internal void BlessHunterAtHunterIndex(int hunterIndex, UserInterface ui) { switch (ui.GetHolyWaterResult()) { case 1: Hunters[hunterIndex].Health -= 2; HandlePossibleHunterDeath(ui); break; case 2: break; case 3: Hunters[hunterIndex].NumberOfBites--; if (Hunters[hunterIndex].NumberOfBites < 1) { Hunters[hunterIndex].ItemShownToDraculaForBeingBitten = null; Hunters[hunterIndex].EventShownToDraculaForBeingBitten = null; } break; } }
private void PlayHolyWater(int hunterIndex, UserInterface ui) { List<Hunter> huntersWithBitesAtThisLocation = new List<Hunter>(); for (int i = 0; i < 3; i++) { if (Hunters[i].CurrentLocation == Hunters[hunterIndex].CurrentLocation && Hunters[i].NumberOfBites > 0) { huntersWithBitesAtThisLocation.Add(huntersWithBitesAtThisLocation[i]); } } Hunter hunterToHeal = null; if (huntersWithBitesAtThisLocation.Count > 1) { do { for (int i = 0; i < 3; i++) { if (huntersWithBitesAtThisLocation.Contains(Hunters[i])) { if (ui.GetHunterHeal(Hunters[hunterIndex].Name)) { hunterToHeal = Hunters[i]; } } } } while (hunterToHeal == null); } else { hunterToHeal = huntersWithBitesAtThisLocation.First(); } switch (ui.GetHolyWaterResult()) { case 1: hunterToHeal.Health -= 2; HandlePossibleHunterDeath(ui); break; case 2: break; case 3: hunterToHeal.NumberOfBites--; if (hunterToHeal.NumberOfBites < 1) { hunterToHeal.ItemShownToDraculaForBeingBitten = null; hunterToHeal.EventShownToDraculaForBeingBitten = null; } break; } DiscardItemFromHunterAtIndex("Holy Water", hunterIndex, ui); }