示例#1
0
        /*void UpdateBody()
         * {
         *  body.X = (int)position.X;
         *  body.Y = (int)position.Y;
         * }*/

        public bool CheckCollisionWithBall(Ball ball)
        {
            if (ball.CollisonBody.Intersects(topOuterFragment))
            {
                ball.BounceFromPaddle(1);
                return(true);
            }
            if (ball.CollisonBody.Intersects(topInnerFragment))
            {
                ball.BounceFromPaddle(2);
                return(true);
            }
            if (ball.CollisonBody.Intersects(innerFragment))
            {
                ball.BounceFromPaddle(3);
                return(true);
            }
            if (ball.CollisonBody.Intersects(botInnerFragment))
            {
                ball.BounceFromPaddle(4);
                return(true);
            }
            if (ball.CollisonBody.Intersects(botOuterFragment))
            {
                ball.BounceFromPaddle(5);
                return(true);
            }

            return(false);
        }
示例#2
0
文件: Board.cs 项目: Chroma-2D/Chroma
        public void Update(float delta)
        {
            if (Keyboard.IsKeyDown(KeyCode.Space))
            {
                _ball.CanMove = true;
            }

            _leftPaddle.Update(delta);
            _rightPaddle.Update(delta);
            _ball.Update(delta);

            if (_ball.CollidesWithPaddle(_leftPaddle))
            {
                _ball.BounceFromPaddle(_leftPaddle);
                Assets.PaddleHit.Play();
            }
            else if (_ball.CollidesWithPaddle(_rightPaddle))
            {
                _ball.BounceFromPaddle(_rightPaddle);
                Assets.PaddleHit.Play();
            }
            else if (_ball.CollidesWithBoardSide())
            {
                _ball.BounceFromSide();
                Assets.WallHit.Play();
            }

            if (_ball.CollidesWithEndOfPlayfield(out var left))
            {
                if (left)
                {
                    RightScore++;
                }
                else
                {
                    LeftScore++;
                }

                _ball.Center();
                Assets.OutsidePlayfield.Play();

                _ball.CanMove = false;
            }
        }