static public int DrawPolygon(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); UnityEngine.Vector2[] a1; checkArray(l, 2, out a1); UnityEngine.Color a2; checkType(l, 3, out a2); self.DrawPolygon(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }