internal void PlayGoodLuck(int hunterIndex, UserInterface ui) { int response = ui.AskHunterDiscardAllyOrRoadblock(); switch (response) { case 1: EventDiscard.Add(DraculaAlly); DraculaAlly = null; DiscardEventFromHunterAtIndex("Good Luck", hunterIndex, ui); break; case 2: RoadblockCounter = new Roadblock(); DiscardEventFromHunterAtIndex("Good Luck", hunterIndex, ui); break; } }