public PlayerTurn(BattleSystem battleSystem) : base(battleSystem) { }
public EnemyTurn(BattleSystem battleSystem) : base(battleSystem) { }
public Lost(BattleSystem battleSystem) : base(battleSystem) { }
public State(BattleSystem battleSystem) { this.battleSystem = battleSystem; }
public Won(BattleSystem battleSystem) : base(battleSystem) { }
public Begin(BattleSystem battleSystem) : base(battleSystem) { }