GetId() public method

public GetId ( ) : int
return int
 private void OnCreateEntity(EntityInfo entity)
 {
     if (null != entity) {
     StorySystem.SendMessage("obj_created", entity.GetId());
     StorySystem.SendMessage(string.Format("npc_created:{0}", entity.GetUnitId()), entity.GetId());
     }
 }
 private void OnAiAddImpact(EntityInfo entity, int impactId)
 {
     ImpactInfo impactInfo = new ImpactInfo(impactId);
     impactInfo.StartTime = TimeUtility.GetLocalMilliseconds();
     impactInfo.ImpactSenderId = entity.GetId();
     impactInfo.SkillId = 0;
     if (null != impactInfo.ConfigData) {
         entity.GetSkillStateInfo().AddImpact(impactInfo);
         int seq = impactInfo.Seq;
         if (GfxSkillSystem.Instance.StartSkill(entity.GetId(), impactInfo.ConfigData, seq)) {
         }
     }
 }
 internal static Msg_RC_NpcFace BuildNpcFaceMessage(EntityInfo npc)
 {
     Msg_RC_NpcFace npcFaceBuilder = new Msg_RC_NpcFace();
     npcFaceBuilder.npc_id = npc.GetId();
     npcFaceBuilder.face_direction = ProtoHelper.EncodeFloat(npc.GetMovementStateInfo().GetFaceDir());
     return npcFaceBuilder;
 }
 internal static Msg_RC_NpcMove BuildNpcMoveMessage(EntityInfo npc)
 {
     ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D();
     Msg_RC_NpcMove npcMoveBuilder = new Msg_RC_NpcMove();
     if (npc.GetMovementStateInfo().IsMoving) {
         npcMoveBuilder.npc_id = npc.GetId();
         npcMoveBuilder.velocity = ProtoHelper.EncodeFloat(npc.GetActualProperty().MoveSpeed);
         ScriptRuntime.Vector3 targetPos = npc.GetMovementStateInfo().TargetPosition;
         npcMoveBuilder.target_pos = ProtoHelper.EncodePosition2D(targetPos.X, targetPos.Z);
         npcMoveBuilder.cur_pos = ProtoHelper.EncodePosition2D(srcPos.X, srcPos.Z);
     } else {
         npcMoveBuilder.npc_id = npc.GetId();
         npcMoveBuilder.cur_pos = ProtoHelper.EncodePosition2D(srcPos.X, srcPos.Z);
     }
     return npcMoveBuilder;
 }
 internal static Msg_RC_CampChanged BuildCampChangedMessage(EntityInfo obj)
 {
     Msg_RC_CampChanged msg = new Msg_RC_CampChanged();
     msg.obj_id = obj.GetId();
     msg.camp_id = obj.GetCampId();
     return msg;
 }
        internal static Msg_RC_CreateNpc BuildCreateNpcMessage(EntityInfo npc, int rate = -1)
        {
            Msg_RC_CreateNpc bder = new Msg_RC_CreateNpc();
            bder.npc_id = npc.GetId();
            bder.unit_id = npc.GetUnitId();
            ScriptRuntime.Vector3 pos = npc.GetMovementStateInfo().GetPosition3D();
            GameFrameworkMessage.Position pos_bd = new GameFrameworkMessage.Position();
            pos_bd.x = (float)pos.X;
            pos_bd.z = (float)pos.Z;
            bder.cur_pos = pos_bd;
            bder.face_direction = (float)npc.GetMovementStateInfo().GetFaceDir();
            bder.link_id = npc.GetLinkId();
            bder.camp_id = npc.GetCampId();
            if (npc.OwnerId > 0) {
                bder.owner_id = npc.OwnerId;
            }
            if (npc.GetAiStateInfo().LeaderID > 0) {
                bder.leader_id = npc.GetAiStateInfo().LeaderID;
            }
            User user = npc.CustomData as User;
            if (null != user) {
                bder.key = user.GetKey();
            }
            bder.level = npc.GetLevel();

            return bder;
        }
 private void OnAiFace(EntityInfo entity)
 {
     if (null != entity && entity.EntityType != (int)EntityTypeEnum.Tower) {
         float dir = entity.GetMovementStateInfo().GetFaceDir();
         GameObject actor = EntityController.Instance.GetGameObject(entity.GetId());
         actor.transform.localRotation = Quaternion.Euler(0, Utility.RadianToDegree(dir), 0);
     }
 }
 private void OnAiAddImpact(EntityInfo npc, int impactId)
 {
     Scene scene = npc.SceneContext.CustomData as Scene;
     if (null != scene) {
         ImpactInfo impactInfo = new ImpactInfo(impactId);
         impactInfo.StartTime = TimeUtility.GetLocalMilliseconds();
         impactInfo.ImpactSenderId = npc.GetId();
         impactInfo.SkillId = 0;
         if (null != impactInfo.ConfigData) {
             npc.GetSkillStateInfo().AddImpact(impactInfo);
             int seq = impactInfo.Seq;
             if (scene.SkillSystem.StartSkill(npc.GetId(), impactInfo.ConfigData, seq)) {
                 Msg_RC_AddImpact addImpactBuilder = new Msg_RC_AddImpact();
                 addImpactBuilder.sender_id = npc.GetId();
                 addImpactBuilder.target_id = npc.GetId();
                 addImpactBuilder.impact_id = impactId;
                 addImpactBuilder.skill_id = -1;
                 addImpactBuilder.duration = impactInfo.DurationTime;
                 scene.NotifyAllUser(RoomMessageDefine.Msg_RC_AddImpact, addImpactBuilder);
             }
         }
     }
 }
        internal static Msg_RC_NpcSkill BuildNpcSkillMessage(EntityInfo obj, int skillId)
        {
            MovementStateInfo msi = obj.GetMovementStateInfo();
            ScriptRuntime.Vector3 pos = msi.GetPosition3D();

            Msg_RC_NpcSkill msg = new Msg_RC_NpcSkill();
            msg.npc_id = obj.GetId();
            msg.skill_id = skillId;
            msg.stand_pos = ProtoHelper.EncodePosition2D(pos.X, pos.Z);
            msg.face_direction = ProtoHelper.EncodeFloat(msi.GetFaceDir());
            msg.target_id = obj.GetAiStateInfo().Target;

            return msg;
        }
        public EntityInfo AddEntity(int id, int unitId, int camp, TableConfig.Actor cfg, string ai, params string[] aiParams)
        {
            if (m_Entities.Contains(id))
            {
                LogSystem.Warn("duplicate entity {0} !!!", id);
                return(null);
            }
            EntityInfo entity = NewEntityInfo(id);

            entity.SceneContext = m_SceneContext;
            entity.LoadData(unitId, camp, cfg, ai, aiParams);
            entity.IsBorning = true;
            entity.BornTime  = 0;
            entity.SetAIEnable(false);
            m_Entities.AddLast(entity.GetId(), entity);
            return(entity);
        }
        private void AttachAiLogic(EntityInfo npc)
        {
            AiStateInfo aiInfo    = npc.GetAiStateInfo();
            string      storyId   = aiInfo.AiLogic;
            string      storyFile = aiInfo.AiParam[0];

            if (!string.IsNullOrEmpty(storyId) && !string.IsNullOrEmpty(storyFile))
            {
                aiInfo.HomePos = npc.GetMovementStateInfo().GetPosition3D();
                aiInfo.ChangeToState((int)PredefinedAiStateId.Idle);
                aiInfo.AiStoryInstanceInfo = GfxStorySystem.Instance.NewAiStoryInstance(storyId, string.Empty, storyFile);
                if (null != aiInfo.AiStoryInstanceInfo)
                {
                    aiInfo.AiStoryInstanceInfo.m_StoryInstance.SetVariable("@objid", npc.GetId());
                    aiInfo.AiStoryInstanceInfo.m_StoryInstance.Start();
                }
            }
        }
示例#12
0
        public int CreateEntity(int unitId, float x, float y, float z, float dir, int camp, int linkId, string ai, params string[] aiParams)
        {
            int objId = 0;

            TableConfig.Actor cfg = TableConfig.ActorProvider.Instance.GetActor(linkId);
            if (null != cfg)
            {
                EntityInfo entity = m_EntityMgr.AddEntity(unitId, camp, cfg, ai, aiParams);
                if (null != entity)
                {
                    entity.GetMovementStateInfo().SetPosition(x, y, z);
                    entity.GetMovementStateInfo().SetFaceDir(dir);
                    objId = entity.GetId();
                    OnCreateEntity(entity);
                }
            }
            return(objId);
        }
示例#13
0
 public void Create(EntityInfo entity)
 {
     if (null != entity)
     {
         m_Entity = entity;
         MovementStateInfo     msi = m_Entity.GetMovementStateInfo();
         ScriptRuntime.Vector3 pos = msi.GetPosition3D();
         float dir = msi.GetFaceDir();
         CreateActor(m_Entity.GetId(), m_Entity.GetModel(), pos.X, pos.Y, pos.Z, dir, m_Entity.Scale, m_Entity.GetRadius(), entity.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度));
         if (null != Actor)
         {
             m_Agent = Actor.GetComponent <NavMeshAgent>();
             if (m_Agent == null)
             {
                 m_Agent = Actor.AddComponent <NavMeshAgent>();
                 m_Agent.angularSpeed          = c_AngularSpeed;
                 m_Agent.acceleration          = c_Acceleration;
                 m_Agent.radius                = entity.GetRadius();
                 m_Agent.speed                 = entity.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度);
                 m_Agent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
             }
             m_Animator = Actor.GetComponentInChildren <Animator>();
             EntityDrawGizmos gizmos = Actor.GetComponent <EntityDrawGizmos>();
             if (null == gizmos)
             {
                 gizmos         = Actor.AddComponent <EntityDrawGizmos>();
                 gizmos.npcInfo = m_Entity;
             }
             else
             {
                 gizmos.npcInfo = m_Entity;
             }
             SetMoveAgentEnable(true);
             try{
                 if (null != m_Agent)
                 {
                     m_Agent.ResetPath();
                 }
             } catch {
                 m_Agent.enabled = true;
             }
         }
     }
 }
示例#14
0
        private void RefreshRoomScene()
        {
            LogSystem.Warn("ClientModule.RefreshRoomScene Destory Objects...");
            for (LinkedListNode <EntityInfo> linkNode = m_EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                if (null != info)
                {
                    EntityViewModelManager.Instance.DestroyEntityView(info.GetId());
                }
            }
            LogSystem.Warn("ClientModule.RefreshRoomScene Destory Objects Finish.");

            m_EntityManager.Reset();

            GameFrameworkMessage.Msg_CR_Enter build = new GameFrameworkMessage.Msg_CR_Enter();
            NetworkSystem.Instance.SendMessage(RoomMessageDefine.Msg_CR_Enter, build);
            LogSystem.Warn("RefreshRoomScene send Msg_CR_Enter to roomserver");
        }
        internal static void DoMoveCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
        {
            //执行状态处理
            AiData_ForMoveCommand data = GetAiDataForMoveCommand(entity);

            if (null == data)
            {
                return;
            }

            if (!data.IsFinish)
            {
                if (WayPointArrived(entity, data))
                {
                    Vector3 targetPos = new Vector3();
                    MoveToNext(entity, data, ref targetPos);
                    if (!data.IsFinish)
                    {
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                }
                else
                {
                    AiStateInfo info = entity.GetAiStateInfo();
                    info.Time += deltaTime;
                    if (info.Time > 500)
                    {
                        info.Time = 0;
                        Vector3 targetPos = data.WayPoints[data.Index];
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                }
            }

            //判断是否状态结束并执行相应处理
            if (data.IsFinish)
            {
                logic.AiSendStoryMessage(entity, "npc_arrived:" + entity.GetUnitId(), entity.GetId());
                logic.AiSendStoryMessage(entity, "obj_arrived", entity.GetId());
                logic.NotifyAiStopPursue(entity);
                logic.ChangeToState(entity, (int)AiStateId.Idle);
            }
        }
示例#16
0
 private void OnStoryStateChanged()
 {
     for (LinkedListNode <EntityInfo> linkNode = m_EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
     {
         EntityInfo info = linkNode.Value;
         if (null != info && info.IsServerEntity && info.GetId() != LeaderID)
         {
             EntityViewModel view = EntityController.Instance.GetEntityViewById(info.GetId());
             if (IsStoryState)
             {
                 view.Visible = false;
             }
             else
             {
                 view.Visible = true;
             }
         }
     }
     ;
 }
示例#17
0
 private void RecycleEntityInfo(EntityInfo npcInfo)
 {
     if (null != npcInfo)
     {
         int id = npcInfo.GetId();
         if (id >= c_StartId && id < c_StartId + c_MaxIdNum)
         {
             m_UnusedIds.Push(id);
         }
         if (id >= c_StartId_Client && id < c_StartId_Client + c_MaxIdNum)
         {
             m_UnusedClientIds.Push(id);
         }
         if (m_UnusedEntities.Count < m_EntityPoolSize)
         {
             npcInfo.Reset();
             m_UnusedEntities.Enqueue(npcInfo);
         }
     }
 }
 internal static void DoSkillCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId)
 {
     if (entity.GetMovementStateInfo().IsMoving)
     {
         logic.NotifyAiStopPursue(entity);
     }
     if (skillId > 0)
     {
         AiStateInfo aiInfo    = entity.GetAiStateInfo();
         SkillInfo   skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId);
         if (null != skillInfo)
         {
             if (aiInfo.Target <= 0)
             {
                 EntityInfo info;
                 if (skillInfo.ConfigData.targetType == (int)SkillTargetType.Enemy || skillInfo.ConfigData.targetType == (int)SkillTargetType.RandEnemy)
                 {
                     info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
                 }
                 else
                 {
                     info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_FRIEND);
                 }
                 if (null != info)
                 {
                     aiInfo.Target = info.GetId();
                 }
             }
             if (aiInfo.Target > 0)
             {
                 logic.NotifyAiSkill(entity, skillId);
             }
         }
     }
     else if (!entity.GetSkillStateInfo().IsSkillActivated())
     {
         logic.AiSendStoryMessage(entity, "npc_skill_finish:" + entity.GetUnitId(), entity.GetId());
         logic.AiSendStoryMessage(entity, "obj_skill_finish", entity.GetId());
         logic.ChangeToState(entity, (int)AiStateId.Idle);
     }
 }
示例#19
0
        public void LeaveScene(User user)
        {
            user.HaveEnterPosition = false;
            user.IsEntered         = false;
            EntityInfo info = user.Info;

            if (null != info)
            {
                RemoveCareList(info);
                var args = m_StorySystem.NewBoxedValueList();
                args.Add(info.GetId());
                args.Add(info.GetUnitId());
                args.Add(info.GetCampId());
                args.Add(info.GetMovementStateInfo().PositionX);
                args.Add(info.GetMovementStateInfo().PositionZ);
                m_StorySystem.SendMessage("user_leave_scene", args);
                user.SetHpArmor(info.Hp, info.Energy);
                info.NeedDelete = true;
                user.Info       = null;
            }
        }
示例#20
0
        public int GetRandFriendId(int campId)
        {
            int        id  = 0;
            List <int> ids = new List <int>();

            for (LinkedListNode <EntityInfo> linkNode = PluginFramework.Instance.EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                if (EntityInfo.GetRelation(campId, info.GetCampId()) == CharacterRelation.RELATION_FRIEND && info.EntityType != (int)EntityTypeEnum.Tower)
                {
                    ids.Add(info.GetId());
                }
            }
            int index = Helper.Random.Next(ids.Count);

            if (index >= 0 && index < ids.Count)
            {
                id = ids[index];
            }
            return(id);
        }
示例#21
0
        internal int GetRandEnemyId(int campId)
        {
            int        id  = 0;
            List <int> ids = new List <int>();

            for (LinkedListNode <EntityInfo> linkNode = m_Scene.EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                if (EntityInfo.GetRelation(campId, info.GetCampId()) == CharacterRelation.RELATION_ENEMY && info.EntityType != (int)EntityTypeEnum.Tower)
                {
                    ids.Add(info.GetId());
                }
            }
            int index = Helper.Random.Next(ids.Count);

            if (index >= 0 && index < ids.Count)
            {
                id = ids[index];
            }
            return(id);
        }
        private static void StepCalcNearstTarget(EntityInfo srcObj, CharacterRelation relation, AiTargetType type, float powDist, EntityInfo obj, ref float minPowDist, ref EntityInfo nearstTarget)
        {
            EntityInfo target = GetSeeingLivingCharacterInfoHelper(srcObj, obj.GetId());

            if (null != target && !target.IsDead())
            {
                if (!target.IsTargetNpc())
                {
                    return;
                }
                if (type == AiTargetType.HERO && target.EntityType != (int)EntityTypeEnum.Hero)
                {
                    return;
                }
                if (type == AiTargetType.TOWER && target.EntityType != (int)EntityTypeEnum.Tower)
                {
                    return;
                }
                if (type == AiTargetType.BOSS && target.EntityType != (int)EntityTypeEnum.Boss)
                {
                    return;
                }
                if (type == AiTargetType.NPC && target.EntityType != (int)EntityTypeEnum.Normal)
                {
                    return;
                }
                if (relation == EntityInfo.GetRelation(srcObj, target))
                {
                    if (powDist < minPowDist)
                    {
                        if (powDist > c_MaxViewRangeSqr || CanSee(srcObj, target))
                        {
                            nearstTarget = target;
                            minPowDist   = powDist;
                        }
                    }
                }
            }
        }
        private static void DoMoveCommandState(EntityInfo npc, long deltaTime)
        {
            //执行状态处理
            AiData_ForMoveCommand data = GetAiDataForMoveCommand(npc);

            if (null == data)
            {
                return;
            }

            if (!data.IsFinish)
            {
                if (WayPointArrived(npc, data))
                {
                    ScriptRuntime.Vector3 targetPos = new ScriptRuntime.Vector3();
                    MoveToNext(npc, data, ref targetPos);
                    if (!data.IsFinish)
                    {
                        AiPursue(npc, targetPos);
                    }
                }
                else
                {
                    ScriptRuntime.Vector3 targetPos = data.WayPoints[data.Index];
                    AiPursue(npc, targetPos);
                }
            }

            //判断是否状态结束并执行相应处理
            if (data.IsFinish)
            {
                if (!string.IsNullOrEmpty(data.Event))
                {
                    GfxStorySystem.Instance.SendMessage(data.Event, npc.GetId(), npc.GetUnitId());
                }
                AiStopPursue(npc);
                npc.GetAiStateInfo().ChangeToState((int)PredefinedAiStateId.Idle);
            }
        }
示例#24
0
        public static void Execute(object msg, User user)
        {
            Msg_CR_Enter enter_msg = msg as Msg_CR_Enter;

            if (enter_msg == null)
            {
                return;
            }
            LogSys.Log(LOG_TYPE.DEBUG, "user {0}({1},{2},{3}) enter.", user.RoleId, user.GetKey(), user.Guid, user.Name);
            user.UserControlState = (int)UserControlState.User;
            user.IsEntered        = true;

            RoomUserManager roomUserMgr = user.OwnRoomUserManager;

            if (null != roomUserMgr)
            {
                Scene scene = roomUserMgr.ActiveScene;
                if (null != scene)
                {
                    EntityInfo userInfo = user.Info;
                    if (null != userInfo)
                    {
                        if (scene.SceneState == SceneState.Running)
                        {
                            scene.SyncForNewUser(user);
                            var args = scene.StorySystem.NewBoxedValueList();
                            args.Add(userInfo.GetId());
                            args.Add(userInfo.GetUnitId());
                            args.Add(userInfo.GetCampId());
                            args.Add(userInfo.GetMovementStateInfo().PositionX);
                            args.Add(userInfo.GetMovementStateInfo().PositionZ);
                            scene.StorySystem.SendMessage("user_enter_scene", args);
                        }
                    }
                }
            }
        }
示例#25
0
 private void TickDebugSpaceInfo()
 {
     if (GlobalVariables.Instance.IsDebug)
     {
         bool needDebug = false;
         foreach (User user in m_RoomInfo.RoomUsers)
         {
             if (user.IsDebug)
             {
                 needDebug = true;
                 break;
             }
         }
         if (needDebug)
         {
             Msg_RC_DebugSpaceInfo builder = new Msg_RC_DebugSpaceInfo();
             for (LinkedListNode <EntityInfo> linkNode = EntityManager.Entities.FirstNode; null != linkNode; linkNode = linkNode.Next)
             {
                 EntityInfo info = linkNode.Value;
                 Msg_RC_DebugSpaceInfo.DebugSpaceInfo infoBuilder = new Msg_RC_DebugSpaceInfo.DebugSpaceInfo();
                 infoBuilder.obj_id    = info.GetId();
                 infoBuilder.is_player = false;
                 infoBuilder.pos_x     = (float)info.GetMovementStateInfo().GetPosition3D().X;
                 infoBuilder.pos_z     = (float)info.GetMovementStateInfo().GetPosition3D().Z;
                 infoBuilder.face_dir  = (float)info.GetMovementStateInfo().GetFaceDir();
                 builder.space_infos.Add(infoBuilder);
             }
             foreach (User user in m_RoomInfo.RoomUsers)
             {
                 if (user.IsDebug)
                 {
                     user.SendMessage(RoomMessageDefine.Msg_RC_DebugSpaceInfo, builder);
                 }
             }
         }
     }
 }
        internal static void Execute(object msg, User user)
        {
            Msg_CR_StopSkill stopMsg = msg as Msg_CR_StopSkill;

            if (null == stopMsg)
            {
                return;
            }
            EntityInfo userInfo = user.Info;

            if (null == userInfo)
            {
                return;
            }
            Scene scene = user.OwnRoom.ActiveScene;

            if (null != scene)
            {
                scene.SkillSystem.StopAllSkill(userInfo.GetId(), true);

                Msg_RC_NpcStopSkill retMsg = DataSyncUtility.BuildNpcStopSkillMessage(userInfo);
                scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcStopSkill, retMsg);
            }
        }
 private void OnAiPursue(EntityInfo entity, ScriptRuntime.Vector3 target)
 {
     if (null != entity) {
         EntityViewModel npcViewModel = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId());
         npcViewModel.MoveTo(target.X, target.Y, target.Z);
     }
 }
示例#28
0
 internal void RemoveCareList(EntityInfo info)
 {
     User leave_user = info.CustomData as User;
     if (leave_user == null) { return; }
     IList<EntityInfo> users = new List<EntityInfo>();
     foreach (EntityInfo user_info in users) {
         if (user_info.GetId() == info.GetId())
             continue;
         User user = user_info.CustomData as User;
         if (null == user)
             continue;
         user.RemoveCareMeUser(leave_user);
         leave_user.RemoveCareMeUser(user);
     }
 }
 internal static void DoSkillCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic, int skillId)
 {
     if (entity.GetMovementStateInfo().IsMoving) {
         logic.NotifyAiStopPursue(entity);
     }
     if (skillId > 0) {
         AiStateInfo aiInfo = entity.GetAiStateInfo();
         SkillInfo skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId);
         if (null != skillInfo) {
             if (aiInfo.Target <= 0) {
                 EntityInfo info;
                 if (skillInfo.ConfigData.targetType == (int)SkillTargetType.Enemy || skillInfo.ConfigData.targetType == (int)SkillTargetType.RandEnemy) {
                     info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
                 } else {
                     info = GetNearstTargetHelper(entity, CharacterRelation.RELATION_FRIEND);
                 }
                 if (null != info) {
                     aiInfo.Target = info.GetId();
                 }
             }
             if (aiInfo.Target > 0) {
                 logic.NotifyAiSkill(entity, skillId);
             }
         }
     } else if(!entity.GetSkillStateInfo().IsSkillActivated()) {
         logic.AiSendStoryMessage(entity, "npc_skill_finish:" + entity.GetUnitId(), entity.GetId());
         logic.AiSendStoryMessage(entity, "obj_skill_finish", entity.GetId());
         logic.ChangeToState(entity, (int)AiStateId.Idle);
     }
 }
 internal static void DoPatrolCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
 {
     AiStateInfo info = entity.GetAiStateInfo();
     info.Time += deltaTime;
     if (info.Time > 100) {
         info.Time = 0;
         EntityInfo target = null;
         if (info.IsExternalTarget) {
             target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(entity, info.Target);
             if (null == target) {
                 target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
                 if (null != target)
                     info.Target = target.GetId();
             }
         } else {
             target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
             if (null != target)
                 info.Target = target.GetId();
         }
         if (null != target) {
             logic.AiSendStoryMessage(entity, "obj_patrol_exit", entity.GetId());
             logic.AiSendStoryMessage(entity, string.Format("npc_patrol_exit:{0}", entity.GetUnitId()), entity.GetId());
             logic.ChangeToState(entity, (int)AiStateId.Idle);
         } else {
             AiData_ForPatrolCommand data = GetAiDataForPatrolCommand(entity);
             if (null != data) {
                 ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D();
                 if (data.PatrolPath.HavePathPoint && !data.PatrolPath.IsReached(srcPos)) {
                     logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint);
                 } else {
                     data.PatrolPath.UseNextPathPoint();
                     if (data.PatrolPath.HavePathPoint) {
                         logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint);
                     } else {
                         if (data.IsLoopPatrol) {
                             logic.AiSendStoryMessage(entity, "obj_patrol_restart", entity.GetId());
                             logic.AiSendStoryMessage(entity, string.Format("npc_patrol_restart:{0}", entity.GetUnitId()), entity.GetId());
                             data.PatrolPath.Restart();
                         } else {
                             logic.AiSendStoryMessage(entity, "obj_patrol_finish", entity.GetId());
                             logic.AiSendStoryMessage(entity, string.Format("npc_patrol_finish:{0}", entity.GetUnitId()), entity.GetId());
                             logic.NotifyAiStopPursue(entity);
                             logic.ChangeToState(entity, (int)AiStateId.Idle);
                         }
                     }
                 }
                 info.HomePos = entity.GetMovementStateInfo().GetPosition3D();
             } else {
                 logic.NotifyAiStopPursue(entity);
                 logic.ChangeToState(entity, (int)AiStateId.Idle);
             }
         }
     }
 }
示例#31
0
 public void Execute(EntityInfo entity, long deltaTime)
 {
     if (entity.IsUnderControl())
     {
         return;
     }
     if (entity.GetAIEnable())
     {
         AiStateInfo npcAi = entity.GetAiStateInfo();
         if (!npcAi.IsInited)
         {
             OnStateLogicInit(entity, deltaTime);
             npcAi.IsInited = true;
         }
         int curState = npcAi.CurState;
         if (curState > (int)AiStateId.Invalid && curState < (int)AiStateId.MaxNum)
         {
             AiStateHandler handler;
             if (m_Handlers.TryGetValue(curState, out handler))
             {
                 if (OnStateLogicCheck(entity, deltaTime) && null != handler)
                 {
                     handler(entity, deltaTime);
                 }
             }
             else
             {
                 LogSystem.Error("Illegal ai state: " + curState + " entity:" + entity.GetId());
             }
         }
         else
         {
             ChangeToState(entity, (int)AiStateId.Idle);
         }
     }
 }
示例#32
0
 private void TickEntities()
 {
     m_DeletedEntities.Clear();
     for (LinkedListNode <EntityInfo> linkNode = m_EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
     {
         EntityInfo info = linkNode.Value;
         info.RetireAttackerInfos(10000);
         if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged)
         {
             AttrCalculator.Calc(info);
             info.LevelChanged = false;
             info.GetSkillStateInfo().BuffChanged = false;
         }
         if (info.IsBorning)
         {
             if (info.BornTime <= 0)
             {
                 SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.BornSkillId);
                 if (info.BornSkillId > 0 && null != skillInfo)
                 {
                     info.BornTime = TimeUtility.GetLocalMilliseconds();
                     GfxSkillSystem.Instance.StartSkill(info.GetId(), skillInfo.ConfigData, 0);
                 }
                 else
                 {
                     info.IsBorning = false;
                     info.BornTime  = 0;
                     info.SetAIEnable(true);
                     info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                 }
             }
             else if (info.BornTime + info.BornTimeout < TimeUtility.GetLocalMilliseconds())
             {
                 info.IsBorning = false;
                 info.BornTime  = 0;
                 info.SetAIEnable(true);
                 info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
             }
         }
         if (info.IsDead() && !info.NeedDelete)
         {
             if (info.CanDead)
             {
                 if (info.DeadTime <= 0)
                 {
                     SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.DeadSkillId);
                     if (info.DeadSkillId > 0 && null != skillInfo)
                     {
                         info.DeadTime = TimeUtility.GetLocalMilliseconds();
                         GfxSkillSystem.Instance.StopAllSkill(info.GetId(), true, false, true);
                         GfxSkillSystem.Instance.StartSkill(info.GetId(), skillInfo.ConfigData, 0);
                         OnEntityKilled(info);
                         EntityDrop(info); // 掉落
                     }
                     else
                     {
                         info.DeadTime   = 0;
                         info.NeedDelete = true;
                         OnEntityKilled(info);
                         EntityDrop(info); // 掉落
                     }
                 }
                 else if (info.DeadTime + info.DeadTimeout < TimeUtility.GetLocalMilliseconds())
                 {
                     info.DeadTime   = 0;
                     info.NeedDelete = true;
                 }
             }
             else
             {
                 info.CanDead = true;
             }
         }
         else
         {
             //每个tick复位CanDead,技能里需要鞭尸时应使用触发器每帧标记目标不可死亡(keeplive)
             info.CanDead = true;
         }
         if (info.NeedDelete)
         {
             m_DeletedEntities.Add(info);
         }
     }
     if (m_DeletedEntities.Count > 0)
     {
         int enemyCt  = 0;
         int friendCt = 0;
         for (int i = 0; i < m_DeletedEntities.Count; ++i)
         {
             EntityInfo ni = m_DeletedEntities[i];
             if (CharacterRelation.RELATION_ENEMY == EntityInfo.GetRelation(CampId, ni.GetCampId()))
             {
                 ++enemyCt;
             }
             else if (CharacterRelation.RELATION_FRIEND == EntityInfo.GetRelation(CampId, ni.GetCampId()))
             {
                 ++friendCt;
             }
             DestroyEntity(ni);
         }
         TryAllKilledOrAllDied(enemyCt > 0, friendCt > 0);
     }
 }
 public UnityEngine.GameObject GetGameObjectByEntity(EntityInfo info)
 {
     return(GetGameObject(info.GetId()));
 }
        private static void AiPursue(EntityInfo npc, ScriptRuntime.Vector3 target)
        {
            EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(npc.GetId());

            npcView.MoveTo(target.X, target.Y, target.Z);
        }
 internal static Msg_RC_SyncProperty BuildSyncPropertyMessage(EntityInfo obj)
 {
     Msg_RC_SyncProperty builder = new Msg_RC_SyncProperty();
     builder.role_id = obj.GetId();
     builder.hp = obj.Hp;
     builder.np = obj.Energy;
     builder.shield = obj.Shield;
     builder.state = obj.StateFlag;
     return builder;
 }
        private static void AiStopPursue(EntityInfo npc)
        {
            EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(npc.GetId());

            npcView.StopMove();
        }
示例#37
0
 private void DestroyEntity(EntityInfo ni)
 {
     m_SkillSystem.StopAllSkill(ni.GetId(), true, true, true);
     ni.GetSkillStateInfo().RemoveAllImpact();
     OnDestroyEntity(ni);
     if (ni.IsCombatNpc()) {
         ni.DeadTime = 0;
     }
     DestroyEntityById(ni.GetId());
 }
示例#38
0
        private void OnEntityKilled(EntityInfo ni)
        {
            int leftEnemyCt = GetBattleNpcCount((int)CampIdEnum.Blue, CharacterRelation.RELATION_ENEMY);
            int leftFriendCt = GetBattleNpcCount((int)CampIdEnum.Blue);

            m_StorySystem.SendMessage("obj_killed", ni.GetId(), leftEnemyCt, leftFriendCt);
            m_StorySystem.SendMessage("npc_killed:" + ni.GetUnitId(), ni.GetId(), leftEnemyCt, leftFriendCt);
        }
        private void OnAiRemoveImpact(EntityInfo npc, int impactId)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;
            if (null != scene) {
                ImpactInfo impactInfo = npc.GetSkillStateInfo().FindImpactInfoById(impactId);
                if (null != impactInfo) {
                    Msg_RC_RemoveImpact removeImpactBuilder = new Msg_RC_RemoveImpact();
                    removeImpactBuilder.obj_id = npc.GetId();
                    removeImpactBuilder.impact_id = impactId;
                    scene.NotifyAllUser(RoomMessageDefine.Msg_RC_RemoveImpact, removeImpactBuilder);

                    scene.SkillSystem.StopSkill(npc.GetId(), impactId, impactInfo.Seq, false);
                }
            }
        }
 private void OnAiInitDslLogic(EntityInfo entity)
 {
     AiStateInfo aiInfo = entity.GetAiStateInfo();
     if (aiInfo.AiParam.Length >= 2) {
         string storyId = aiInfo.AiParam[0];
         string storyFile = aiInfo.AiParam[1];
         if (!string.IsNullOrEmpty(storyId) && !string.IsNullOrEmpty(storyFile)) {
             aiInfo.AiStoryInstanceInfo = GfxStorySystem.Instance.NewAiStoryInstance(storyId, string.Empty, storyFile);
             if (null != aiInfo.AiStoryInstanceInfo) {
                 aiInfo.AiStoryInstanceInfo.m_StoryInstance.SetVariable("@objid", entity.GetId());
                 aiInfo.AiStoryInstanceInfo.m_StoryInstance.Start();
             }
         }
     }
 }
        private void OnAiSkill(EntityInfo npc, int skillId)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;
            if (null != scene) {
                SkillInfo skillInfo = npc.GetSkillStateInfo().GetCurSkillInfo();
                if (null == skillInfo || !skillInfo.IsSkillActivated) {
                    SkillInfo curSkillInfo = npc.GetSkillStateInfo().GetSkillInfoById(skillId);
                    if (null != curSkillInfo) {
                        long curTime = TimeUtility.GetLocalMilliseconds();
                        if (!curSkillInfo.IsInCd(curTime)) {
                            if (scene.SkillSystem.StartSkill(npc.GetId(), curSkillInfo.ConfigData, 0)) {
                                Msg_RC_NpcSkill skillBuilder = DataSyncUtility.BuildNpcSkillMessage(npc, skillId);

                                LogSystem.Info("Send Msg_RC_NpcSkill, EntityId={0}, SkillId={1}",
                                  npc.GetId(), skillId);
                                scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcSkill, skillBuilder);
                            }
                        }
                    }
                }
            }
        }
        private void OnAiStopPursue(EntityInfo entity)
        {
            EntityViewModel npcView = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId());

            npcView.StopMove();
        }
示例#43
0
 public void NotifyAiMeetEnemy(EntityInfo entity)
 {
     if (null != OnAiMeetEnemy) {
         OnAiMeetEnemy(entity);
     }
     AiSendStoryMessage(entity, "obj_meet_enemy", entity.GetId());
     AiSendStoryMessage(entity, "npc_meet_enemy:" + entity.GetUnitId(), entity.GetId());
 }
 private void OnAiPursue(EntityInfo entity, ScriptRuntime.Vector3 target)
 {
     if (null != entity)
     {
         EntityViewModel npcViewModel = EntityViewModelManager.Instance.GetEntityViewById(entity.GetId());
         npcViewModel.MoveTo(target.X, target.Y, target.Z);
     }
 }
        private void OnAiInitDslLogic(EntityInfo entity)
        {
            AiStateInfo aiInfo = entity.GetAiStateInfo();

            if (aiInfo.AiParam.Length >= 2)
            {
                string storyId   = aiInfo.AiParam[0];
                string storyFile = aiInfo.AiParam[1];
                if (!string.IsNullOrEmpty(storyId) && !string.IsNullOrEmpty(storyFile))
                {
                    aiInfo.AiStoryInstanceInfo = GfxStorySystem.Instance.NewAiStoryInstance(storyId, string.Empty, storyFile);
                    if (null != aiInfo.AiStoryInstanceInfo)
                    {
                        aiInfo.AiStoryInstanceInfo.m_StoryInstance.SetVariable("@objid", entity.GetId());
                        aiInfo.AiStoryInstanceInfo.m_StoryInstance.Start();
                    }
                }
            }
        }
 internal void Create(EntityInfo entity)
 {
     if (null != entity) {
         m_Entity = entity;
         MovementStateInfo msi = m_Entity.GetMovementStateInfo();
         ScriptRuntime.Vector3 pos = msi.GetPosition3D();
         float dir = msi.GetFaceDir();
         CreateActor(m_Entity.GetId(), m_Entity.GetModel(), pos.X, pos.Y, pos.Z, dir, m_Entity.Scale, m_Entity.GetRadius(), m_Entity.GetActualProperty().MoveSpeed);
         if (null != Actor) {
             m_Agent = Actor.GetComponent<NavMeshAgent>();
             if (m_Agent == null) {
                 m_Agent = Actor.AddComponent<NavMeshAgent>();
                 m_Agent.angularSpeed = c_AngularSpeed;
                 m_Agent.acceleration = c_Acceleration;
                 m_Agent.radius = entity.GetRadius();
                 m_Agent.speed = entity.GetActualProperty().MoveSpeed;
                 m_Agent.obstacleAvoidanceType = ObstacleAvoidanceType.NoObstacleAvoidance;
                 m_Agent.ResetPath();
             }
             m_Animator = Actor.GetComponentInChildren<Animator>();
             EntityDrawGizmos gizmos = Actor.GetComponent<EntityDrawGizmos>();
             if (null == gizmos) {
                 gizmos = Actor.AddComponent<EntityDrawGizmos>();
                 gizmos.npcInfo = m_Entity;
             } else {
                 gizmos.npcInfo = m_Entity;
             }
             SetMoveAgentEnable(true);
         }
     }
 }
        internal static void DoMoveCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
        {
            //执行状态处理
            AiData_ForMoveCommand data = GetAiDataForMoveCommand(entity);
            if (null == data) return;

            if (!data.IsFinish) {
                if (WayPointArrived(entity, data)) {
                    Vector3 targetPos = new Vector3();
                    MoveToNext(entity, data, ref targetPos);
                    if (!data.IsFinish) {
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                } else {
                    AiStateInfo info = entity.GetAiStateInfo();
                    info.Time += deltaTime;
                    if (info.Time > 500) {
                        info.Time = 0;
                        Vector3 targetPos = data.WayPoints[data.Index];
                        logic.NotifyAiPursue(entity, targetPos);
                    }
                }
            }

            //判断是否状态结束并执行相应处理
            if (data.IsFinish) {
                logic.AiSendStoryMessage(entity, "npc_arrived:" + entity.GetUnitId(), entity.GetId());
                logic.AiSendStoryMessage(entity, "obj_arrived", entity.GetId());
                logic.NotifyAiStopPursue(entity);
                logic.ChangeToState(entity, (int)AiStateId.Idle);
            }
        }
        internal static Msg_RC_NpcStopSkill BuildNpcStopSkillMessage(EntityInfo obj)
        {
            Msg_RC_NpcStopSkill msg = new Msg_RC_NpcStopSkill();
            msg.npc_id = obj.GetId();

            return msg;
        }
 internal static void DoPursuitCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
 {
     AiStateInfo info = entity.GetAiStateInfo();
     info.Time += deltaTime;
     if (info.Time > 200) {
         EntityInfo target = AiLogicUtility.GetLivingCharacterInfoHelper(entity, info.Target);
         if (null != target) {
             float minDist = entity.GetRadius() + target.GetRadius();
             float dist = (float)entity.GetActualProperty().AttackRange + minDist;
             float distGoHome = entity.GohomeRange;
             Vector3 targetPos = target.GetMovementStateInfo().GetPosition3D();
             ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D();
             float dir = Geometry.GetYRadian(new Vector2(targetPos.X, targetPos.Z), new Vector2(srcPos.X, srcPos.Z));
             targetPos.X += (float)(minDist * Math.Sin(dir));
             targetPos.Z += (float)(minDist * Math.Cos(dir));
             float powDist = Geometry.DistanceSquare(srcPos, targetPos);
             if (powDist < dist * dist) {
                 logic.AiSendStoryMessage(entity, "npc_pursuit_finish:" + entity.GetUnitId(), entity.GetId());
                 logic.AiSendStoryMessage(entity, "obj_pursuit_finish", entity.GetId());
                 logic.NotifyAiStopPursue(entity);
                 logic.ChangeToState(entity, (int)AiStateId.Idle);
             } else {
                 logic.NotifyAiPursue(entity, targetPos);
             }
         } else {
             logic.AiSendStoryMessage(entity, "npc_pursuit_exit:" + entity.GetUnitId(), entity.GetId());
             logic.AiSendStoryMessage(entity, "obj_pursuit_exit", entity.GetId());
             logic.NotifyAiStopPursue(entity);
             logic.ChangeToState(entity, (int)AiStateId.Idle);
         }
     }
 }
 internal static Msg_RC_SyncNpcOwnerId BuildSyncNpcOwnerIdMessage(EntityInfo npc)
 {
     Msg_RC_SyncNpcOwnerId builder = new Msg_RC_SyncNpcOwnerId();
     builder.npc_id = npc.GetId();
     builder.owner_id = npc.OwnerId;
     return builder;
 }
 private static void StepCalcNearstTarget(EntityInfo srcObj, CharacterRelation relation, AiTargetType type, float powDist, EntityInfo obj, ref float minPowDist, ref EntityInfo nearstTarget)
 {
     EntityInfo target = GetSeeingLivingCharacterInfoHelper(srcObj, obj.GetId());
     if (null != target && !target.IsDead()) {
         if (!target.IsTargetNpc()) {
             return;
         }
         if (type == AiTargetType.HERO && target.EntityType != (int)EntityTypeEnum.Hero) {
             return;
         }
         if (type == AiTargetType.TOWER && target.EntityType != (int)EntityTypeEnum.Tower) {
             return;
         }
         if (type == AiTargetType.BOSS && target.EntityType != (int)EntityTypeEnum.Boss) {
             return;
         }
         if (type == AiTargetType.NPC && target.EntityType != (int)EntityTypeEnum.Normal) {
             return;
         }
         if (relation == EntityInfo.GetRelation(srcObj, target)) {
             if (powDist < minPowDist) {
                 if (powDist > c_MaxViewRangeSqr || CanSee(srcObj, target)) {
                     nearstTarget = target;
                     minPowDist = powDist;
                 }
             }
         }
     }
 }
示例#52
0
 public void Execute(EntityInfo entity, long deltaTime)
 {
     if (entity.IsUnderControl()) {
         return;
     }
     if (entity.GetAIEnable()) {
         AiStateInfo npcAi = entity.GetAiStateInfo();
         if (!npcAi.IsInited) {
             OnStateLogicInit(entity, deltaTime);
             npcAi.IsInited = true;
         }
         int curState = npcAi.CurState;
         if (curState > (int)AiStateId.Invalid && curState < (int)AiStateId.MaxNum) {
             AiStateHandler handler;
             if (m_Handlers.TryGetValue(curState, out handler)) {
                 if (OnStateLogicCheck(entity, deltaTime) && null != handler) {
                     handler(entity, deltaTime);
                 }
             } else {
                 LogSystem.Error("Illegal ai state: " + curState + " entity:" + entity.GetId());
             }
         } else {
             ChangeToState(entity, (int)AiStateId.Idle);
         }
     }
 }
示例#53
0
        public void ImpactDamage(int srcObjId, int targetId, int impactId, int seq, bool isFinal)
        {
            if (!PluginFramework.Instance.IsBattleScene)
            {
                return;
            }
            EntityViewModel view    = GetEntityViewById(targetId);
            EntityViewModel srcView = GetEntityViewById(srcObjId);

            if (null != view && null != view.Entity && null != view.Actor)
            {
                EntityInfo targetObj = view.Entity;
                EntityInfo srcObj    = null;
                if (null != srcView && null != srcView.Entity)
                {
                    srcObj = srcView.Entity;
                }
                if (null != targetObj && !view.Entity.IsDeadSkillCasting())
                {
                    ImpactInfo impactInfo = targetObj.GetSkillStateInfo().GetImpactInfoBySeq(seq);
                    if (null != impactInfo && impactId == impactInfo.ImpactId)
                    {
                        EntityInfo ownerObj = GetRootSummoner(srcObj);
                        int        ownerId  = 0;
                        if (null != ownerObj)
                        {
                            ownerId = ownerObj.GetId();
                        }
                        int addsc = impactInfo.DamageData.AddSc;
                        int adduc = impactInfo.DamageData.AddUc;

                        int index = impactInfo.CurDamageCount;
                        ++impactInfo.CurDamageCount;
                        int  multiple  = impactInfo.DamageData.GetMultiple(index);
                        int  damage    = impactInfo.DamageData.GetDamage(index);
                        long hitrate   = 0;
                        long critrate  = 0;
                        long blockrate = 0;
                        long phyDamage = 0;
                        long magDamage = 0;

                        hitrate   = AttrCalculator.Calc(targetObj.SceneContext, impactInfo.SenderProperty, targetObj.ActualProperty, "hitrate");
                        critrate  = AttrCalculator.Calc(targetObj.SceneContext, impactInfo.SenderProperty, targetObj.ActualProperty, "critrate");
                        blockrate = AttrCalculator.Calc(targetObj.SceneContext, impactInfo.SenderProperty, targetObj.ActualProperty, "blockrate");
                        long rnd        = Helper.Random.Next();
                        long critonoff  = 0;
                        long blockonoff = 0;
                        if (rnd <= critrate)
                        {
                            critonoff = 1;
                        }
                        else if (rnd > critrate && rnd <= critrate + blockrate)
                        {
                            blockonoff = 1;
                        }
                        impactInfo.DamageData.IsCritical = critonoff > 0;
                        impactInfo.DamageData.IsBlock    = blockonoff > 0;
                        phyDamage = AttrCalculator.Calc(targetObj.SceneContext, impactInfo.SenderProperty, targetObj.ActualProperty, "phydamage", multiple, damage, critonoff, blockonoff);
                        magDamage = AttrCalculator.Calc(targetObj.SceneContext, impactInfo.SenderProperty, targetObj.ActualProperty, "magdamage", multiple, damage, critonoff, blockonoff);

                        damage = (int)(phyDamage + magDamage);
                        if (damage < 0)
                        {
                            damage = 0;
                        }
                        int  vampire  = impactInfo.DamageData.GetVampire(index);
                        bool isKiller = false;
                        if (targetObj.Shield >= damage)
                        {
                            targetObj.Shield -= (int)damage;
                        }
                        else if (targetObj.Shield > 0)
                        {
                            int leftDamage = (int)damage - targetObj.Shield;
                            targetObj.Shield = 0;
                            if (targetObj.GetId() == PluginFramework.Instance.LeaderID && targetObj.Hp <= leftDamage)
                            {
                                //队长不死,demo专用代码
                            }
                            else
                            {
                                targetObj.Hp -= (int)leftDamage;
                                if (targetObj.Hp <= 0)
                                {
                                    isKiller = true;
                                }
                            }
                        }
                        else
                        {
                            if (targetObj.GetId() == PluginFramework.Instance.LeaderID && targetObj.Hp <= damage)
                            {
                                //队长不死,demo专用代码
                            }
                            else
                            {
                                targetObj.Hp -= (int)damage;
                                if (targetObj.Hp <= 0)
                                {
                                    isKiller = true;
                                }
                            }
                        }
                        if (isKiller)
                        {
                            targetObj.GetCombatStatisticInfo().AddDeadCount(1);
                            if (null != srcObj)
                            {
                                EntityInfo killer = srcObj;
                                if (killer.SummonerId > 0)
                                {
                                    EntityViewModel npcViewModel = GetEntityViewById(killer.SummonerId);
                                    if (null != npcViewModel)
                                    {
                                        killer = npcViewModel.Entity;
                                    }
                                }
                                if (targetObj.EntityType == (int)EntityTypeEnum.Tower)
                                {
                                    killer.GetCombatStatisticInfo().AddKillTowerCount(1);
                                }
                                else if (targetObj.EntityType == (int)EntityTypeEnum.Hero)
                                {
                                    killer.GetCombatStatisticInfo().AddKillHeroCount(1);
                                    killer.GetCombatStatisticInfo().AddMultiKillCount(1);
                                }
                                else
                                {
                                    killer.GetCombatStatisticInfo().AddKillNpcCount(1);
                                }
                            }
                        }
                        targetObj.SetAttackerInfo(srcObjId, isKiller, true, false, (int)damage, 0);
                    }
                }
            }
        }
        private void CombatHandler(EntityInfo npc, long deltaTime)
        {
            if (npc.GetSkillStateInfo().IsSkillActivated())
            {
                return;
            }

            AiStateInfo info          = npc.GetAiStateInfo();
            EntityInfo  leader        = AiLogicUtility.GetLivingCharacterInfoHelper(npc, info.LeaderID);
            bool        isAutoOperate = IsAutoOperate(leader);

            ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D();
            Vector3 homePos = Vector3.Zero;

            if (null != leader)
            {
                GetHomePos(npc.GetMovementStateInfo().FormationIndex, leader);
            }
            float distSqrToHome = Geometry.DistanceSquare(srcPos, homePos);

            if (distSqrToHome > npc.GohomeRange * npc.GohomeRange)
            {
                NotifyAiStopPursue(npc);
                ChangeToState(npc, (int)AiStateId.GoHome);
                return;
            }

            ///
            EntityInfo     attackTarget = null;
            SkillStateInfo currSkInfo   = npc.GetSkillStateInfo();
            ///找到可以使用的技能
            SkillInfo skInfo = AiLogicUtility.NpcFindCanUseSkill(npc, this.GetAiData(npc), isAutoOperate);

            NotifyAiSelectSkill(npc, skInfo);
            if (skInfo == null)
            {
                //没有可以使用的技能就切换到Idle状态
                ChangeToState(npc, (int)AiStateId.Idle);
                return;
            }

            CharacterRelation relation =
                (skInfo.TargetType == SkillTargetType.Friend ||
                 skInfo.TargetType == SkillTargetType.RandFriend) ?
                CharacterRelation.RELATION_FRIEND :
                CharacterRelation.RELATION_ENEMY;

            attackTarget = AiLogicUtility.GetNearstTargetHelper(
                npc, skInfo.Distance, relation);

            if (attackTarget != null && null != skInfo) //攻击范围内找到可攻击目标
            {
                info.Target = attackTarget.GetId();
                NotifyAiStopPursue(npc);
                NotifyAiSkill(npc, skInfo.SkillId); //攻击目标
                return;
            }
            attackTarget = AiLogicUtility.GetNearstTargetHelper(
                npc, npc.ViewRange, relation);
            if (attackTarget != null && isAutoOperate)                                    //视野范围内找到可攻击目标
            {
                NotifyAiPursue(npc, attackTarget.GetMovementStateInfo().GetPosition3D()); // 追赶目标
                return;
            }

            currSkInfo.SetCurSkillInfo(0);
            NotifyAiStopPursue(npc);
            ChangeToState(npc, (int)AiStateId.GoHome);
        }
        private void OnAiInitDslLogic(EntityInfo npc)
        {
            AiStateInfo aiInfo = npc.GetAiStateInfo();

            if (aiInfo.AiParam.Length >= 2)
            {
                string storyId   = aiInfo.AiLogic;
                string storyFile = aiInfo.AiParam[0];
                if (!string.IsNullOrEmpty(storyId) && !string.IsNullOrEmpty(storyFile))
                {
                    aiInfo.HomePos = npc.GetMovementStateInfo().GetPosition3D();
                    aiInfo.ChangeToState((int)PredefinedAiStateId.Idle);
                    aiInfo.AiStoryInstanceInfo = StorySystem.NewAiStoryInstance(storyId, string.Empty, storyFile);
                    if (null != aiInfo.AiStoryInstanceInfo)
                    {
                        aiInfo.AiStoryInstanceInfo.m_StoryInstance.Context = this;
                        aiInfo.AiStoryInstanceInfo.m_StoryInstance.SetVariable("@objid", npc.GetId());
                        aiInfo.AiStoryInstanceInfo.m_StoryInstance.Start();
                    }
                }
            }
            m_EntitiesForAi.Add(npc);
        }
 internal int GetRootSummonerId(EntityInfo obj)
 {
     int ret = 0;
     obj = GetRootSummoner(obj);
     if (null != obj) {
         ret = obj.GetId();
     }
     return ret;
 }
示例#57
0
        private void TickEntities()
        {
            m_DeletedEntities.Clear();
            for (LinkedListNode <EntityInfo> linkNode = m_EntityMgr.Entities.FirstNode; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                info.RetireAttackerInfos(60000);
                if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged)
                {
                    AttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetSkillStateInfo().BuffChanged = false;
                }
                if (info.IsBorning)
                {
                    if (info.BornTime <= 0)
                    {
                        SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.BornSkillId);
                        if (info.BornSkillId > 0 && null != skillInfo)
                        {
                            info.BornTime = TimeUtility.GetLocalMilliseconds();
                        }
                        else
                        {
                            info.IsBorning = false;
                            info.BornTime  = 0;
                            info.SetAIEnable(true);
                            info.RemoveState(CharacterPropertyEnum.x3009_无敌);
                        }
                    }
                    else if (info.BornTime + info.BornTimeout < TimeUtility.GetLocalMilliseconds())
                    {
                        info.IsBorning = false;
                        info.BornTime  = 0;
                        info.SetAIEnable(true);
                        info.RemoveState(CharacterPropertyEnum.x3009_无敌);
                    }
                }
                if (info.IsDead() && !info.NeedDelete)
                {
                    if (info.DeadTime <= 0)
                    {
                        CalcKillIncome(info);
                        //发送npc死亡消息
                        Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();
                        npcDeadBuilder.npc_id = info.GetId();
                        NotifyAllUser(RoomMessageDefine.Msg_RC_NpcDead, npcDeadBuilder);

                        SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.DeadSkillId);
                        if (info.DeadSkillId > 0 && null != skillInfo)
                        {
                            info.DeadTime = TimeUtility.GetLocalMilliseconds();
                            OnEntityKilled(info);
                        }
                        else
                        {
                            if (null == info.CustomData as User)
                            {
                                info.DeadTime   = 0;
                                info.NeedDelete = true;
                                OnEntityKilled(info);
                            }
                            else
                            {
                                info.DeadTime = TimeUtility.GetLocalMilliseconds();
                            }
                        }
                    }
                    else
                    {
                        if (null == info.CustomData as User && info.DeadTime + info.DeadTimeout < TimeUtility.GetLocalMilliseconds())
                        {
                            info.DeadTime   = 0;
                            info.NeedDelete = true;

                            //重新发送npc死亡消息
                            Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();
                            npcDeadBuilder.npc_id = info.GetId();
                            NotifyAllUser(RoomMessageDefine.Msg_RC_NpcDead, npcDeadBuilder);
                        }
                        else if (null != info.CustomData as User && info.DeadTime + info.ReliveTimeout < TimeUtility.GetLocalMilliseconds())
                        {
                            info.DeadTime = 0;
                            info.Hp       = info.HpMax;
                            info.Energy   = info.EnergyMax;

                            Msg_RC_SyncProperty npcProp = DataSyncUtility.BuildSyncPropertyMessage(info);
                            NotifyAllUser(RoomMessageDefine.Msg_RC_SyncProperty, npcProp);
                        }
                    }
                }
                if (info.NeedDelete)
                {
                    m_DeletedEntities.Add(info);
                }
            }
            if (m_DeletedEntities.Count > 0)
            {
                int enemyCt  = 0;
                int friendCt = 0;
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                for (int i = 0; i < m_DeletedEntities.Count; ++i)
                {
                    EntityInfo ni = m_DeletedEntities[i];
                    if (CharacterRelation.RELATION_ENEMY == EntityInfo.GetRelation((int)CampIdEnum.Blue, ni.GetCampId()))
                    {
                        ++enemyCt;
                    }
                    else if (CharacterRelation.RELATION_FRIEND == EntityInfo.GetRelation((int)CampIdEnum.Blue, ni.GetCampId()))
                    {
                        ++friendCt;
                    }
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id = ni.GetId();
                    NotifyAllUser(RoomMessageDefine.Msg_RC_DestroyNpc, destroyNpcBuilder);
                    DestroyEntity(ni);
                }
                TryAllKilledOrAllDied(enemyCt > 0, friendCt > 0);
            }
            m_EntityMgr.ExecuteDelayAdd();
        }
        private void OnAiStopSkill(EntityInfo npc)
        {
            Scene scene = npc.SceneContext.CustomData as Scene;
            if (null != scene) {
                SkillInfo skillInfo = npc.GetSkillStateInfo().GetCurSkillInfo();
                if (null == skillInfo || skillInfo.IsSkillActivated) {
                    scene.SkillSystem.StopAllSkill(npc.GetId(), true);
                }

                Msg_RC_NpcStopSkill skillBuilder = DataSyncUtility.BuildNpcStopSkillMessage(npc);

                LogSystem.Info("Send Msg_RC_NpcStopSkill, EntityId={0}",
                  npc.GetId());
                scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcStopSkill, skillBuilder);
            }
        }
 private void RecycleEntityInfo(EntityInfo npcInfo)
 {
     if (null != npcInfo) {
         int id = npcInfo.GetId();
         if (id >= c_StartId && id < c_StartId + c_MaxIdNum) {
             m_UnusedIds.Push(id);
         }
         if (id >= c_StartId_Client && id < c_StartId_Client + c_MaxIdNum) {
             m_UnusedClientIds.Push(id);
         }
         if (m_UnusedEntities.Count < m_EntityPoolSize) {
             npcInfo.Reset();
             m_UnusedEntities.Enqueue(npcInfo);
         }
     }
 }
        internal static void DoPatrolCommandState(EntityInfo entity, long deltaTime, AbstractAiStateLogic logic)
        {
            AiStateInfo info = entity.GetAiStateInfo();

            info.Time += deltaTime;
            if (info.Time > 100)
            {
                info.Time = 0;
                EntityInfo target = null;
                if (info.IsExternalTarget)
                {
                    target = AiLogicUtility.GetSeeingLivingCharacterInfoHelper(entity, info.Target);
                    if (null == target)
                    {
                        target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
                        if (null != target)
                        {
                            info.Target = target.GetId();
                        }
                    }
                }
                else
                {
                    target = AiLogicUtility.GetNearstTargetHelper(entity, CharacterRelation.RELATION_ENEMY);
                    if (null != target)
                    {
                        info.Target = target.GetId();
                    }
                }
                if (null != target)
                {
                    logic.AiSendStoryMessage(entity, "obj_patrol_exit", entity.GetId());
                    logic.AiSendStoryMessage(entity, string.Format("npc_patrol_exit:{0}", entity.GetUnitId()), entity.GetId());
                    logic.ChangeToState(entity, (int)AiStateId.Idle);
                }
                else
                {
                    AiData_ForPatrolCommand data = GetAiDataForPatrolCommand(entity);
                    if (null != data)
                    {
                        ScriptRuntime.Vector3 srcPos = entity.GetMovementStateInfo().GetPosition3D();
                        if (data.PatrolPath.HavePathPoint && !data.PatrolPath.IsReached(srcPos))
                        {
                            logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint);
                        }
                        else
                        {
                            data.PatrolPath.UseNextPathPoint();
                            if (data.PatrolPath.HavePathPoint)
                            {
                                logic.NotifyAiPursue(entity, data.PatrolPath.CurPathPoint);
                            }
                            else
                            {
                                if (data.IsLoopPatrol)
                                {
                                    logic.AiSendStoryMessage(entity, "obj_patrol_restart", entity.GetId());
                                    logic.AiSendStoryMessage(entity, string.Format("npc_patrol_restart:{0}", entity.GetUnitId()), entity.GetId());
                                    data.PatrolPath.Restart();
                                }
                                else
                                {
                                    logic.AiSendStoryMessage(entity, "obj_patrol_finish", entity.GetId());
                                    logic.AiSendStoryMessage(entity, string.Format("npc_patrol_finish:{0}", entity.GetUnitId()), entity.GetId());
                                    logic.NotifyAiStopPursue(entity);
                                    logic.ChangeToState(entity, (int)AiStateId.Idle);
                                }
                            }
                        }
                        info.HomePos = entity.GetMovementStateInfo().GetPosition3D();
                    }
                    else
                    {
                        logic.NotifyAiStopPursue(entity);
                        logic.ChangeToState(entity, (int)AiStateId.Idle);
                    }
                }
            }
        }