public bool ContinueTurn()
 {
     diceRollList = currentPlayer.RollDice(dice);
     if (!CompareToKillList())
     {
         DisplayTurnOverScreen();
         return(true);
     }
     else
     {
         CreateDiceRollString();
         AddScore();
         DisplayScreen();
         cursorX = 4;
         cursorY = 19;
         SetCursor();
         currentPlayer.GetPause();
     }
     killList = currentPlayer.BuildKillList();
     return(currentPlayer.score <= 0);
 }