public void Level(Wall wall, snake snake) { if (snake.body.Count == 4) { Console.Clear(); wall.cnt++; wall.ReadLevel(); int a = 1; for (int i = 0; i < snake.body.Count; i++) { snake.body[i].x = a; snake.body[i].y = 10; a++; } } if (snake.body.Count == 8) { Console.Clear(); wall.cnt++; wall.ReadLevel(); int b = 1; for (int i = 0; i < snake.body.Count; i++) { snake.body[i].x = b; snake.body[i].y = 10; b++; } } }
public static void Func() { while (k == 0) { if ((food.loc.x == snake.body[0].x && food.loc.y == snake.body[0].y)) { wall.Level(wall, snake); if (snake.body.Count > 1) { snake.body.Add(new Point(snake.body[snake.body.Count - 1].x, snake.body[snake.body.Count - 1].y)); } else { snake.body.Add(new Point(5, 5)); } food.SetRandomPosition(wall, snake); food.Draw(); } if (direction == 1) { snake.Move(0, 1); } if (direction == 2) { snake.Move(0, -1); } if (direction == 3) { snake.Move(1, 0); } if (direction == 4) { snake.Move(-1, 0); } if (snake.CollisionWithWall(snake, wall)) { snake.Save(name, snake.body.Count); k = 1; } food.Draw(); snake.Draw(); wall.ReadLevel(); wall.Draw(); Thread.Sleep(100); } }