Example #1
0
 public PlayerTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Example #2
0
 public EnemyTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Example #3
0
 public Lost(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Example #4
0
 public State(BattleSystem battleSystem)
 {
     this.battleSystem = battleSystem;
 }
Example #5
0
 public Won(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Example #6
0
 public Begin(BattleSystem battleSystem) : base(battleSystem)
 {
 }