.JointMap[ControllerJoints.Fingertip]; Position3d fingerstart = js.JointMap[ControllerJoints.Fingerstart]; Position3d hand = js.JointMap[Hand]; double open = (fingertip - fingerstart).Magnitude(); double fingerscale = 1; Position3d realperp = (fingertip - hand).Cross(fingerstart - hand); Position3d imagperp = keptHand.Cross(keptTopArm); double rotateangle = Math.Acos(realperp.Dot(imagperp) / (realperp.Magnitude() * imagperp.Magnitude())); double rotatesign = Math.Sign(keptHand.Dot(realperp.Cross(imagperp))); double rotatescale = 1; angles.AngleMap.Add(RoboticAngle.ArmWristRotate, rotateangle * rotatesign * rotatescale); angles.AngleMap.Add(RoboticAngle.ArmHandGrasp, open * fingerscale); } return angles; }
/** * <summary>Translate between joints to angles for the robotic arm</summary> * <see cref="IRoboticModel.Translate"/> */ public AngleSet Translate(JointSet js) { double hipdiff = js.JointMap[ControllerJoints.HipCenter].y - avghipcenter; avghipcenter = (avghipcenter + js.JointMap[ControllerJoints.HipCenter].y) / 2; // Find the height above for each node Position3d lefthand = js.JointMap[ControllerJoints.HandLeft] - js.JointMap[ControllerJoints.ShoulderLeft]; Position3d righthand = js.JointMap[ControllerJoints.HandRight] - js.JointMap[ControllerJoints.ShoulderRight]; double handLeftAngle = -Math.Atan2(lefthand.y, -lefthand.x); double handRightAngle = -Math.Atan2(righthand.y, righthand.x); Position3d hip = js.JointMap[ControllerJoints.HipCenter]; Position3d head = js.JointMap[ControllerJoints.Head]; double dely = head.y - hip.y; double delz = Math.Max(0,hip.z - head.z); double bendAngle = Math.Atan2(delz, dely); double bendPct = Math.PI/4 - (bendAngle - Math.PI/2) / (Math.PI/2); double headAngle = bendAngle * Math.PI * 2 - Math.PI - hipdiff; double rearAngle = -headAngle - hipdiff; log.ErrorFormat("handRight: {0}", handRightAngle); AngleSet angles = new AngleSet(); angles.AngleMap.Add(RoboticAngle.HeadLift, headAngle); angles.AngleMap.Add(RoboticAngle.LeftArmLift, handLeftAngle); angles.AngleMap.Add(RoboticAngle.RightArmLift, handRightAngle); angles.AngleMap.Add(RoboticAngle.RearLift, rearAngle); angles.AngleMap.Add(RoboticAngle.CurtainOpen, -Math.PI); //log.Debug("Translating JointSet to AngleSet: as(" + angles.ToString() + ")"); return angles; }