示例#1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();



            spriteBatch.Draw(backgroundTexture2D, backgroundRectangle, Color.White);


            rightPaddle.Draw(spriteBatch);
            leftPaddle.Draw(spriteBatch);
            LeftScore.Draw(spriteBatch);
            RightScore.Draw(spriteBatch);

            ball.DrawBall(spriteBatch);

            if (ball.isDestroyed)
            {
                ball.DrawExplosion(spriteBatch);
            }

            // leftPaddle.DrawFragments(spriteBatch);

            spriteBatch.End();
            base.Draw(gameTime);
        }