示例#1
0
        private void createGamefield(Canvas c)
        {

          

            // right player = player one
            int height_rectangles = 120;
            int width_rectangles = 20;

            POne = new Player((int)c.ActualWidth-(50 + width_rectangles), (int)c.ActualHeight / 2-60);
            POne.setMin(0);
            POne.setMax((int)c.ActualHeight - height_rectangles);
            playerOne = new Rectangle();
            playerOne.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255, 0, 0, 0));
            playerOne.Width = width_rectangles;
            playerOne.Height = height_rectangles;

            // left player = player two
            PTwo = new Player(50,(int)c.ActualHeight/2-60);
            PTwo.setMin(0);
            PTwo.setMax((int)c.ActualHeight - height_rectangles);
            playerTwo = new Rectangle();
            playerTwo.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255, 0, 0, 0));
            playerTwo.Width = width_rectangles;
            playerTwo.Height = height_rectangles;

            // draw ´both player to canvas
            this.playField.Children.Add(playerTwo);
            this.playField.Children.Add(playerOne);

            // creats and draws ball to canvas
            ball.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255,255,255,0));
            ball.Width = 20;
            ball.Height = 20;
          //  ball.SetValue(Canvas.LeftProperty, 250);
          //  ball.SetValue(Canvas.TopProperty, 150);

            moving_ball = new Ball(350,250);
            moving_ball.setMax(500-20);
            moving_ball.setMin(0);

            this.playField.Children.Add(ball);
        }
示例#2
0
        private void createGamefield(Canvas c)
        {

          

            // right player = player one
        //    int height_rectangles = 80;
          //  int width_rectangles = 20;

            POne = new Player((int)c.ActualWidth-(50 + width_rectangles), (int)c.ActualHeight / 2-60);
            POne.setMin(0);
            POne.setMax((int)c.ActualHeight - height_rectangles);
            playerOne = new Rectangle();
            playerOne.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255, 255, 0, 0));
            playerOne.Width = width_rectangles;
            playerOne.Height = height_rectangles;

            // left player = player two
            PTwo = new Player(50,(int)c.ActualHeight/2-60);
            PTwo.setMin(0);
            PTwo.setMax((int)c.ActualHeight - height_rectangles);
            playerTwo = new Rectangle();
            playerTwo.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255, 255, 0, 0));
            playerTwo.Width = width_rectangles;
            playerTwo.Height = height_rectangles;


            // draw obstacles
            obstacleOne = new Obstacle((int)c.ActualWidth / 2 - 10, (int)c.ActualHeight / 2 - 40);
            obstacleOne.min=0;
            obstacleOne.max=(int)c.ActualHeight - height_rectangles;
            obstacle1 = new Rectangle();
            obstacle1.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255, 123, 23, 123));
            obstacle1.Width = width_rectangles;
            obstacle1.Height = height_rectangles;

       //     Canvas.SetLeft(obstacle1, 300);
       //     Canvas.SetTop(obstacle1, 200);

       //     obstacle1.SetValue(Canvas.LeftProperty, 300);
       //     obstacle1.SetValue(Canvas.TopProperty, 300);

            this.level1.Children.Add(obstacle1);


            // draw ´both player to canvas
            this.level1.Children.Add(playerTwo);
            this.level1.Children.Add(playerOne);

            // creats and draws ball to canvas
            ball.Fill = new SolidColorBrush(Windows.UI.Color.FromArgb(255,255,255,0));
            ball.Width = 20;
            ball.Height = 20;
          //  ball.SetValue(Canvas.LeftProperty, 250);
          //  ball.SetValue(Canvas.TopProperty, 150);

            moving_ball = new Ball(400,250);
            moving_ball.setMax(500-20);
            moving_ball.setMin(0);

            this.level1.Children.Add(ball);
        }