void OnSceneGUI() { // get the chosen game object UnitSpawner t = target as UnitSpawner; Grid grid = t.GetComponentsInParent <Grid>(true)[0]; if (t == null || grid == null || t.spawns == null) { return; } Handles.color = Color.red; int i = 0; var fontStyle = new GUIStyle(); fontStyle.fontSize = 13; foreach (var p in t.spawns) { Vector3 wp; wp = grid.CellToLocal(p.position) + t.transform.position; var size = 8f; Handles.RectangleHandleCap(i, wp + grid.cellSize / 2, Quaternion.identity, size, EventType.Repaint); Handles.Label(wp + Vector3.up * size * 2, "生怪器:" + p.EnemeyToProduce.name, fontStyle); i++; } }
//Scripts void Awake() { _findSpawner = GameObject.Find("Spawner"); _scoreController = GameObject.Find("ScoreController"); _checkCoins = _scoreController.GetComponent<CoinsController>(); _checkWaveRunning = _findSpawner.GetComponent<UnitSpawner>(); }
static void Postfix(UnitSpawner __instance) { CheeseSetupUnits.SetupEjection(__instance); CheeseSetupUnits.SetupEvasiveManuevers(__instance); CheeseSetupUnits.SetupVisualTargetFinders(__instance); CheeseSetupUnits.SetupGooglyEyes(__instance); }
public override void Pick(GridLayout gridLayout, GameObject brushTarget, BoundsInt position, Vector3Int pivot) { if (brushTarget.layer == 31) { return; } //Tilemap layerTilemap = brushTarget.GetComponent<Tilemap>(); UnitSpawner spawner = brushTarget.GetComponent <UnitSpawner>(); Vector3Int pos = position.position; if (spawner == null) { Debug.LogError("TileMap对象必须包含一个 生怪器 组件"); return; } if (m_window) { m_window.Close(); } for (int i = 0; i < spawner.spawns.Count; i++) { if (pos == spawner.spawns[i].position) { m_clipBoardBuff = spawner.spawns[i]; Debug.LogWarning("复制了刷怪器: @ " + position); return; } } }
private void Awake() { if (unitSpawner == null) { unitSpawner = this; } }
public void Unit3() { if (BotFactoryT1 == true) { foreach (GameObject go in Factory) { UnitSpawner us = go.GetComponent <UnitSpawner>(); us.unit = bots[0]; us.prodTime = 5.0f; //Factory.GetComponent<UnitSpawner>().unitRequestAmount = 1; us.UnitRequest(bots[2]); } } if (TankFactoryT1 == true) { foreach (GameObject go in Factory) { UnitSpawner us = go.GetComponent <UnitSpawner>(); us.unit = tanks[0]; us.prodTime = 25f; //Factory.GetComponent<UnitSpawner>().unitRequestAmount = 1; us.UnitRequest(tanks[2]); } } }
//Timer to spawn ship. Calls itself every 20 seconds IEnumerator SpawnShip() { yield return(new WaitForSeconds(20f)); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 1, hangarSpawn); StartCoroutine(SpawnShip()); }
public override void Erase(GridLayout grid, GameObject brushTarget, Vector3Int pos) { if (brushTarget.layer == 31) { return; } //Tilemap layerTilemap = brushTarget.GetComponent<Tilemap>(); UnitSpawner spawner = brushTarget.GetComponent <UnitSpawner>(); if (spawner == null) { Debug.LogError("TileMap对象必须包含一个 生怪器 组件"); return; } if (m_window) { m_window.Close(); } for (int i = 0; i < spawner.spawns.Count; i++) { if (pos == spawner.spawns[i].position) { spawner.spawns.Remove(spawner.spawns[i]); //Set Prefab Dirty var prefabStage = PrefabStageUtility.GetPrefabStage(spawner.gameObject); if (prefabStage != null) { EditorSceneManager.MarkSceneDirty(prefabStage.scene); } return; } } }
private void OnValidate() { if (_unitSpawner == null) { _unitSpawner = FindObjectOfType <UnitSpawner>(); } }
// Update is called once per frame void Update() { if (UnitTracker.GetActiveEnemyCount() == 0) { if (bossSpawned == false) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyBattleship, 1, enemySpawns[3]); bossSpawned = true; } else { GameController.Instance.PlayerVictorious(); } } if (UnitTracker.GetActiveEnemyCount() < 20 && enemiesKilled < 20) { int randomSpawn = Random.Range(0, 2); int tempEnemiesKilled = 20 - UnitTracker.GetActiveEnemyCount(); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, tempEnemiesKilled, enemySpawns[randomSpawn]); enemiesKilled += tempEnemiesKilled; } if (UnitTracker.GetActiveAllyCount() < 10 && alliesKilled < 15) { int randomSpawn = Random.Range(0, 2); int temAllyKilled = 10 - UnitTracker.GetActiveAllyCount(); UnitSpawner.SpawnUnitsInArea(UnitReferences.AlliedFighter1, temAllyKilled, allySpawns[randomSpawn]); alliesKilled += temAllyKilled; } }
void Start() { unitSpawner = transform.parent.GetComponent <UnitSpawner> (); myAgent = GetComponent <NavMeshAgent> (); if (myAgent == null) { gameObject.AddComponent <NavMeshAgent> (); myAgent = GetComponent <NavMeshAgent> (); } myAgent.speed = agentSpeed; myAgent.radius = 0.01f; myAgent.acceleration = agentAcceleration; myAgent.angularSpeed = agentAngularSpeed; myAgent.stoppingDistance = agentStoppingDistance; myAnimator = GetComponent <Animator> (); if (!myAgent.isOnNavMesh) { print("Unit did not spawn on navmesh, destroying it"); Destroy(gameObject); } else { StartCoroutine(UpdateMovement()); } }
private void Awake() { if (instance == null) { instance = this; } }
protected override void PlayerEnteredBoundary(GameObject boundary) { if (boundary == boundaries[0]) { HUDController.Instance.DisplayMessage("We were worried you were leaving us to die", 2.0f); } else if (boundary == boundaries[1]) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[0]); priority.addToEnemyPool(UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[1])); } else if (boundary == boundaries[2]) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[2]); priority.addToEnemyPool(UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[3])); } else if (boundary == boundaries[3]) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[5]); priority.addToEnemyPool(UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[4])); } else if (boundary == boundaries[4]) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[6]); priority.addToEnemyPool(UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[7])); } else if (boundary == boundaries[5]) { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 15, enemySpawns[8]); priority.addToEnemyPool(UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 15, enemySpawns[9])); } }
public void Spawn(EnemyData enemyData, Vector3 position) { GameObject enemyObject = new GameObject(enemyData.Name); enemyObject.transform.position = position; enemyObject.layer = LayerMask.NameToLayer("Enemy"); UnitData unitData = new UnitData(Main.StaticData.Game.Races.GetValue(enemyData.RaceId).BaseStats); foreach (var item in enemyData.Items) { //Debug.Log("Equipping " + item.DisplayName); unitData.Inventory.Equip(item); } Unit unit = UnitSpawner.SpawnUnit(enemyObject, unitData); switch (enemyData.AiParams.AiType) { case AiType.Rush: RushAI rushAI = enemyObject.AddComponent <RushAI>(); //Debug.Log("assigning attacks..." + enemyData.AiParams.AttackIds.ToString()); rushAI.Attacks = unit.Skills; break; } Enemy enemy = new Enemy { gameObject = enemyObject, enemyData = enemyData, indicator = null }; enemies.Add(enemy); }
public void SetSpawnerColors(UnitSpawner Spawner, float Time = 0) { if (Time == 0) { for (int i = 0; i < Spawner.PrimaryMeshRenderers.Length; i++) { Spawner.PrimaryMeshRenderers[i].material.color = Spawner.Allegiance == UnitAllegiance.friendly ? CurrentSet.PrimaryFriendlyColor : CurrentSet.PrimaryEnemyColor; } for (int i = 0; i < Spawner.SecondaryMeshRenderers.Length; i++) { Spawner.SecondaryMeshRenderers[i].material.color = Spawner.Allegiance == UnitAllegiance.friendly ? CurrentSet.SecondaryFriendlyColor : CurrentSet.SecondaryEnemyColor; } } else { for (int i = 0; i < Spawner.PrimaryMeshRenderers.Length; i++) { DOTween.Kill(Spawner.PrimaryMeshRenderers[i].material.GetInstanceID()); Spawner.PrimaryMeshRenderers[i].material.DOColor(Spawner.Allegiance == UnitAllegiance.friendly ? CurrentSet.PrimaryFriendlyColor : CurrentSet.PrimaryEnemyColor, Time); } for (int i = 0; i < Spawner.SecondaryMeshRenderers.Length; i++) { DOTween.Kill(Spawner.SecondaryMeshRenderers[i].material.GetInstanceID()); Spawner.SecondaryMeshRenderers[i].material.DOColor(Spawner.Allegiance == UnitAllegiance.friendly ? CurrentSet.SecondaryFriendlyColor : CurrentSet.SecondaryEnemyColor, Time); } } }
void Start() { _waveValue = 0; _waveText = GameObject.Find("ShowWave"); _spawnerController = GameObject.Find("Spawner"); _unitSpawner = _spawnerController.GetComponent <UnitSpawner>(); }
void Start() { if (Config != null) { UnitSpawner spawner = gameObject.AddComponent <UnitSpawner>(); spawner.SpawnUnit(Config, new M_Math.R_Range(1, 5), 0, true); } }
void Start() { _waveController = GameObject.Find("Spawner"); _waveStarter = _waveController.GetComponent <UnitSpawner>(); _timer = 30f; _timerText = GameObject.Find("TimeText"); _enemies = GameObject.FindGameObjectsWithTag("Enemy"); }
public override void Update(GameTime gameTime) { moneyLabel.Text = "Money: " + level.player1Base.Money; removeObjectsFromScene(); ReadDebugKeyboard(); UnitSpawner.Update(gameTime); base.Update(gameTime); }
void Start() { toggle = GetComponent <Toggle>(); toggle.onValueChanged.AddListener(delegate { ToggleValueChanged(toggle); }); spawner = GameObject.FindGameObjectWithTag("UnitSpawner").GetComponent <UnitSpawner>(); }
void Start() { _waveValue = 0; _waveText = GameObject.Find("ShowWave"); _spawnerController = GameObject.Find("Spawner"); _unitSpawner = _spawnerController.GetComponent<UnitSpawner>(); }
/* TODO LIST: * - sometimes is better to not do anything */ public void Initialize(List <Line> lines, GoldController goldController, Outpost outpost) { _lines = lines; aiUnitScanner.Initialize(lines); _goldController = goldController; _outpost = outpost; _unitSpawner = GetComponent <UnitSpawner>(); }
protected override void UnitDeath() { if (UnitTracker.GetActiveEnemyCount() == 0 && !bossSpawned) { UnitSpawner.SpawnUnit(UnitReferences.EnemyBattleship, new Vector3(0, 100, 200)); bossSpawned = true; } }
// Use this for initialization void Start() { unitrb2d = this.GetComponent <Rigidbody2D>(); manager = transform.parent.gameObject; limit = manager.GetComponent <UnitSpawner>(); //velocity = UnityEngine.Random.insideUnitCircle * 0.2f; //location = this.transform.position; }
void Start() { _waveController = GameObject.Find("Spawner"); _waveStarter = _waveController.GetComponent<UnitSpawner>(); _timer = 30f; _timerText = GameObject.Find("TimeText"); _enemies = GameObject.FindGameObjectsWithTag("Enemy"); }
// Use this for initialization void Start() { if (Time.timeScale != 1) { Time.timeScale = 1; } UnitSpawner.SpawnUnitsInArea(UnitReferences.PlayerFighter1, 1, playerSpawn); }
private void Awake() { instance = this; entityManager = World.DefaultGameObjectInjectionWorld.EntityManager; //selectionBox.gameObject.SetActive( false ); pathfindingGraph = new PathfindingGraph(); UnitSpawner unitSpawner = new UnitSpawner(unitMesh, unitMaterial); }
//Scripts void Awake() { _findSpawner = GameObject.Find("Spawner"); _checkWaveRunning = _findSpawner.GetComponent <UnitSpawner>(); _scoreController = GameObject.Find("ScoreController"); _checkCoins = _scoreController.GetComponent <CoinsController>(); _messagesController = GameObject.Find("MessageController"); _checkMessage = _messagesController.GetComponent <Messages>(); }
public void Convert(Entity entity, EntityManager dstManager, GameObjectConversionSystem conversionSystem) { var spawnerData = new UnitSpawner { Prefab = conversionSystem.GetPrimaryEntity(Prefab), }; dstManager.AddComponentData(entity, spawnerData); }
private void Start() { m_mode = GameMode.Instance; m_timer = Timer.Instance; m_spawner = UnitSpawner.Instance; m_selectedUnits = new List <Unit>(); m_selectionStart = Vector2.zero; m_selectionStart = m_selectionEnd; }
// Use this for initialization void Awake() { instance = this; UnitTracker.Clear(); ProjectileTracker.Clear(); UnitSpawner.SpawnUnit(GameSettings.CurrentPlayerShip, currentLevelController.CurrentPlayerSpawn.transform.position, RotationCalculator.RotationTowardLocation(currentLevelController.CurrentPlayerSpawn.transform.position, currentLevelController.PositionPlayerLooksAtSpawn)); }
// Use this for initialization void Start() { UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 5, enemySpawns[0]); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 10, enemySpawns[1]); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyFighter1, 5, enemySpawns[2]); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyCruiserLight1, 1, enemySpawns[0]); UnitSpawner.SpawnUnitsInArea(UnitReferences.EnemyCruiserLight1, 1, enemySpawns[1]); UnitSpawner.SpawnUnitsInArea(UnitReferences.AlliedFighter1, 5, allySpawns[0]); UnitSpawner.SpawnUnitsInArea(UnitReferences.AlliedFighter1, 5, allySpawns[1]); }
private void Awake() { selfUnit = GetComponent <Unit>(); selfRigidbody = selfUnit.selfRigidbody; selfCollider = selfUnit.selfCollider; UnitSpawner spawner = GetComponentInParent <UnitSpawner>(); map = spawner.map; flowField = spawner.flowField; }
public StateReady(UnitSpawner owner) { this.owner = owner; }
public StateOpen(UnitSpawner owner) { this.owner = owner; }
//private int tweenId; public StatePush(UnitSpawner owner) { this.owner = owner; }
public StateClose(UnitSpawner owner) { this.owner = owner; }
public StateIdle(UnitSpawner unitSpawner) { this.unitSpawner = unitSpawner; }
public StateWait(UnitSpawner owner) { this.owner = owner; }