internal void PlayVampireLair(int hunterIndex, UserInterface ui) { EventDetail draculaEventCard = Dracula.WillPlayDevilishPower(this, ui); bool eventIsCancelled = false; if (draculaEventCard != null) { switch (draculaEventCard.name) { case "DevilishPower": ui.TellUser("Dracula played Devilish power to cancel this event"); DiscardEventFromDracula("Devilish Power"); int hunterPlayingGoodluck = ui.AskWhichHunterIsUsingGoodLuckToCancelEvent(); if (hunterPlayingGoodluck > -1) { DiscardEventFromHunterAtIndex("Good Luck", hunterPlayingGoodluck, ui); } else { eventIsCancelled = true; } break; } } if (!eventIsCancelled) { switch (ResolveCombat(hunterIndex, 6, true, ui)) { case "Bite": if (NumberOfHuntersAtLocation(LocationOfHunterAtHunterIndex(hunterIndex)) > 1) { ApplyBiteToOneOfMultipleHunters(hunterIndex, ui); } else { ApplyBiteToHunter(hunterIndex, ui); } break; case "Enemy wounded": VampirePointTracker--; break; case "Enemy killed": VampirePointTracker--; break; case "Hunter killed": Hunters[ui.GetNameOfHunterKilled()].Health = 0; HandlePossibleHunterDeath(ui); break; } } }