IEnumerator LoadTransitionSceneMainMenu() { transitionScene.SetTrigger("Start"); yield return(new WaitForSeconds(transitionTime)); _uiManager.Activate(UiName.MainMenu); SceneManager.LoadScene(1); transitionScene.SetTrigger("End"); }
private void LoadMainMenuStart() { SceneManager.LoadScene("Scenes/" + scenes[0]); _uiManager.Activate(UiName.MainMenu); _transitionsManager.TransitionMusic(0); }