SetEnergy() public method

public SetEnergy ( Operate_Type opType, int tVal ) : void
opType Operate_Type
tVal int
return void
示例#1
0
        internal void ActivateSkill(int objId, int skillId, int seq)
        {
            EntityInfo entity = m_Scene.EntityManager.GetEntityInfo(objId);

            if (null != entity)
            {
                SkillInfo skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId);
                if (null != skillInfo)
                {
                    SkillInfo curSkillInfo = entity.GetSkillStateInfo().GetCurSkillInfo();
                    if (null != curSkillInfo && (curSkillInfo.ConfigData.interruptPriority < skillInfo.ConfigData.interruptPriority))
                    {
                        m_Scene.SkillSystem.StopSkill(objId, curSkillInfo.SkillId, 0, true);
                        if (skillId == entity.ManualSkillId)
                        {
                            LogSystem.Warn("ManualSkill {0} interrupt {1}.", skillId, curSkillInfo.SkillId);
                        }
                    }
                    if (skillId == entity.ManualSkillId)
                    {
                        LogSystem.Warn("ManualSkill {0} activate.", skillId);
                    }
                    entity.GetSkillStateInfo().SetCurSkillInfo(skillId);
                    skillInfo.IsSkillActivated = true;
                    skillInfo.CdEndTime        = TimeUtility.GetLocalMilliseconds() + (long)skillInfo.ConfigData.cooldown;
                    if (skillInfo.ConfigData.addmp > 0)
                    {
                        //回蓝
                        entity.SetEnergy(Operate_Type.OT_Relative, skillInfo.ConfigData.addmp);
                        entity.EntityManager.FireDamageEvent(objId, 0, false, false, 0, -skillInfo.ConfigData.addmp);
                    }
                }
            }
        }
示例#2
0
        internal void ActivateSkill(int actorId, int skillId, int seq)
        {
            EntityViewModel view = GetEntityViewById(actorId);

            if (null != view && null != view.Entity)
            {
                EntityInfo entity    = view.Entity;
                SkillInfo  skillInfo = entity.GetSkillStateInfo().GetSkillInfoById(skillId);
                if (null != skillInfo)
                {
                    SkillInfo curSkillInfo = entity.GetSkillStateInfo().GetCurSkillInfo();
                    if (null != curSkillInfo && (curSkillInfo.ConfigData.interruptPriority < skillInfo.ConfigData.interruptPriority))
                    {
                        GfxSkillSystem.Instance.StopSkill(actorId, curSkillInfo.SkillId, 0, true);
                        if (skillId == view.Entity.ManualSkillId)
                        {
                            LogSystem.Warn("ManualSkill {0} interrupt {1}.", skillId, curSkillInfo.SkillId);
                        }
                    }
                    if (skillId == view.Entity.ManualSkillId)
                    {
                        LogSystem.Warn("ManualSkill {0} activate.", skillId);
                    }
                    entity.GetSkillStateInfo().SetCurSkillInfo(skillId);
                    skillInfo.IsSkillActivated = true;
                    skillInfo.CdEndTime        = TimeUtility.GetLocalMilliseconds() + (long)skillInfo.ConfigData.cooldown;
                    if (skillInfo.ConfigData.addmp > 0 && !ClientModule.Instance.IsRoomScene)
                    {
                        //回蓝
                        entity.SetEnergy(Operate_Type.OT_Relative, skillInfo.ConfigData.addmp);
                        entity.EntityManager.FireDamageEvent(actorId, 0, false, false, 0, -skillInfo.ConfigData.addmp);
                    }
                }
            }
        }
示例#3
0
        internal void EnterScene(User newUser)
        {
            Msg_LR_RoomUserInfo lobbyUserData = newUser.LobbyUserData;

            if (null == lobbyUserData)
            {
                return;
            }
            TableConfig.Actor cfg  = TableConfig.ActorProvider.Instance.GetActor(lobbyUserData.Hero);
            EntityInfo        info = m_EntityMgr.AddEntity(0, lobbyUserData.Camp, cfg, (int)AiStateLogicId.Entity_Leader);

            info.SetUnitId(EntityInfo.c_StartUserUnitId + info.GetId());
            info.GetMovementStateInfo().FormationIndex = 0;
            if (null != m_SceneConfig)
            {
                info.GetMovementStateInfo().SetPosition2D(m_SceneConfig.EnterX + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius, m_SceneConfig.EnterY + (Helper.Random.NextFloat() - 0.5f) * m_SceneConfig.EnterRadius);
            }
            newUser.Info = info;

            AttrCalculator.Calc(info);
            if (newUser.HaveHpArmor)
            {
                info.SetHp(Operate_Type.OT_Absolute, newUser.Hp);
                info.SetEnergy(Operate_Type.OT_Absolute, newUser.Energy);
            }
            else
            {
                info.SetHp(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().HpMax);
                info.SetEnergy(Operate_Type.OT_Absolute, newUser.Info.GetActualProperty().EnergyMax);
            }

            info.SceneContext = m_SceneContext;
            AddCareList(info);
            if (newUser.IsEntered)
            {
                m_StorySystem.SendMessage("user_enter_scene", info.GetId(), info.GetUnitId(), info.GetCampId(), info.GetMovementStateInfo().PositionX, info.GetMovementStateInfo().PositionZ);
            }
        }
示例#4
0
        private void TickEntities()
        {
            m_DeletedEntities.Clear();
            for (LinkedListNode <EntityInfo> linkNode = m_EntityMgr.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next)
            {
                EntityInfo info = linkNode.Value;
                info.RetireAttackerInfos(60000);
                if (info.LevelChanged || info.GetSkillStateInfo().BuffChanged)
                {
                    AttrCalculator.Calc(info);
                    info.LevelChanged = false;
                    info.GetSkillStateInfo().BuffChanged = false;
                }
                if (info.IsBorning)
                {
                    if (info.BornTime <= 0)
                    {
                        SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.BornSkillId);
                        if (info.BornSkillId > 0 && null != skillInfo)
                        {
                            info.BornTime = TimeUtility.GetLocalMilliseconds();
                            m_SkillSystem.StartSkill(info.GetId(), skillInfo.ConfigData, 0);
                        }
                        else
                        {
                            info.IsBorning = false;
                            info.BornTime  = 0;
                            info.SetAIEnable(true);
                            info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                        }
                    }
                    else if (info.BornTime + info.BornTimeout < TimeUtility.GetLocalMilliseconds())
                    {
                        info.IsBorning = false;
                        info.BornTime  = 0;
                        info.SetAIEnable(true);
                        info.SetStateFlag(Operate_Type.OT_RemoveBit, CharacterState_Type.CST_Invincible);
                    }
                }
                if (info.IsDead() && !info.NeedDelete)
                {
                    if (info.DeadTime <= 0)
                    {
                        CalcKillIncome(info);
                        //发送npc死亡消息
                        Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();
                        npcDeadBuilder.npc_id = info.GetId();
                        NotifyAllUser(RoomMessageDefine.Msg_RC_NpcDead, npcDeadBuilder);

                        SkillInfo skillInfo = info.GetSkillStateInfo().GetSkillInfoById(info.DeadSkillId);
                        if (info.DeadSkillId > 0 && null != skillInfo)
                        {
                            info.DeadTime = TimeUtility.GetLocalMilliseconds();
                            m_SkillSystem.StopAllSkill(info.GetId(), true, false, true);
                            m_SkillSystem.StartSkill(info.GetId(), skillInfo.ConfigData, 0);
                            OnEntityKilled(info);
                        }
                        else
                        {
                            if (null == info.CustomData as User)
                            {
                                info.DeadTime   = 0;
                                info.NeedDelete = true;
                                OnEntityKilled(info);
                            }
                            else
                            {
                                info.DeadTime = TimeUtility.GetLocalMilliseconds();
                            }
                        }
                    }
                    else
                    {
                        if (null == info.CustomData as User && info.DeadTime + info.DeadTimeout < TimeUtility.GetLocalMilliseconds())
                        {
                            info.DeadTime   = 0;
                            info.NeedDelete = true;

                            //重新发送npc死亡消息
                            Msg_RC_NpcDead npcDeadBuilder = new Msg_RC_NpcDead();
                            npcDeadBuilder.npc_id = info.GetId();
                            NotifyAllUser(RoomMessageDefine.Msg_RC_NpcDead, npcDeadBuilder);
                        }
                        else if (null != info.CustomData as User && info.DeadTime + info.ReliveTimeout < TimeUtility.GetLocalMilliseconds())
                        {
                            info.DeadTime = 0;
                            info.SetHp(Operate_Type.OT_Absolute, info.GetActualProperty().HpMax);
                            info.SetEnergy(Operate_Type.OT_Absolute, info.GetActualProperty().EnergyMax);

                            Msg_RC_SyncProperty npcProp = DataSyncUtility.BuildSyncPropertyMessage(info);
                            NotifyAllUser(RoomMessageDefine.Msg_RC_SyncProperty, npcProp);
                        }
                    }
                }
                if (info.NeedDelete)
                {
                    m_DeletedEntities.Add(info);
                }
            }
            if (m_DeletedEntities.Count > 0)
            {
                int enemyCt  = 0;
                int friendCt = 0;
                Msg_RC_DestroyNpc destroyNpcBuilder = new Msg_RC_DestroyNpc();
                for (int i = 0; i < m_DeletedEntities.Count; ++i)
                {
                    EntityInfo ni = m_DeletedEntities[i];
                    if (CharacterRelation.RELATION_ENEMY == EntityInfo.GetRelation((int)CampIdEnum.Blue, ni.GetCampId()))
                    {
                        ++enemyCt;
                    }
                    else if (CharacterRelation.RELATION_FRIEND == EntityInfo.GetRelation((int)CampIdEnum.Blue, ni.GetCampId()))
                    {
                        ++friendCt;
                    }
                    //发送npc消失消息
                    destroyNpcBuilder.npc_id = ni.GetId();
                    NotifyAllUser(RoomMessageDefine.Msg_RC_DestroyNpc, destroyNpcBuilder);
                    DestroyEntity(ni);
                }
                TryAllKilledOrAllDied(enemyCt > 0, friendCt > 0);
            }
            m_EntityMgr.ExecuteDelayAdd();
        }