FillUV() public method

public FillUV ( int index, Rect rect ) : void
index int
rect UnityEngine.Rect
return void
 static public int FillUV(IntPtr l)
 {
     try {
         FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l);
         System.Int32       a1;
         checkType(l, 2, out a1);
         UnityEngine.Rect a2;
         checkValueType(l, 3, out a2);
         self.FillUV(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }