SetUnitId() public method

public SetUnitId ( int id ) : void
id int
return void
示例#1
0
        public void EnterScene(User newUser)
        {
            Msg_LR_RoomUserInfo lobbyUserData = newUser.LobbyUserData;

            if (null == lobbyUserData)
            {
                return;
            }
            TableConfig.Actor cfg  = TableConfig.ActorProvider.Instance.GetActor(lobbyUserData.Hero);
            EntityInfo        info = m_EntityMgr.AddEntity(0, lobbyUserData.Camp, cfg, string.Empty);

            info.SetUnitId(EntityInfo.c_StartUserUnitId + info.GetId());
            info.GetMovementStateInfo().FormationIndex = 0;
            if (null != m_SceneConfig)
            {
                info.GetMovementStateInfo().SetPosition2D(m_SceneConfig.EnterX + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius, m_SceneConfig.EnterY + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius);
            }
            newUser.Info = info;

            AttrCalculator.Calc(info);
            if (newUser.HaveHpArmor)
            {
                info.Hp     = newUser.Hp;
                info.Energy = newUser.Energy;
            }
            else
            {
                info.Hp     = newUser.Info.HpMax;
                info.Energy = newUser.Info.EnergyMax;
            }

            info.SceneContext = m_SceneContext;
            AddCareList(info);
            if (newUser.IsEntered)
            {
                var args = m_StorySystem.NewBoxedValueList();
                args.Add(info.GetId());
                args.Add(info.GetUnitId());
                args.Add(info.GetCampId());
                args.Add(info.GetMovementStateInfo().PositionX);
                args.Add(info.GetMovementStateInfo().PositionZ);
                m_StorySystem.SendMessage("user_enter_scene", args);
            }
        }
示例#2
0
        internal void EnterScene(User newUser)
        {
            Msg_LR_RoomUserInfo lobbyUserData = newUser.LobbyUserData;

            if (null == lobbyUserData)
            {
                return;
            }
            TableConfig.Actor cfg  = TableConfig.ActorProvider.Instance.GetActor(lobbyUserData.Hero);
            EntityInfo        info = m_EntityMgr.AddEntity(0, lobbyUserData.Camp, cfg, (int)AiStateLogicId.Entity_Leader);

            info.SetUnitId(EntityInfo.c_StartUserUnitId + info.GetId());
            info.GetMovementStateInfo().FormationIndex = 0;
            if (null != m_SceneConfig)
            {
                info.GetMovementStateInfo().SetPosition2D(m_SceneConfig.EnterX + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius, m_SceneConfig.EnterY + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius);
            }
            newUser.Info = info;

            AttrCalculator.Calc(info);
            if (newUser.HaveHpArmor)
            {
                info.SetHp(Operate_Type.OT_Absolute, newUser.Hp);
                info.SetEnergy(Operate_Type.OT_Absolute, newUser.Energy);
            }
            else
            {
                info.SetHp(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().HpMax);
                info.SetEnergy(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().EnergyMax);
            }

            info.SceneContext = m_SceneContext;
            AddCareList(info);
            if (newUser.IsEntered)
            {
                m_StorySystem.SendMessage("user_enter_scene", info.GetId(), info.GetUnitId(), info.GetCampId(), info.GetMovementStateInfo().PositionX, info.GetMovementStateInfo().PositionZ);
            }
        }