public void Show() { Visible = true; for (int i = CurrentMap.Players.Count - 1; i >= 0; i--) { PlayerObject player = CurrentMap.Players[i]; if (Functions.InRange(CurrentLocation, player.CurrentLocation, Globals.DataRange)) { CheckVisible(player, true); if (player.CheckStacked()) { player.StackingTime = Envir.Time + 1000; player.Stacking = true; } } } }