示例#1
0
    private void OnTriggerEnter2D(Collider2D other)
    {
        if (other.GetComponent <TeamData>())
        {
            if (other.GetComponent <TeamData>().GetTeamBelonging() != teamData.GetTeamBelonging())
            {
                triggered = true;
                if (spawningTrigger)
                {
                    // Activate trigger
                    unitSpawner.StartSpawning();

                    boxCollider.enabled = false;


                    return;
                }

                if (trapTrigger)
                {
                    enemyTrap.TriggerTrap();
                    boxCollider.enabled = false;
                }
            }
        }
    }