void GetCurrentPickupSpot(string pickupSpotName)
    {
        switch (pickupSpotName)
        {
        case "cucumber":
            currentPickupSpot = allPickupSpot.cucumber;
            break;

        case "eggplant":
            currentPickupSpot = allPickupSpot.eggplant;
            break;

        case "pumpkin":
            currentPickupSpot = allPickupSpot.pumpkin;
            break;

        case "tomato":
            currentPickupSpot = allPickupSpot.tomato;
            break;

        case "whiteRadish":
            currentPickupSpot = allPickupSpot.whiteRadish;
            break;

        case "paprika":
            currentPickupSpot = allPickupSpot.paprika;
            break;

        case "trash":
            currentPickupSpot = allPickupSpot.trash;
            break;

        case "chopper_1":
        case "chopper_2":
            currentPickupSpot = allPickupSpot.chopper;
            break;

        case "plate":
            currentPickupSpot = allPickupSpot.plate;
            break;

        default:
            currentPickupSpot = allPickupSpot.none;
            break;
        }

        //Add item to list
        if (currentItems.Count < 2 && currentPickupSpot != allPickupSpot.trash && currentPickupSpot != allPickupSpot.chopper &&
            currentPickupSpot != allPickupSpot.none && currentPickupSpot != allPickupSpot.plate && !hasTakenChopperItem)
        {
            currentItems.Add(pickupSpotName);
            uiManager.AddItem((int)thisPlayer + 1, pickupSpotName);
        }
        else
        {
            //Trash Can selected
            if (currentPickupSpot == allPickupSpot.trash)
            {
                currentItems.Clear();
                uiManager.RemoveItem((int)thisPlayer + 1);

                hasTakenChopperItem = false;

                Debug.Log("MINUS POINTS");
            }

            //Chopper selected
            if (currentPickupSpot == allPickupSpot.chopper)
            {
                //Has items to put in chopper
                if (lastChopper.currentItems.Count < 3 && currentItems.Count > 0)
                {
                    StartCoroutine(StartChopperTimer());
                }
                else if (currentItems.Count == 0)
                {
                    //get items from chopper
                    for (int i = 0; i < lastChopper.currentItems.Count; i++)
                    {
                        currentItems.Add(lastChopper.currentItems[i]);
                        uiManager.AddItem((int)thisPlayer + 1, lastChopper.currentItems[i]);
                    }
                    lastChopper.currentItems.Clear();
                    uiManager.RemoveItemFromChopper(lastChopperNumber);
                    hasTakenChopperItem = true;
                }
                else
                {
                    Debug.Log("CHOPPER FILLED");
                }
            }

            //Error inventory full
            if (currentItems.Count >= 2 && currentPickupSpot != allPickupSpot.trash && currentPickupSpot != allPickupSpot.chopper &&
                currentPickupSpot != allPickupSpot.none && currentPickupSpot != allPickupSpot.plate && !hasTakenChopperItem)
            {
                Debug.Log("ALREADY HAS 2 ITEMS");
            }
        }
    }