Exemple #1
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 public PlayerTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Exemple #2
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 public EnemyTurn(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Exemple #3
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 public Lost(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Exemple #4
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 public State(BattleSystem battleSystem)
 {
     this.battleSystem = battleSystem;
 }
Exemple #5
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 public Won(BattleSystem battleSystem) : base(battleSystem)
 {
 }
Exemple #6
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 public Begin(BattleSystem battleSystem) : base(battleSystem)
 {
 }