示例#1
0
 public PlayerTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
示例#2
0
 public EnemyTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
示例#3
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 public Lost(BattleSystem battleSystem) : base(battleSystem)
 {
 }
示例#4
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 public State(BattleSystem battleSystem)
 {
     this.battleSystem = battleSystem;
 }
示例#5
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 public Won(BattleSystem battleSystem) : base(battleSystem)
 {
 }
示例#6
0
文件: Begin.cs 项目: shfitzy/RPG_Test
 public Begin(BattleSystem battleSystem) : base(battleSystem)
 {
 }