public void MemberDeleted(string name, PlayerObject formermember, bool kickself) { PlayerObject player = null; for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != formermember)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = name, Status = (byte)(kickself ? 4:3) }); player.GuildMembersChanged = true; } } } if (formermember != null) { formermember.Info.GuildIndex = -1; string UpdateGuild = "UPDATE " + Settings.DBAccount + ".characterinfo SET GuildIndex = '" + formermember.Info.GuildIndex + "' WHERE IndexID = '" + formermember.Info.Index + "'"; Envir.ConnectADB.Update(UpdateGuild); formermember.MyGuild = null; formermember.MyGuildRank = null; formermember.ReceiveChat(kickself ? "You have left your guild." : "You have been removed from your guild.", ChatType.Guild); formermember.RefreshStats(); formermember.Enqueue(new ServerPackets.GuildStatus() { GuildName = "", GuildRankName = "", MyOptions = (RankOptions)0 }); formermember.BroadcastInfo(); } }
public bool DeleteMember(PlayerObject Kicker, string membername) {//carefull this can lead to guild with no ranks or members(or no leader) GuildMember Member = null; Rank MemberRank = null; if ((Kicker.MyGuild != this) || (Kicker.MyGuildRank == null)) { return(false); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } if (((Kicker.MyGuildRank.Index >= MemberRank.Index) && (Kicker.MyGuildRank.Index != 0)) && (Kicker.Info.Name != membername)) { Kicker.ReceiveChat("你的职位权限不够。", ChatType.System); return(false); } if (MemberRank.Index == 0) { if (MemberRank.Members.Count < 2) { Kicker.ReceiveChat("你不能离开行会,因为你是领导者。", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Online) && (MemberRank.Members[i] != Member)) { goto AllOk; } } Kicker.ReceiveChat("需要至少1个行会领导在线。", ChatType.System); return(false); } AllOk: MemberDeleted(membername, (PlayerObject)Member.Player, Member.name == Kicker.Info.Name); if (Member.Player != null) { PlayerObject LeavingMember = (PlayerObject)Member.Player; LeavingMember.RefreshStats(); } MemberRank.Members.Remove(Member); NeedSave = true; Membercount--; return(true); }
public bool ChangeRank(PlayerObject Self, string membername, byte RankIndex, string RankName = "Members") { if ((Self.MyGuild != this) || (Self.MyGuildRank == null)) { return(false); } if (RankIndex >= Ranks.Count) { return(false); } GuildMember Member = null; Rank MemberRank = null; for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(membername); if (Character == null) { return(false); } if ((RankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel)) { Self.ReceiveChat(String.Format("行会领导者至少需要{0}级。", Settings.Guild_RequiredLevel), ChatType.System); return(false); } if ((MemberRank.Index >= Self.MyGuildRank.Index) && (Self.MyGuildRank.Index != 0)) { return(false); } if (MemberRank.Index == 0) { if (MemberRank.Members.Count <= 2) { Self.ReceiveChat("行会至少需要2名领导。", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member)) { goto AllOk; } } Self.ReceiveChat("需要至少1个领导在线。", ChatType.System); return(false); } AllOk: Ranks[RankIndex].Members.Add(Member); MemberRank.Members.Remove(Member); MemberRank = Ranks[RankIndex]; List <Rank> NewRankList = new List <Rank>(); NewRankList.Add(Ranks[RankIndex]); NeedSave = true; PlayerObject player = (PlayerObject)Member.Player; if (player != null) { player.MyGuildRank = Ranks[RankIndex]; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Self.Info.Name, Status = (byte)8, Ranks = NewRankList }); player.BroadcastInfo(); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index }); player.GuildMembersChanged = true; } } } return(true); }
private void ProcessSpecial(PlayerObject player, NPCPage page) { List <UserItem> allGoods = new List <UserItem>(); switch (page.Key.ToUpper()) { case BuyKey: for (int i = 0; i < Goods.Count; i++) { player.CheckItem(Goods[i]); } player.Enqueue(new S.NPCGoods { List = Goods, Rate = PriceRate(player), Type = PanelType.Buy }); break; case SellKey: player.Enqueue(new S.NPCSell()); break; case BuySellKey: for (int i = 0; i < Goods.Count; i++) { player.CheckItem(Goods[i]); } player.Enqueue(new S.NPCGoods { List = Goods, Rate = PriceRate(player), Type = PanelType.Buy }); player.Enqueue(new S.NPCSell()); break; case RepairKey: player.Enqueue(new S.NPCRepair { Rate = PriceRate(player) }); break; case SRepairKey: player.Enqueue(new S.NPCSRepair { Rate = PriceRate(player) }); break; case CraftKey: for (int i = 0; i < CraftGoods.Count; i++) { player.CheckItemInfo(CraftGoods[i].Item.Info); } player.Enqueue(new S.NPCGoods { List = (from x in CraftGoods where x.CanCraft(player) select x.Item).ToList(), Rate = PriceRate(player), Type = PanelType.Craft }); break; case RefineKey: if (player.Info.CurrentRefine != null) { player.ReceiveChat("You're already refining an item.", ChatType.System); player.Enqueue(new S.NPCRefine { Rate = (Settings.RefineCost), Refining = true }); break; } else { player.Enqueue(new S.NPCRefine { Rate = (Settings.RefineCost), Refining = false }); } break; case RefineCheckKey: player.Enqueue(new S.NPCCheckRefine()); break; case RefineCollectKey: player.CollectRefine(); break; case ReplaceWedRingKey: player.Enqueue(new S.NPCReplaceWedRing { Rate = Settings.ReplaceWedRingCost }); break; case StorageKey: player.SendStorage(); player.Enqueue(new S.NPCStorage()); break; case BuyBackKey: { var callingNPC = NPCObject.Get(player.NPCObjectID); if (callingNPC != null) { if (!callingNPC.BuyBack.ContainsKey(player.Name)) { callingNPC.BuyBack[player.Name] = new List <UserItem>(); } for (int i = 0; i < callingNPC.BuyBack[player.Name].Count; i++) { player.CheckItem(callingNPC.BuyBack[player.Name][i]); } player.Enqueue(new S.NPCGoods { List = callingNPC.BuyBack[player.Name], Rate = PriceRate(player), Type = PanelType.Buy }); } } break; case BuyUsedKey: { var callingNPC = NPCObject.Get(player.NPCObjectID); if (callingNPC != null) { for (int i = 0; i < callingNPC.UsedGoods.Count; i++) { player.CheckItem(callingNPC.UsedGoods[i]); } player.Enqueue(new S.NPCGoods { List = callingNPC.UsedGoods, Rate = PriceRate(player), Type = PanelType.Buy }); } } break; case ConsignKey: player.Enqueue(new S.NPCConsign()); break; case MarketKey: player.UserMatch = false; player.GetMarket(string.Empty, ItemType.Nothing); break; case GuildCreateKey: if (player.Info.Level < Settings.Guild_RequiredLevel) { player.ReceiveChat(String.Format("You have to be at least level {0} to create a guild.", Settings.Guild_RequiredLevel), ChatType.System); } else if (player.MyGuild == null) { player.CanCreateGuild = true; player.Enqueue(new S.GuildNameRequest()); } else { player.ReceiveChat("You are already part of a guild.", ChatType.System); } break; case RequestWarKey: if (player.MyGuild != null) { if (player.MyGuildRank != player.MyGuild.Ranks[0]) { player.ReceiveChat("You must be the leader to request a war.", ChatType.System); return; } player.Enqueue(new S.GuildRequestWar()); } else { player.ReceiveChat(GameLanguage.NotInGuild, ChatType.System); } break; case SendParcelKey: player.Enqueue(new S.MailSendRequest()); break; case CollectParcelKey: sbyte result = 0; if (player.GetMailAwaitingCollectionAmount() < 1) { result = -1; } else { foreach (var mail in player.Info.Mail) { if (mail.Parcel) { mail.Collected = true; } } } player.Enqueue(new S.ParcelCollected { Result = result }); player.GetMail(); break; case AwakeningKey: player.Enqueue(new S.NPCAwakening()); break; case DisassembleKey: player.Enqueue(new S.NPCDisassemble()); break; case DowngradeKey: player.Enqueue(new S.NPCDowngrade()); break; case ResetKey: player.Enqueue(new S.NPCReset()); break; case PearlBuyKey: for (int i = 0; i < Goods.Count; i++) { player.CheckItem(Goods[i]); } player.Enqueue(new S.NPCPearlGoods { List = Goods, Rate = PriceRate(player) }); break; } }
public void MemberDeleted(string name, PlayerObject formermember, bool kickself) { PlayerObject player = null; for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != formermember)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = name, Status = (byte)(kickself ? 4:3) }); player.GuildMembersChanged = true; } } if (formermember != null) { formermember.Info.GuildIndex = -1; formermember.MyGuild = null; formermember.MyGuildRank = null; formermember.ReceiveChat(kickself ? "You have left your guild." : "You have been removed from your guild.", ChatType.Guild); formermember.Enqueue(new ServerPackets.GuildStatus() { GuildName = "", GuildRankName = "", MyOptions = (RankOptions)0 }); formermember.BroadcastInfo(); } }
public bool NewRank(PlayerObject Self) { if (Ranks.Count >= byte.MaxValue) { Self.ReceiveChat("You cannot have anymore ranks.", ChatType.System); return false; } int NewIndex = Ranks.Count > 1? Ranks.Count -1: 1; Rank NewRank = new Rank(){Index = NewIndex, Name = String.Format("Rank-{0}",NewIndex), Options = (RankOptions)0}; Ranks.Insert(NewIndex, NewRank); Ranks[Ranks.Count - 1].Index = Ranks.Count - 1; List<Rank> NewRankList = new List<Rank>(); NewRankList.Add(NewRank); SendServerPacket(new ServerPackets.GuildMemberChange() { Name = Self.Name, Status = (byte)6, Ranks = NewRankList}); NeedSave = true; return true; }
public bool ChangeRankOption(PlayerObject Self, byte RankIndex, int Option, string Enabled) { if ((RankIndex >= Ranks.Count) || (Option > 7)) { Self.ReceiveChat("Rank not found!", ChatType.System); return false; } if (Self.MyGuildRank.Index >= RankIndex) { Self.ReceiveChat("You cannot change the options of your own rank!", ChatType.System); return false; } if ((Enabled != "true") && (Enabled != "false")) { return false; } Ranks[RankIndex].Options = Enabled == "true" ? Ranks[RankIndex].Options |= (RankOptions)(1 << Option) : Ranks[RankIndex].Options ^= (RankOptions)(1 << Option); List<Rank> NewRankList = new List<Rank>(); NewRankList.Add(Ranks[RankIndex]); SendServerPacket(new ServerPackets.GuildMemberChange() { Name = Self.Name, Status = (byte)7, Ranks = NewRankList }); NeedSave = true; return true; }
public bool DeleteMember(PlayerObject Kicker, string membername) { //carefull this can lead to guild with no ranks or members(or no leader) GuildMember Member = null; Rank MemberRank = null; if ((Kicker.MyGuild != this) || (Kicker.MyGuildRank == null)) return false; for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } Found: if (Member == null) return false; if (((Kicker.MyGuildRank.Index >= MemberRank.Index) && (Kicker.MyGuildRank.Index != 0)) && (Kicker.Info.Name != membername)) { Kicker.ReceiveChat("Your rank is not adequate.", ChatType.System); return false; } if (MemberRank.Index == 0) { if (MemberRank.Members.Count < 2) { Kicker.ReceiveChat("You cannot leave the guild when you're leader.", ChatType.System); return false; } for (int i = 0; i < MemberRank.Members.Count; i++) if ((MemberRank.Members[i].Online) && (MemberRank.Members[i] != Member)) goto AllOk; Kicker.ReceiveChat("You need at least 1 leader online.", ChatType.System); return false; } AllOk: MemberDeleted(membername, (PlayerObject)Member.Player, Member.name == Kicker.Info.Name); MemberRank.Members.Remove(Member); NeedSave = true; Membercount--; return true; }
public bool ChangeRank(PlayerObject Self, string membername, byte RankIndex, string RankName = "Members") { if ((Self.MyGuild != this) || (Self.MyGuildRank == null)) return false; if (RankIndex >= Ranks.Count) return false; GuildMember Member = null; Rank MemberRank = null; for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } Found: if (Member == null) return false; MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(membername); if (Character == null) return false; if ((RankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel)) { Self.ReceiveChat(String.Format("A guild leader needs to be at least level {0}", Settings.Guild_RequiredLevel), ChatType.System); return false; } if ((MemberRank.Index >= Self.MyGuildRank.Index) && (Self.MyGuildRank.Index != 0))return false; if (MemberRank.Index == 0) { if (MemberRank.Members.Count <= 2) { Self.ReceiveChat("A guild needs at least 2 leaders.", ChatType.System); return false; } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member)) goto AllOk; } Self.ReceiveChat("You need at least 1 leader online.", ChatType.System); return false; } AllOk: Ranks[RankIndex].Members.Add(Member); MemberRank.Members.Remove(Member); MemberRank = Ranks[RankIndex]; List<Rank> NewRankList = new List<Rank>(); NewRankList.Add(Ranks[RankIndex]); NeedSave = true; PlayerObject player = (PlayerObject)Member.Player; if (player != null) { player.MyGuildRank = Ranks[RankIndex]; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Self.Info.Name, Status = (byte)8, Ranks = NewRankList }); player.BroadcastInfo(); } for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index }); player.GuildMembersChanged = true; } return true; }
public bool ChangeRankName(PlayerObject Self, string RankName, byte RankIndex) { int SelfRankIndex = -1; for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].Player == Self) { SelfRankIndex = i; break; } } if (SelfRankIndex > RankIndex) { Self.ReceiveChat("Your rank is not adequate.", ChatType.System); return false; } if (RankIndex >= Ranks.Count) return false; Ranks[RankIndex].Name = RankName; PlayerObject player = null; List<Rank> NewRankList = new List<Rank>(); NewRankList.Add(Ranks[RankIndex]); for (int i = 0; i < Ranks.Count; i++) for (int j = 0; j < Ranks[i].Members.Count; j++) { player = (PlayerObject)Ranks[i].Members[j].Player; if (player != null) { player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Self.Info.Name, Status = (byte)7, Ranks = NewRankList }); player.GuildMembersChanged = true; if (i == RankIndex) player.BroadcastInfo(); } } NeedSave = true; return true; }
private void ProcessSpecial(PlayerObject player, NPCPage page) { List<UserItem> allGoods = new List<UserItem>(); switch (page.Key.ToUpper()) { case BuyKey: for (int i = 0; i < Goods.Count; i++) player.CheckItem(Goods[i]); player.Enqueue(new S.NPCGoods { List = Goods, Rate = Info.PriceRate }); break; case SellKey: player.Enqueue(new S.NPCSell()); break; case BuySellKey: for (int i = 0; i < Goods.Count; i++) player.CheckItem(Goods[i]); player.Enqueue(new S.NPCGoods { List = Goods, Rate = Info.PriceRate }); player.Enqueue(new S.NPCSell()); break; case RepairKey: player.Enqueue(new S.NPCRepair { Rate = Info.PriceRate }); break; case SRepairKey: player.Enqueue(new S.NPCSRepair { Rate = Info.PriceRate }); break; case RefineKey: if (player.Info.CurrentRefine != null) { player.ReceiveChat("You're already refining an item.", ChatType.System); player.Enqueue(new S.NPCRefine { Rate = (Settings.RefineCost), Refining = true }); break; } else player.Enqueue(new S.NPCRefine { Rate = (Settings.RefineCost), Refining = false }); break; case RefineCheckKey: player.Enqueue(new S.NPCCheckRefine()); break; case RefineCollectKey: player.CollectRefine(); break; case ReplaceWedRingKey: player.Enqueue(new S.NPCReplaceWedRing { Rate = Settings.ReplaceWedRingCost }); break; case StorageKey: player.SendStorage(); player.Enqueue(new S.NPCStorage()); break; case BuyBackKey: if (!BuyBack.ContainsKey(player.Name)) BuyBack[player.Name] = new List<UserItem>(); for (int i = 0; i < BuyBack[player.Name].Count; i++) { player.CheckItem(BuyBack[player.Name][i]); } player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = Info.PriceRate }); break; case BuyUsedKey: for (int i = 0; i < UsedGoods.Count; i++) player.CheckItem(UsedGoods[i]); player.Enqueue(new S.NPCGoods { List = UsedGoods, Rate = Info.PriceRate }); break; case ConsignKey: player.Enqueue(new S.NPCConsign()); break; case MarketKey: player.UserMatch = false; player.GetMarket(string.Empty, ItemType.Nothing); break; case ConsignmentsKey: player.UserMatch = true; player.GetMarket(string.Empty, ItemType.Nothing); break; case GuildCreateKey: if (player.Info.Level < Settings.Guild_RequiredLevel) { player.ReceiveChat(String.Format("You have to be at least level {0} to create a guild.", Settings.Guild_RequiredLevel), ChatType.System); } if (player.MyGuild == null) { player.CanCreateGuild = true; player.Enqueue(new S.GuildNameRequest()); } else player.ReceiveChat("You are already part of a guild.", ChatType.System); break; case RequestWarKey: if (player.MyGuild != null) { if (player.MyGuildRank != player.MyGuild.Ranks[0]) { player.ReceiveChat("You must be the leader to request a war.", ChatType.System); return; } player.Enqueue(new S.GuildRequestWar()); } else { player.ReceiveChat("You are not in a guild.", ChatType.System); } break; case SendParcelKey: player.Enqueue(new S.MailSendRequest()); break; case CollectParcelKey: sbyte result = 0; if (player.GetMailAwaitingCollectionAmount() < 1) { result = -1; } else { foreach (var mail in player.Info.Mail) { if (mail.Parcel) mail.Collected = true; } } player.Enqueue(new S.ParcelCollected { Result = result }); player.GetMail(); break; case AwakeningKey: player.Enqueue(new S.NPCAwakening()); break; case DisassembleKey: player.Enqueue(new S.NPCDisassemble()); break; case DowngradeKey: player.Enqueue(new S.NPCDowngrade()); break; case ResetKey: player.Enqueue(new S.NPCReset()); break; case PearlBuyKey: for (int i = 0; i < Goods.Count; i++) player.CheckItem(Goods[i]); player.Enqueue(new S.NPCPearlGoods { List = Goods, Rate = Info.PriceRate }); break; } }
public bool DeleteMember(PlayerObject Kicker, string membername) {//carefull this can lead to guild with no ranks or members(or no leader) GuildMember Member = null; Rank MemberRank = null; if ((Kicker.MyGuild != this) || (Kicker.MyGuildRank == null)) { return(false); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == membername) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } if (((Kicker.MyGuildRank.Index >= MemberRank.Index) && (Kicker.MyGuildRank.Index != 0)) && (Kicker.Info.Name != membername)) { Kicker.ReceiveChat("Your rank is not adequate.", ChatType.System); return(false); } if (MemberRank.Index == 0 && Name != Settings.NewbieName) { if (MemberRank.Members.Count < 2) { Kicker.ReceiveChat("You cannot leave the guild when you're leader.", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Online) && (MemberRank.Members[i] != Member)) { goto AllOk; } } Kicker.ReceiveChat("You need at least 1 leader online.", ChatType.System); return(false); } AllOk: MemberDeleted(membername, (PlayerObject)Member.Player, Member.name == Kicker.Info.Name); if (Member.Player != null) { PlayerObject LeavingMember = (PlayerObject)Member.Player; LeavingMember.RefreshStats(); } MemberRank.Members.Remove(Member); NeedSave = true; Membercount--; return(true); }
public void Craft(PlayerObject player, ulong index, ushort count, int[] slots) { S.CraftItem p = new S.CraftItem(); RecipeInfo recipe = null; for (int i = 0; i < CraftGoods.Count; i++) { if (CraftGoods[i].Item.UniqueID != index) continue; recipe = CraftGoods[i]; break; } UserItem goods = recipe.Item; if (goods == null || count == 0 || count > goods.Info.StackSize) { player.Enqueue(p); return; } if (player.Account.Gold < recipe.Gold) { player.Enqueue(p); return; } bool hasItems = true; List<int> usedSlots = new List<int>(); //Check Tools foreach (var tool in recipe.Tools) { for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != tool.Info) continue; usedSlots.Add(slot); if ((uint)Math.Floor(item.CurrentDura / 1000M) < count) { hasItems = false; break; } } if (!hasItems) { break; } } //Check Ingredients foreach (var ingredient in recipe.Ingredients) { if (ingredient.Count * count > ingredient.Info.StackSize) { player.Enqueue(p); return; } ushort amount = (ushort)(ingredient.Count * count); for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) continue; usedSlots.Add(slot); if (ingredient.CurrentDura < ingredient.MaxDura && ingredient.CurrentDura > item.CurrentDura) { hasItems = false; break; } if (amount > item.Count) { hasItems = false; break; } amount = 0; break; } if (amount > 0) { hasItems = false; break; } } if (!hasItems || usedSlots.Count != (recipe.Tools.Count + recipe.Ingredients.Count)) { player.Enqueue(p); return; } if (count > (goods.Info.StackSize / goods.Count) || count < 1) { player.Enqueue(p); return; } UserItem craftedItem = Envir.CreateFreshItem(goods.Info); craftedItem.Count = (ushort)(goods.Count * count); if (!player.CanGainItem(craftedItem)) { player.Enqueue(p); return; } List<int> usedSlots2 = new List<int>(); //Use Tool Durability foreach (var tool in recipe.Tools) { for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots2.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != tool.Info) continue; usedSlots2.Add(slot); player.DamageItem(item, (int)(count * 1000), true); break; } } //Take Ingredients foreach (var ingredient in recipe.Ingredients) { ushort amount = (ushort)(ingredient.Count * count); for (int i = 0; i < slots.Length; i++) { int slot = slots[i]; if (usedSlots2.Contains(slot)) continue; if (slot < 0 || slot > player.Info.Inventory.Length) continue; UserItem item = player.Info.Inventory[slot]; if (item == null || item.Info != ingredient.Info) continue; usedSlots2.Add(slot); if (item.Count > amount) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = amount }); player.Info.Inventory[slot].Count -= amount; break; } else { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); amount -= item.Count; player.Info.Inventory[slot] = null; } break; } } //Take Gold player.Account.Gold -= recipe.Gold; player.Enqueue(new S.LoseGold { Gold = recipe.Gold }); if (Envir.Random.Next(100) >= recipe.Chance + player.Stats[Stat.CraftRatePercent]) { player.ReceiveChat("Crafting attempt failed.", ChatType.System); } else { //Give Item player.GainItem(craftedItem); } p.Success = true; player.Enqueue(p); }
public bool ChangeRank(PlayerObject self, string memberName, byte rankIndex, string rankName = "Members") { if ((self.MyGuild != this) || (self.MyGuildRank == null)) { return(false); } if (rankIndex >= Ranks.Count) { return(false); } GuildMember Member = null; GuildRank MemberRank = null; for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if (Ranks[i].Members[j].name == memberName) { Member = Ranks[i].Members[j]; MemberRank = Ranks[i]; goto Found; } } } Found: if (Member == null) { return(false); } MirDatabase.CharacterInfo Character = Envir.GetCharacterInfo(memberName); if (Character == null) { return(false); } if ((rankIndex == 0) && (Character.Level < Settings.Guild_RequiredLevel)) { self.ReceiveChat(String.Format("A guild leader needs to be at least level {0}", Settings.Guild_RequiredLevel), ChatType.System); return(false); } if ((MemberRank.Index >= self.MyGuildRank.Index) && (self.MyGuildRank.Index != 0)) { return(false); } if (MemberRank.Index == 0) { if (MemberRank.Members.Count <= 2) { self.ReceiveChat("A guild needs at least 2 leaders.", ChatType.System); return(false); } for (int i = 0; i < MemberRank.Members.Count; i++) { if ((MemberRank.Members[i].Player != null) && (MemberRank.Members[i] != Member)) { goto AllOk; } } self.ReceiveChat("You need at least 1 leader online.", ChatType.System); return(false); } AllOk: Ranks[rankIndex].Members.Add(Member); MemberRank.Members.Remove(Member); MemberRank = Ranks[rankIndex]; List <GuildRank> NewRankList = new List <GuildRank> { Ranks[rankIndex] }; NeedSave = true; PlayerObject player = (PlayerObject)Member.Player; if (player != null) { player.MyGuildRank = Ranks[rankIndex]; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = self.Info.Name, Status = (byte)8, Ranks = NewRankList }); player.BroadcastInfo(); } for (int i = 0; i < Ranks.Count; i++) { for (int j = 0; j < Ranks[i].Members.Count; j++) { if ((Ranks[i].Members[j].Player != null) && (Ranks[i].Members[j].Player != Member.Player)) { player = (PlayerObject)Ranks[i].Members[j].Player; player.Enqueue(new ServerPackets.GuildMemberChange() { Name = Member.name, Status = (byte)5, RankIndex = (byte)MemberRank.Index }); player.GuildMembersChanged = true; } } } return(true); }
private void Act(IList<NPCActions> acts, PlayerObject player) { for (var i = 0; i < acts.Count; i++) { NPCActions act = acts[i]; uint gold; uint count; string path; switch (act.Type) { case ActionType.Teleport: var map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0]); if (map == null) return; var coords = (Point)act.Params[1]; if (coords.X > 0 && coords.Y > 0) player.Teleport(map, coords); else player.TeleportRandom(200, 0, map); break; case ActionType.InstanceTeleport: map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0], (int)act.Params[1]); if (map == null) return; player.Teleport(map, (Point)act.Params[2]); break; case ActionType.GiveGold: gold = (uint)act.Params[0]; if (gold + player.Account.Gold >= uint.MaxValue) gold = uint.MaxValue - player.Account.Gold; player.GainGold(gold); break; case ActionType.TakeGold: gold = (uint)act.Params[0]; if (gold >= player.Account.Gold) gold = player.Account.Gold; player.Account.Gold -= gold; player.Enqueue(new S.LoseGold { Gold = gold }); break; case ActionType.GiveItem: count = (uint)act.Params[1]; while (count > 0) { UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]); if (item == null) { SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key)); return; } if (item.Info.StackSize > count) { item.Count = count; count = 0; } else { count -= item.Info.StackSize; item.Count = item.Info.StackSize; } if (player.CanGainItem(item, false)) player.GainItem(item); } break; case ActionType.TakeItem: ItemInfo info = (ItemInfo)act.Params[0]; count = (uint)act.Params[1]; for (int o = 0; o < player.Info.Inventory.Length; o++) { UserItem item = player.Info.Inventory[o]; if (item == null) continue; if (item.Info != info) continue; if (count > item.Count) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); player.Info.Inventory[o] = null; count -= item.Count; continue; } player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count }); if (count == item.Count) player.Info.Inventory[o] = null; else item.Count -= count; break; } player.RefreshStats(); break; case ActionType.GiveExp: player.GainExp((uint)act.Params[0]); break; case ActionType.GivePet: for (var c = 0; c < (byte)act.Params[1]; c++) { MonsterObject monster = MonsterObject.GetMonster((MonsterInfo)act.Params[0]); if (monster == null) return; monster.PetLevel = (byte)act.Params[2]; monster.Master = player; monster.MaxPetLevel = 7; monster.Direction = player.Direction; monster.ActionTime = SMain.Envir.Time + 1000; monster.Spawn(player.CurrentMap, player.CurrentLocation); player.Pets.Add(monster); } break; case ActionType.AddNameList: path = (string)act.Params[0]; if (File.ReadAllLines(path).All(t => player.Name != t)) { using (var line = File.AppendText(path)) { line.WriteLine(player.Name); } } break; case ActionType.DelNameList: path = (string)act.Params[0]; File.WriteAllLines(path, File.ReadLines(path).Where(l => l != player.Name).ToList()); break; case ActionType.ClearNameList: path = (string)act.Params[0]; File.WriteAllLines(path, new string[] { }); break; case ActionType.GiveHP: player.ChangeHP((int)act.Params[0]); break; case ActionType.GiveMP: player.ChangeMP((int)act.Params[0]); break; case ActionType.ChangeLevel: player.Level = (byte) act.Params[0]; player.LevelUp(); break; case ActionType.SetPkPoint: player.PKPoints = (int) act.Params[0]; break; case ActionType.ChangeGender: switch (player.Info.Gender) { case MirGender.Male: player.Info.Gender = MirGender.Female; break; case MirGender.Female: player.Info.Gender = MirGender.Male; break; } break; case ActionType.ChangeClass: var data = (MirClass)act.Params[0]; switch (data) { case MirClass.Warrior: player.Info.Class = MirClass.Warrior; break; case MirClass.Taoist: player.Info.Class = MirClass.Taoist; break; case MirClass.Wizard: player.Info.Class = MirClass.Wizard; break; case MirClass.Assassin: player.Info.Class = MirClass.Assassin; break; } break; case ActionType.LineMessage: player.ReceiveChat((string)act.Params[0], (ChatType)act.Params[1]); break; case ActionType.GiveSkill: var magic = new UserMagic((Spell)act.Params[0]) { Level = (byte)act.Params[1] }; player.Info.Magics.Add(magic); player.Enqueue(magic.GetInfo()); break; case ActionType.Goto: player.NPCGoto = true; player.NPCGotoPage = "[" + act.Params[0] + "]"; break; case ActionType.Set: player.Info.Flags[(uint) act.Params[0]] = (bool) act.Params[1]; break; } } }