private void Awake() { spawner.Setup(this); fightController.Setup(this); fightController.enabled = false; EventManager.Instance.GameState.OnGameplayStarting.AddListener(OnGameplayStarting); }
private void Awake() { spawner.Setup(this); fightController.Setup(this); fightController.enabled = false; EventManager.Instance.GameState.OnGameplayStarting.AddListener(OnGameplayStarting); }