static public int Tint(IntPtr l) { try { FairyGUI.NGraphics self = (FairyGUI.NGraphics)checkSelf(l); UnityEngine.Color a1; checkType(l, 2, out a1); self.Tint(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }