public override void Load(IServiceProvider provider, World world, Vector2 position) { base.Load(provider, world, position); #if !EDITOR SetupPlayerSettings(); _animations.Clear(); AddAnimations(); _steamSprite = new Sprite(); _steamSprite.Init(Vector2.Zero, "Assets/Images/Effects/steam"); _steamSprite.Load(_content, world); _steamSprite.CastShadows = true; _steamSprite.Alpha = 0.6f; _steamSprite.AlphaDecay = 0.05f; _steamSprite.RotationSpeed = 0.1f; _steamSprite.Scale = 0.3f; _steamSprite.ScaleFactor = 0.01f; #endif }