IEnumerator LoadTransitionSceneMainMenu()
    {
        transitionScene.SetTrigger("Start");
        yield return(new WaitForSeconds(transitionTime));

        _uiManager.Activate(UiName.MainMenu);
        SceneManager.LoadScene(1);
        transitionScene.SetTrigger("End");
    }
 private void LoadMainMenuStart()
 {
     SceneManager.LoadScene("Scenes/" + scenes[0]);
     _uiManager.Activate(UiName.MainMenu);
     _transitionsManager.TransitionMusic(0);
 }