private void UpdateAfterToss()
        {
            Player player = Game.GetCurrentPlayer();

            PlayersList.Items[Game.CurrentPlayer] = $"{player.Name} reist {player.Result} km";

            OnesRadio.IsChecked     = false;
            TensRadio.IsChecked     = false;
            HundredsRadio.IsChecked = false;

            if (player.Selected[1])
            {
                OnesRadio.IsEnabled = false;
            }
            if (player.Selected[10])
            {
                TensRadio.IsEnabled = false;
            }
            if (player.Selected[100])
            {
                HundredsRadio.IsEnabled = false;
            }

            if (player.HasSelectedEverything())
            {
                NextPlayer();
            }
        }