private void EndLevel() { TileManagerService.GetInstance().IsLocked = true; PlayerSpawner.LockSpawner(); PlayerSpawner.RemoveAllSpawnedUnits(); OpponentSpawner.LockSpawner(); OpponentSpawner.RemoveAllSpawnedUnits(); }
private void EndLevel() { TileManagerService.GetInstance().IsLocked = true; PlayerSpawner.LockSpawner(); PlayerSpawner.RemoveAllSpawnedUnits(); OpponentSpawner.LockSpawner(); OpponentSpawner.RemoveAllSpawnedUnits(); }