static public int SetShaderAndTexture(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); System.String a1; checkType(l, 2, out a1); FairyGUI.NTexture a2; checkType(l, 3, out a2); self.SetShaderAndTexture(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }