private void InitializeGameOverSprites() { _gameOverSprite = new Sprite(this, "textures/gameOver"); _gameOverSprite.Hide(); _gameOverSprite.DisableClick(); _gameOverSprite.CenterHorizontally(); _gameOverSprite.CenterVertically(); AddComponent(_gameOverSprite, "Sprites"); _gameOverSprite.Click += (sender, e) => SceneManager.PlayPreviousScene(); }