void HandleAttackPet(byte slot, int ItemID) { try { //Check if player level is high enough to spawn. if (!CheckItemLevel(Character.Information.Level, ItemID)) { client.Send(Packet.MoveItemError(0x6C, 0x18)); } //If ok we continue to spawn the attack pet. else { //Our sql query MsSQL ms = new MsSQL("SELECT * FROM pets WHERE pet_itemid='" + ItemID + "' AND playerid='" + Character.Information.CharacterID + "'"); //Create new pet object. pet_obj o = new pet_obj(); //Open our data reader using (SqlDataReader reader = ms.Read()) { //Start reading data from the query above. while (reader.Read()) { Character.Attackpet.Uniqueid = reader.GetInt32(11); Character.Attackpet.Spawned = true; o.UniqueID = Character.Attackpet.Uniqueid; o.Model = Global.objectdata.GetItem(Data.ItemBase[ItemID].ObjectName); o.Level = reader.GetByte(13); o.exp = reader.GetInt64(14); o.x = Character.Position.x + rnd.Next(1, 3); o.z = Character.Position.z; o.y = Character.Position.y + rnd.Next(1, 3); o.xSec = Character.Position.xSec; o.ySec = Character.Position.ySec; o.OwnerID = Character.Information.CharacterID; o.OwnerName = Character.Information.Name; o.Walking = Character.Position.Walking; o.Petname = reader.GetString(3); o.Named = 3; o.Run = Character.Speed.RunSpeed; o.Walk = Character.Speed.WalkSpeed; o.Zerk = Character.Speed.BerserkSpeed; } ms.Close(); } //We set our pet active bool, so user cannot spawn multiple. Character.Attackpet.Active = true; o.Information = true; //Set all details above to definitions Character.Attackpet.Details = o; //Global spawn the pet Systems.HelperObject.Add(o); //Spawn ourselfs o.SpawnMe(); //Send then packet required (Pet information block). client.Send(Packet.AttackPetStats(o, slot)); client.Send(Packet.AttackPetHGP(o)); //Update pet status to active (For relog purposes). MsSQL.UpdateData("UPDATE pets SET pet_active='1' WHERE pet_unique='" + Character.Grabpet.Grabpetid + "' AND playerid='" + Character.Information.CharacterID + "'"); } } catch (Exception ex) { Console.WriteLine("Attack pet spawn error : " + ex); } }