/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); spriteBatch.Draw(backgroundTexture2D, backgroundRectangle, Color.White); rightPaddle.Draw(spriteBatch); leftPaddle.Draw(spriteBatch); LeftScore.Draw(spriteBatch); RightScore.Draw(spriteBatch); ball.DrawBall(spriteBatch); if (ball.isDestroyed) { ball.DrawExplosion(spriteBatch); } // leftPaddle.DrawFragments(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }