IsTargetNpc() public method

public IsTargetNpc ( ) : bool
return bool
        private static void StepCalcNearstTarget(EntityInfo srcObj, CharacterRelation relation, AiTargetType type, float powDist, EntityInfo obj, ref float minPowDist, ref EntityInfo nearstTarget)
        {
            EntityInfo target = GetSeeingLivingCharacterInfoHelper(srcObj, obj.GetId());

            if (null != target && !target.IsDead())
            {
                if (!target.IsTargetNpc())
                {
                    return;
                }
                if (type == AiTargetType.HERO && target.EntityType != (int)EntityTypeEnum.Hero)
                {
                    return;
                }
                if (type == AiTargetType.TOWER && target.EntityType != (int)EntityTypeEnum.Tower)
                {
                    return;
                }
                if (type == AiTargetType.BOSS && target.EntityType != (int)EntityTypeEnum.Boss)
                {
                    return;
                }
                if (type == AiTargetType.NPC && target.EntityType != (int)EntityTypeEnum.Normal)
                {
                    return;
                }
                if (relation == EntityInfo.GetRelation(srcObj, target))
                {
                    if (powDist < minPowDist)
                    {
                        if (powDist > c_MaxViewRangeSqr || CanSee(srcObj, target))
                        {
                            nearstTarget = target;
                            minPowDist   = powDist;
                        }
                    }
                }
            }
        }