Tint() public method

public Tint ( Color value ) : void
value UnityEngine.Color
return void
 static public int Tint(IntPtr l)
 {
     try {
         FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l);
         UnityEngine.Color  a1;
         checkType(l, 2, out a1);
         self.Tint(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }