public AirShip() { Dictionary<string, Animation> Animations = new Dictionary<string, Animation>(); Animations.Add("Idle", new Animation(0f, 1, false, "Ships/full")); sprite = new Sprite(Animations); sprite.PlayAnimation("Idle"); requiresGroundToStep = false; //stepValue = 300; position = new Vector2(5000f, 500f); velocity = new Vector2(0f, 100f); drawPriority = 0f; collidesWithTiles = true; collidesWithOtherEntities = false; gravityEffect = 10f; active = true; radius = 42f; layer = 1; tileHeight = 5; tileWidth = 7; spriteEffects = SpriteEffects.None; }