private void PlayVampiricInfluence(GameState g, UserInterface ui) { Hunter hunterToInfluence = logic.DecideWhoToInfluence(g); Logger.WriteToDebugLog("Playing Vampiric Influence on " + hunterToInfluence.Name); ui.TellUser(hunterToInfluence.Name + " was affected by Dracula's Vampiric Influence and must reveal all cards and tell Dracula their next move"); Logger.WriteToDebugLog("Resetting everything known about " + hunterToInfluence.Name + "'s cards"); foreach (ItemDetail item in hunterToInfluence.ItemsKnownToDracula) { g.MoveItemFromKnownItemsToItemDeck(hunterToInfluence, item); } foreach (EventDetail e in hunterToInfluence.EventsKnownToDracula) { g.MoveEventFromKnownEventsToEventDeck(hunterToInfluence, e); } for (int i = 0; i < hunterToInfluence.NumberOfItems; i++) { string line; do { line = ui.AskHunterToRevealItemByVampiricInfluence(hunterToInfluence.Name); ui.TellUser(g.GetItemByNameFromItemDeck(line).Name); } while (g.GetItemByNameFromItemDeck(line).Name == "Unknown item"); g.MoveItemFromItemDeckToKnownItems(hunterToInfluence, g.GetItemByNameFromItemDeck(line)); } for (int i = 0; i < hunterToInfluence.NumberOfEvents; i++) { string line; do { line = ui.AskHunterToRevealEventByVampiricInfluence(hunterToInfluence.Name); ui.TellUser(g.GetEventByNameFromEventDeck(line).name); } while (g.GetEventByNameFromEventDeck(line).name == "Unknown event"); g.MoveEventFromEventDeckToKnownEvents(hunterToInfluence, g.GetEventByNameFromEventDeck(line)); } string lineA; do { lineA = ui.AskHunterWhichLocationTheyAreMovingToNextTurn(hunterToInfluence.Name); ui.TellUser(g.GetLocationFromName(lineA).Name); } while (g.GetLocationFromName(lineA).Name == "Unknown location" || g.GetLocationFromName(lineA).Name == "Multiple locations"); hunterToInfluence.Destination = g.GetLocationFromName(lineA); ui.TellUser(hunterToInfluence.Destination.Name); hunterToInfluence.TravelType = ui.AskHunterWhatTravelTypeForSpy(hunterToInfluence.Name); ui.TellUser(hunterToInfluence.TravelType); Logger.WriteToDebugLog(hunterToInfluence.Name + "'s next move recorded as " + hunterToInfluence.Destination.Name + " by " + hunterToInfluence.TravelType); }