示例#1
0
        //Metoda jest wywoływana w momencie zaznaczenia jednostki
        public virtual void OnUnitSelected()
        {
            uiManager          = FindObjectOfType <UiManager>();
            scorePanelControll = FindObjectOfType <ScorePanelControll>();

            SetState(new UnitStateMarkedAsSelected(this));
            if (UnitSelected != null)
            {
                UnitSelected.Invoke(this, new EventArgs());
            }

            if (Cell.Forest || Cell.Spikes || Cell.Temple)
            {
                scorePanelControll.UpgadeParameters(this);
            }
            else
            {
                scorePanelControll.RestEvents();
            }
            uiManager.ActiveScorePanel();
            scorePanelControll.UpgradeMovment(this);

            if (Cell != null && Cell.Spikes == true)
            {
                audioManager.Play("Lava");
                Debug.Log("Zadano Obrazenia");
                HitPoints -= DamageSpikeParameterUnit;
                Debug.Log("Obecne Zdrowie: " + HitPoints + " Zadane Obrazenia: " + DamageSpikeParameterUnit);
                if (HitPoints <= 0)
                {
                    OnDestroyed();
                }
            }
        }
示例#2
0
        private void OnMouseDown()
        {
            if (uiManager.isStart == false)
            {
                if (isSelected == false)
                {
                    if (playerNumber == cellGrid.CurrentPlayerNumber)
                    {
                        audioManager.Play("SelectUnit");
                        foreach (var item in FindObjectsOfType <NumberUnit>())
                        {
                            item.GetComponent <NumberUnit>().isSelected = false;
                        }

                        isSelected = true;
                        uiManager.ActiveScorePanel();
                        scorePanelControll.TakeUnit(gameObject);
                    }
                }
            }
        }