private void UpdateAfterToss() { Player player = Game.GetCurrentPlayer(); PlayersList.Items[Game.CurrentPlayer] = $"{player.Name} reist {player.Result} km"; OnesRadio.IsChecked = false; TensRadio.IsChecked = false; HundredsRadio.IsChecked = false; if (player.Selected[1]) { OnesRadio.IsEnabled = false; } if (player.Selected[10]) { TensRadio.IsEnabled = false; } if (player.Selected[100]) { HundredsRadio.IsEnabled = false; } if (player.HasSelectedEverything()) { NextPlayer(); } }