示例#1
0
        public void Buy(PlayerObject player, ulong index, uint count)
        {
            UserItem goods = null;

            for (int i = 0; i < Goods.Count; i++)
            {
                if (Goods[i].UniqueID != index)
                {
                    continue;
                }
                goods = Goods[i];
                break;
            }

            bool isUsed    = false;
            bool isBuyBack = false;

            var callingNPC = NPCObject.Get(player.NPCObjectID);

            if (callingNPC != null)
            {
                if (goods == null)
                {
                    for (int i = 0; i < callingNPC.UsedGoods.Count; i++)
                    {
                        if (callingNPC.UsedGoods[i].UniqueID != index)
                        {
                            continue;
                        }
                        goods  = callingNPC.UsedGoods[i];
                        isUsed = true;
                        break;
                    }
                }

                if (goods == null)
                {
                    if (!callingNPC.BuyBack.ContainsKey(player.Name))
                    {
                        callingNPC.BuyBack[player.Name] = new List <UserItem>();
                    }
                    for (int i = 0; i < callingNPC.BuyBack[player.Name].Count; i++)
                    {
                        if (callingNPC.BuyBack[player.Name][i].UniqueID != index)
                        {
                            continue;
                        }
                        goods     = callingNPC.BuyBack[player.Name][i];
                        isBuyBack = true;
                        break;
                    }
                }
            }

            if (goods == null || count == 0 || count > goods.Info.StackSize)
            {
                return;
            }

            if (isBuyBack && count > goods.Count)
            {
                count = goods.Count;
            }
            else
            {
                goods.Count = count;
            }

            uint cost = goods.Price();

            cost = (uint)(cost * PriceRate(player));
            uint baseCost = (uint)(goods.Price() * PriceRate(player, true));

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                if (cost > player.Info.PearlCount)
                {
                    return;
                }
            }
            else if (cost > player.Account.Gold)
            {
                return;
            }

            UserItem item = (isBuyBack || isUsed) ? goods : Envir.CreateFreshItem(goods.Info);

            item.Count = goods.Count;

            if (!player.CanGainItem(item))
            {
                return;
            }

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                player.Info.PearlCount -= (int)cost;
            }
            else
            {
                player.Account.Gold -= cost;
                player.Enqueue(new S.LoseGold {
                    Gold = cost
                });

                if (callingNPC != null && callingNPC.Conq != null)
                {
                    callingNPC.Conq.GoldStorage += (cost - baseCost);
                }
            }
            player.GainItem(item);

            if (isUsed)
            {
                callingNPC.UsedGoods.Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity

                List <UserItem> newGoodsList = new List <UserItem>();
                newGoodsList.AddRange(Goods);
                newGoodsList.AddRange(callingNPC.UsedGoods);

                callingNPC.NeedSave = true;

                player.Enqueue(new S.NPCGoods {
                    List = newGoodsList, Rate = PriceRate(player)
                });
            }

            if (isBuyBack)
            {
                callingNPC.BuyBack[player.Name].Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity
                player.Enqueue(new S.NPCGoods {
                    List = callingNPC.BuyBack[player.Name], Rate = PriceRate(player)
                });
            }
        }
示例#2
0
        public void Craft(PlayerObject player, ulong index, uint count, int[] slots)
        {
            S.CraftItem p = new S.CraftItem();

            RecipeInfo recipe = null;

            for (int i = 0; i < CraftGoods.Count; i++)
            {
                if (CraftGoods[i].Item.UniqueID != index)
                {
                    continue;
                }
                recipe = CraftGoods[i];
                break;
            }

            UserItem goods = recipe.Item;

            if (goods == null || count == 0 || count > goods.Info.StackSize)
            {
                player.Enqueue(p);
                return;
            }

            bool hasItems = true;

            List <int> usedSlots = new List <int>();

            //Check Items
            foreach (var ingredient in recipe.Ingredients)
            {
                uint amount = ingredient.Count * count;

                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (usedSlots.Contains(slot))
                    {
                        continue;
                    }

                    if (slot < 0 || slot > player.Info.Inventory.Length)
                    {
                        continue;
                    }

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != ingredient.Info)
                    {
                        continue;
                    }

                    usedSlots.Add(slot);

                    if (amount <= item.Count)
                    {
                        amount = 0;
                    }
                    else
                    {
                        hasItems = false;
                    }

                    break;
                }

                if (amount > 0)
                {
                    hasItems = false;
                    break;
                }
            }

            if (!hasItems)
            {
                player.Enqueue(p);
                return;
            }

            UserItem craftedItem = Envir.CreateFreshItem(goods.Info);

            craftedItem.Count = count;

            if (!player.CanGainItem(craftedItem))
            {
                player.Enqueue(p);
                return;
            }

            //Take Items
            foreach (var ingredient in recipe.Ingredients)
            {
                uint amount = ingredient.Count * count;

                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (slot < 0)
                    {
                        continue;
                    }

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != ingredient.Info)
                    {
                        continue;
                    }

                    if (item.Count > amount)
                    {
                        player.Enqueue(new S.DeleteItem {
                            UniqueID = item.UniqueID, Count = amount
                        });
                        player.Info.Inventory[slot].Count -= amount;
                        break;
                    }
                    else
                    {
                        player.Enqueue(new S.DeleteItem {
                            UniqueID = item.UniqueID, Count = item.Count
                        });
                        amount -= item.Count;
                        player.Info.Inventory[slot] = null;
                    }

                    break;
                }
            }

            //Give Item
            player.GainItem(craftedItem);

            p.Success = true;
            player.Enqueue(p);
        }
示例#3
0
        public void Buy(PlayerObject player, ulong index, uint count)
        {
            UserItem goods = null;

            for (int i = 0; i < Goods.Count; i++)
            {
                if (Goods[i].UniqueID != index)
                {
                    continue;
                }
                goods = Goods[i];
                break;
            }

            bool isUsed = false;

            if (goods == null)
            {
                for (int i = 0; i < UsedGoods.Count; i++)
                {
                    if (UsedGoods[i].UniqueID != index)
                    {
                        continue;
                    }
                    goods  = UsedGoods[i];
                    isUsed = true;
                    break;
                }
            }

            bool isBuyBack = false;

            if (goods == null)
            {
                if (!BuyBack.ContainsKey(player.Name))
                {
                    BuyBack[player.Name] = new List <UserItem>();
                }
                for (int i = 0; i < BuyBack[player.Name].Count; i++)
                {
                    if (BuyBack[player.Name][i].UniqueID != index)
                    {
                        continue;
                    }
                    goods     = BuyBack[player.Name][i];
                    isBuyBack = true;
                    break;
                }
            }

            if (goods == null || goods.Count == 0 || goods.Count > goods.Info.StackSize)
            {
                return;
            }

            uint cost = goods.Price();

            cost = (uint)(cost * Info.PriceRate);

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                if (cost > player.Info.PearlCount)
                {
                    return;
                }
            }
            else if (cost > player.Account.Gold)
            {
                return;
            }

            UserItem item = (isBuyBack || isUsed ? goods : Envir.CreateFreshItem(goods.Info));

            item.Count = goods.Count;

            if (!player.CanGainItem(item))
            {
                return;
            }

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                player.Info.PearlCount -= (int)cost;
            }
            else
            {
                player.Account.Gold -= cost;
                player.Enqueue(new S.LoseGold {
                    Gold = cost
                });
            }
            player.GainItem(item);

            if (isUsed)
            {
                UsedGoods.Remove(goods);

                List <UserItem> newGoodsList = new List <UserItem>();
                newGoodsList.AddRange(Goods);
                newGoodsList.AddRange(UsedGoods);

                NeedSave = true;

                player.Enqueue(new S.NPCGoods {
                    List = newGoodsList, Rate = Info.PriceRate
                });
            }

            if (isBuyBack)
            {
                BuyBack[player.Name].Remove(goods);
                player.Enqueue(new S.NPCGoods {
                    List = BuyBack[player.Name], Rate = Info.PriceRate
                });
            }
        }
示例#4
0
        public void Buy(PlayerObject player, ulong index, uint count)
        {
            UserItem goods = null;

            for (int i = 0; i < Goods.Count; i++)
            {
                if (Goods[i].UniqueID != index) continue;
                goods = Goods[i];
                break;
            }

            bool isUsed = false;
            if (goods == null)
            {
                for (int i = 0; i < UsedGoods.Count; i++)
                {
                    if (UsedGoods[i].UniqueID != index) continue;
                    goods = UsedGoods[i];
                    isUsed = true;
                    break;
                }
            }

            bool isBuyBack = false;
            if (goods == null)
            {
                if (!BuyBack.ContainsKey(player.Name)) BuyBack[player.Name] = new List<UserItem>();
                for (int i = 0; i < BuyBack[player.Name].Count; i++)
                {
                    if (BuyBack[player.Name][i].UniqueID != index) continue;
                    goods = BuyBack[player.Name][i];
                    isBuyBack = true;
                    break;
                }
            }

            if (goods == null || goods.Count == 0 || goods.Count > goods.Info.StackSize) return;

            uint cost = goods.Price();
            cost = (uint)(cost * Info.PriceRate);

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                if (cost > player.Info.PearlCount) return;
            }
            else if (cost > player.Account.Gold) return;

            UserItem item = (isBuyBack || isUsed ? goods : Envir.CreateFreshItem(goods.Info));
            item.Count = goods.Count;

            if (!player.CanGainItem(item)) return;

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                player.Info.PearlCount -= (int)cost;
            }
            else
            {
                player.Account.Gold -= cost;
                player.Enqueue(new S.LoseGold { Gold = cost });
            }
            player.GainItem(item);

            if (isUsed)
            {
                UsedGoods.Remove(goods);

                List<UserItem> newGoodsList = new List<UserItem>();
                newGoodsList.AddRange(Goods);
                newGoodsList.AddRange(UsedGoods);

                NeedSave = true;

                player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = Info.PriceRate });
            }

            if (isBuyBack)
            {
                BuyBack[player.Name].Remove(goods);
                player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = Info.PriceRate });
            }
        }
示例#5
0
文件: NPCObject.cs 项目: Pete107/Mir2
        public void Buy(PlayerObject player, ulong index, uint count)
        {
            UserItem goods = null;

            for (int i = 0; i < Goods.Count; i++)
            {
                if (Goods[i].UniqueID != index) continue;
                goods = Goods[i];
                break;
            }

            bool isUsed = false;
            if (goods == null)
            {
                for (int i = 0; i < UsedGoods.Count; i++)
                {
                    if (UsedGoods[i].UniqueID != index) continue;
                    goods = UsedGoods[i];
                    isUsed = true;
                    break;
                }
            }

            bool isBuyBack = false;
            if (goods == null)
            {
                if (!BuyBack.ContainsKey(player.Name)) BuyBack[player.Name] = new List<UserItem>();
                for (int i = 0; i < BuyBack[player.Name].Count; i++)
                {
                    if (BuyBack[player.Name][i].UniqueID != index) continue;
                    goods = BuyBack[player.Name][i];
                    isBuyBack = true;
                    break;
                }
            }

            if (goods == null || count == 0 || count > goods.Info.StackSize) return;

            goods.Count = count;

            uint cost = goods.Price();
            cost = (uint)(cost * PriceRate(player));
            uint baseCost = (uint)(goods.Price() * PriceRate(player, true));

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                if (cost > player.Info.PearlCount) return;
            }
            else if (cost > player.Account.Gold) return;

            UserItem item = (isBuyBack || isUsed) ? goods : Envir.CreateFreshItem(goods.Info);
            item.Count = goods.Count;

            if (!player.CanGainItem(item)) return;

            if (player.NPCPage.Key.ToUpper() == PearlBuyKey)//pearl currency
            {
                player.Info.PearlCount -= (int)cost;
            }
            else
            {
                player.Account.Gold -= cost;
                player.Enqueue(new S.LoseGold { Gold = cost });
                if (Conq != null) Conq.GoldStorage += (cost - baseCost);
            }
            player.GainItem(item);

            if (isUsed)
            {
                UsedGoods.Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity

                List<UserItem> newGoodsList = new List<UserItem>();
                newGoodsList.AddRange(Goods);
                newGoodsList.AddRange(UsedGoods);

                NeedSave = true;

                player.Enqueue(new S.NPCGoods { List = newGoodsList, Rate = PriceRate(player) });
            }

            if (isBuyBack)
            {
                BuyBack[player.Name].Remove(goods); //If used or buyback will destroy whole stack instead of reducing to remaining quantity
                player.Enqueue(new S.NPCGoods { List = BuyBack[player.Name], Rate = PriceRate(player) });
            }
        }
示例#6
0
        public void Craft(PlayerObject player, ulong index, ushort count, int[] slots)
        {
            S.CraftItem p = new S.CraftItem();

            RecipeInfo recipe = null;

            for (int i = 0; i < CraftGoods.Count; i++)
            {
                if (CraftGoods[i].Item.UniqueID != index) continue;
                recipe = CraftGoods[i];
                break;
            }

            UserItem goods = recipe.Item;

            if (goods == null || count == 0 || count > goods.Info.StackSize)
            {
                player.Enqueue(p);
                return;
            }

            if (player.Account.Gold < recipe.Gold)
            {
                player.Enqueue(p);
                return;
            }

            bool hasItems = true;

            List<int> usedSlots = new List<int>();

            //Check Tools
            foreach (var tool in recipe.Tools)
            {
                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (usedSlots.Contains(slot)) continue;

                    if (slot < 0 || slot > player.Info.Inventory.Length) continue;

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != tool.Info) continue;

                    usedSlots.Add(slot);

                    if ((uint)Math.Floor(item.CurrentDura / 1000M) < count)
                    {
                        hasItems = false;
                        break;
                    }
                }

                if (!hasItems)
                {
                    break;
                }
            }

            //Check Ingredients
            foreach (var ingredient in recipe.Ingredients)
            {
                if (ingredient.Count * count > ingredient.Info.StackSize)
                {
                    player.Enqueue(p);
                    return;
                }

                ushort amount = (ushort)(ingredient.Count * count);

                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (usedSlots.Contains(slot)) continue;

                    if (slot < 0 || slot > player.Info.Inventory.Length) continue;

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != ingredient.Info) continue;

                    usedSlots.Add(slot);

                    if (ingredient.CurrentDura < ingredient.MaxDura && ingredient.CurrentDura > item.CurrentDura)
                    {
                        hasItems = false;
                        break;
                    }

                    if (amount > item.Count)
                    {
                        hasItems = false;
                        break;
                    }

                    amount = 0;
                    break;
                }

                if (amount > 0)
                {
                    hasItems = false;
                    break;
                }
            }

            if (!hasItems || usedSlots.Count != (recipe.Tools.Count + recipe.Ingredients.Count))
            {
                player.Enqueue(p);
                return;
            }

            if (count > (goods.Info.StackSize / goods.Count) || count < 1)
            {
                player.Enqueue(p);
                return;
            }

            UserItem craftedItem = Envir.CreateFreshItem(goods.Info);
            craftedItem.Count = (ushort)(goods.Count * count);

            if (!player.CanGainItem(craftedItem))
            {
                player.Enqueue(p);
                return;
            }

            List<int> usedSlots2 = new List<int>();

            //Use Tool Durability
            foreach (var tool in recipe.Tools)
            {
                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (usedSlots2.Contains(slot)) continue;

                    if (slot < 0 || slot > player.Info.Inventory.Length) continue;

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != tool.Info) continue;

                    usedSlots2.Add(slot);

                    player.DamageItem(item, (int)(count * 1000), true);

                    break;
                }
            }

            //Take Ingredients
            foreach (var ingredient in recipe.Ingredients)
            {
                ushort amount = (ushort)(ingredient.Count * count);

                for (int i = 0; i < slots.Length; i++)
                {
                    int slot = slots[i];

                    if (usedSlots2.Contains(slot)) continue;

                    if (slot < 0 || slot > player.Info.Inventory.Length) continue;

                    UserItem item = player.Info.Inventory[slot];

                    if (item == null || item.Info != ingredient.Info) continue;

                    usedSlots2.Add(slot);

                    if (item.Count > amount)
                    {
                        player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = amount });
                        player.Info.Inventory[slot].Count -= amount;
                        break;
                    }
                    else
                    {
                        player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count });
                        amount -= item.Count;
                        player.Info.Inventory[slot] = null;
                    }

                    break;
                }
            }

            //Take Gold
            player.Account.Gold -= recipe.Gold;
            player.Enqueue(new S.LoseGold { Gold = recipe.Gold });

            if (Envir.Random.Next(100) >= recipe.Chance + player.Stats[Stat.CraftRatePercent])
            {
                player.ReceiveChat("Crafting attempt failed.", ChatType.System);
            }
            else
            {
                //Give Item
                player.GainItem(craftedItem);
            }

            p.Success = true;
            player.Enqueue(p);
        }
示例#7
0
        private void Act(List<NPCActions> acts, PlayerObject player)
        {
            for (int i = 0; i < acts.Count; i++)
            {
                NPCActions act = acts[i];
                uint gold;
                uint count;
                switch (act.Type)
                {
                    case ActionType.Teleport:
                        Map temp = SMain.Envir.GetMap((int) act.Params[0]);
                        if (temp == null) return;
                        player.Teleport(temp, (Point) act.Params[1]);
                        break;
                    case ActionType.GiveGold:
                        gold = (uint)act.Params[0];

                        if (gold + player.Account.Gold >= uint.MaxValue)
                            gold = uint.MaxValue - player.Account.Gold;

                            player.GainGold(gold);
                        break;
                    case ActionType.TakeGold:
                        gold = (uint) act.Params[0];

                        if (gold >= player.Account.Gold) gold = player.Account.Gold;

                        player.Account.Gold -= gold;
                        player.Enqueue(new S.LoseGold { Gold = gold });
                        break;
                    case ActionType.GiveItem:
                        count = (uint)act.Params[1];

                        while (count > 0)
                        {
                            UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]);

                            if (item == null)
                            {
                                SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key));
                                return;
                            }

                            if (item.Info.StackSize > count)
                            {
                                item.Count = count;
                                count = 0;
                            }
                            else
                            {
                                count -= item.Info.StackSize;
                                item.Count = item.Info.StackSize;
                            }

                            if (player.CanGainItem(item, false))
                                player.GainItem(item);
                        }

                        break;
                    case ActionType.TakeItem:
                        ItemInfo info = (ItemInfo) act.Params[0];

                        count = (uint) act.Params[1];

                        for (int o = 0; o < player.Info.Inventory.Length; o++)
                        {
                            UserItem item = player.Info.Inventory[o];
                            if (item.Info != info) continue;

                            if (count > item.Count)
                            {
                                player.Enqueue(new S.DeleteItem {UniqueID = item.UniqueID, Count = item.Count});
                                player.Info.Inventory[o] = null;

                                count -= item.Count;
                                continue;
                            }

                            player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count });
                            if (count == item.Count)
                                player.Info.Inventory[o] = null;
                            else
                                item.Count -= count;
                            break;
                        }
                        player.RefreshStats();

                        break;
                }
            }
        }
示例#8
0
        public void Buy(PlayerObject player, int index, uint count)
        {
            ItemInfo info = null;

            for (int i = 0; i < Goods.Count; i++)
            {
                if (Goods[i].Index != index) continue;
                info = Goods[i];
                break;
            }

            if (count == 0 || info == null || count > info.StackSize) return;

            uint cost = info.Price*count;
            cost = (uint) (cost*Info.PriceRate);

            if (cost > player.Account.Gold) return;

            UserItem item = Envir.CreateFreshItem(info);
            item.Count = count;

            if (!player.CanGainItem(item)) return;

            player.Account.Gold -= cost;
            player.Enqueue(new S.LoseGold {Gold = cost});
            player.GainItem(item);
        }
示例#9
0
        private void Act(IList<NPCActions> acts, PlayerObject player)
        {
            for (var i = 0; i < acts.Count; i++)
            {
                NPCActions act = acts[i];
                uint gold;
                uint count;
                string path;

                switch (act.Type)
                {
                    case ActionType.Teleport:
                        var map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0]);
                        if (map == null) return;

                        var coords = (Point)act.Params[1];

                        if (coords.X > 0 && coords.Y > 0) player.Teleport(map, coords);
                        else player.TeleportRandom(200, 0, map);
                        break;

                    case ActionType.InstanceTeleport:
                        map = SMain.Envir.GetMapByNameAndInstance((string)act.Params[0], (int)act.Params[1]);
                        if (map == null) return;
                        player.Teleport(map, (Point)act.Params[2]);
                        break;

                    case ActionType.GiveGold:
                        gold = (uint)act.Params[0];

                        if (gold + player.Account.Gold >= uint.MaxValue)
                            gold = uint.MaxValue - player.Account.Gold;

                        player.GainGold(gold);
                        break;

                    case ActionType.TakeGold:
                        gold = (uint)act.Params[0];

                        if (gold >= player.Account.Gold) gold = player.Account.Gold;

                        player.Account.Gold -= gold;
                        player.Enqueue(new S.LoseGold { Gold = gold });
                        break;

                    case ActionType.GiveItem:
                        count = (uint)act.Params[1];

                        while (count > 0)
                        {
                            UserItem item = SMain.Envir.CreateFreshItem((ItemInfo)act.Params[0]);

                            if (item == null)
                            {
                                SMain.Enqueue(string.Format("Failed to create UserItem: {0}, Page: {1}", act.Params[0], Key));
                                return;
                            }

                            if (item.Info.StackSize > count)
                            {
                                item.Count = count;
                                count = 0;
                            }
                            else
                            {
                                count -= item.Info.StackSize;
                                item.Count = item.Info.StackSize;
                            }

                            if (player.CanGainItem(item, false))
                                player.GainItem(item);
                        }
                        break;

                    case ActionType.TakeItem:
                        ItemInfo info = (ItemInfo)act.Params[0];

                        count = (uint)act.Params[1];

                        for (int o = 0; o < player.Info.Inventory.Length; o++)
                        {
                            UserItem item = player.Info.Inventory[o];
                            if (item == null) continue;
                            if (item.Info != info) continue;

                            if (count > item.Count)
                            {
                                player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = item.Count });
                                player.Info.Inventory[o] = null;

                                count -= item.Count;
                                continue;
                            }

                            player.Enqueue(new S.DeleteItem { UniqueID = item.UniqueID, Count = count });
                            if (count == item.Count)
                                player.Info.Inventory[o] = null;
                            else
                                item.Count -= count;
                            break;
                        }
                        player.RefreshStats();
                        break;

                    case ActionType.GiveExp:
                        player.GainExp((uint)act.Params[0]);
                        break;

                    case ActionType.GivePet:
                        for (var c = 0; c < (byte)act.Params[1]; c++)
                        {
                            MonsterObject monster = MonsterObject.GetMonster((MonsterInfo)act.Params[0]);
                            if (monster == null) return;
                            monster.PetLevel = (byte)act.Params[2];
                            monster.Master = player;
                            monster.MaxPetLevel = 7;
                            monster.Direction = player.Direction;
                            monster.ActionTime = SMain.Envir.Time + 1000;
                            monster.Spawn(player.CurrentMap, player.CurrentLocation);
                            player.Pets.Add(monster);
                        }
                        break;

                    case ActionType.AddNameList:
                        path = (string)act.Params[0];
                        if (File.ReadAllLines(path).All(t => player.Name != t))
                            {
                                using (var line = File.AppendText(path))
                                {
                                    line.WriteLine(player.Name);
                                }
                            }
                        break;

                    case ActionType.DelNameList:
                        path = (string)act.Params[0];
                        File.WriteAllLines(path, File.ReadLines(path).Where(l => l != player.Name).ToList());
                        break;

                    case ActionType.ClearNameList:
                        path = (string)act.Params[0];
                        File.WriteAllLines(path, new string[] { });
                        break;

                    case ActionType.GiveHP:
                        player.ChangeHP((int)act.Params[0]);
                        break;

                    case ActionType.GiveMP:
                        player.ChangeMP((int)act.Params[0]);
                        break;

                    case ActionType.ChangeLevel:
                        player.Level = (byte) act.Params[0];
                        player.LevelUp();
                        break;

                    case ActionType.SetPkPoint:
                        player.PKPoints = (int) act.Params[0];
                        break;

                    case ActionType.ChangeGender:
                        switch (player.Info.Gender)
                        {
                            case MirGender.Male:
                                player.Info.Gender = MirGender.Female;
                                break;
                            case MirGender.Female:
                                player.Info.Gender = MirGender.Male;
                                break;
                        }
                        break;

                    case ActionType.ChangeClass:
                        var data = (MirClass)act.Params[0];
                        switch (data)
                        {
                            case MirClass.Warrior:
                                player.Info.Class = MirClass.Warrior;
                                break;
                            case MirClass.Taoist:
                                player.Info.Class = MirClass.Taoist;
                                break;
                            case MirClass.Wizard:
                                player.Info.Class = MirClass.Wizard;
                                break;
                            case MirClass.Assassin:
                                player.Info.Class = MirClass.Assassin;
                                break;
                        }
                        break;

                    case ActionType.LineMessage:
                        player.ReceiveChat((string)act.Params[0], (ChatType)act.Params[1]);
                        break;

                    case ActionType.GiveSkill:
                        var magic = new UserMagic((Spell)act.Params[0]) { Level = (byte)act.Params[1] };

                        player.Info.Magics.Add(magic);
                        player.Enqueue(magic.GetInfo());
                        break;

                    case ActionType.Goto:
                        player.NPCGoto = true;
                        player.NPCGotoPage = "[" + act.Params[0] + "]";
                        break;

                    case ActionType.Set:
                        player.Info.Flags[(uint) act.Params[0]] = (bool) act.Params[1];
                        break;
                }
            }
        }