private void Act(IList<NPCActions> acts, PlayerObject player) { for (var i = 0; i < acts.Count; i++) { NPCActions act = acts[i]; uint gold; uint count; string path; switch (act.Type) { case ActionType.Teleport: var map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0]); if (map == null) return; var coords = (Point)act.Params[1]; if (coords.X > 0 && coords.Y > 0) player.Teleport(map, coords); else player.TeleportRandom(200, 0, map); break; case ActionType.InstanceTeleport: map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0], (int)act.Params[1]); if (map == null) return; player.Teleport(map, (Point)act.Params[2]); break; case ActionType.GiveGold: gold = (uint)act.Params[0]; if (gold + player.Account.Gold >= uint.MaxValue) gold = uint.MaxValue - player.Account.Gold; player.GainGold(gold); break; case ActionType.TakeGold: gold = (uint)act.Params[0]; if (gold >= player.Account.Gold) gold = player.Account.Gold; player.Account.Gold -= gold; player.Enqueue(new S.LoseGold { Gold = gold }); break; case ActionType.GiveItem: count = (uint)act.Params[1]; while (count > 0) { UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]); if (item == null) { SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key)); return; } if (item.Info.StackSize > count) { item.Count = count; count = 0; } else { count -= item.Info.StackSize; item.Count = item.Info.StackSize; } if (player.CanGainItem(item, false)) player.GainItem(item); } break; case ActionType.TakeItem: ItemInfo info = (ItemInfo)act.Params[0]; count = (uint)act.Params[1]; for (int o = 0; o < player.Info.Inventory.Length; o++) { UserItem item = player.Info.Inventory[o]; if (item == null) continue; if (item.Info != info) continue; if (count > item.Count) { player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count }); player.Info.Inventory[o] = null; count -= item.Count; continue; } player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count }); if (count == item.Count) player.Info.Inventory[o] = null; else item.Count -= count; break; } player.RefreshStats(); break; case ActionType.GiveExp: player.GainExp((uint)act.Params[0]); break; case ActionType.GivePet: for (var c = 0; c < (byte)act.Params[1]; c++) { MonsterObject monster = MonsterObject.GetMonster((MonsterInfo)act.Params[0]); if (monster == null) return; monster.PetLevel = (byte)act.Params[2]; monster.Master = player; monster.MaxPetLevel = 7; monster.Direction = player.Direction; monster.ActionTime = SMain.Envir.Time + 1000; monster.Spawn(player.CurrentMap, player.CurrentLocation); player.Pets.Add(monster); } break; case ActionType.AddNameList: path = (string)act.Params[0]; if (File.ReadAllLines(path).All(t => player.Name != t)) { using (var line = File.AppendText(path)) { line.WriteLine(player.Name); } } break; case ActionType.DelNameList: path = (string)act.Params[0]; File.WriteAllLines(path, File.ReadLines(path).Where(l => l != player.Name).ToList()); break; case ActionType.ClearNameList: path = (string)act.Params[0]; File.WriteAllLines(path, new string[] { }); break; case ActionType.GiveHP: player.ChangeHP((int)act.Params[0]); break; case ActionType.GiveMP: player.ChangeMP((int)act.Params[0]); break; case ActionType.ChangeLevel: player.Level = (byte) act.Params[0]; player.LevelUp(); break; case ActionType.SetPkPoint: player.PKPoints = (int) act.Params[0]; break; case ActionType.ChangeGender: switch (player.Info.Gender) { case MirGender.Male: player.Info.Gender = MirGender.Female; break; case MirGender.Female: player.Info.Gender = MirGender.Male; break; } break; case ActionType.ChangeClass: var data = (MirClass)act.Params[0]; switch (data) { case MirClass.Warrior: player.Info.Class = MirClass.Warrior; break; case MirClass.Taoist: player.Info.Class = MirClass.Taoist; break; case MirClass.Wizard: player.Info.Class = MirClass.Wizard; break; case MirClass.Assassin: player.Info.Class = MirClass.Assassin; break; } break; case ActionType.LineMessage: player.ReceiveChat((string)act.Params[0], (ChatType)act.Params[1]); break; case ActionType.GiveSkill: var magic = new UserMagic((Spell)act.Params[0]) { Level = (byte)act.Params[1] }; player.Info.Magics.Add(magic); player.Enqueue(magic.GetInfo()); break; case ActionType.Goto: player.NPCGoto = true; player.NPCGotoPage = "[" + act.Params[0] + "]"; break; case ActionType.Set: player.Info.Flags[(uint) act.Params[0]] = (bool) act.Params[1]; break; } } }