DrawPolygon() public method

public DrawPolygon ( Vector2 points, Color fillColor, Color allColors ) : void
points UnityEngine.Vector2
fillColor UnityEngine.Color
allColors UnityEngine.Color
return void
 static public int DrawPolygon(IntPtr l)
 {
     try {
         FairyGUI.NGraphics    self = (FairyGUI.NGraphics)checkSelf(l);
         UnityEngine.Vector2[] a1;
         checkArray(l, 2, out a1);
         UnityEngine.Color a2;
         checkType(l, 3, out a2);
         self.DrawPolygon(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }