public bool ContinueTurn() { diceRollList = currentPlayer.RollDice(dice); if (!CompareToKillList()) { DisplayTurnOverScreen(); return(true); } else { CreateDiceRollString(); AddScore(); DisplayScreen(); cursorX = 4; cursorY = 19; SetCursor(); currentPlayer.GetPause(); } killList = currentPlayer.BuildKillList(); return(currentPlayer.score <= 0); }