// Update is called once per frame void Update() { if (GameObject.Find("UiManager(Clone)")) { uim = GameObject.Find("UiManager(Clone)").GetComponent<UiManager>(); } hpBars = (unit.GetComponent<AttributeComponent>().hp+9 ) /10; }
void Start() { uiManager = GetComponent<UiManager> (); imageLoader = gameObject.AddComponent<JplImageLoader> (); imageLoader.onImageLoadingProgress += HandleImageLoadingProgress; imageLoader.onImageLoadingComplete += HandleImageLoadingComplete; imageLoader.onImageLoadingError += HandleImageLoadingError; GvrViewer.Instance.OnTrigger += HandleCardboardTrigger; GvrViewer.Instance.OnBackButton += HandleCardboardBackButton; }
void Start () { ui = FindObjectOfType<UiManager> (); speakerNum = speakers.childCount; angleDiff = 360 / speakerNum; answerLogs = new List<AnswerLog> (); audioSource = GetComponent<AudioSource> (); }
private void Awake() { if (instance == null) { instance = this; activeCanvas = 0; } else if (instance != this) { Debug.Log("Instance already exists, destroying component"); Destroy(this); } }
public static void Main(string[] args) { Log.InfoFormat("Starting..."); //var s = new MiNetServer(new IPEndPoint(IPAddress.Any, 19132)); var uiManager = new UiManager(); uiManager.Start(); Console.ReadLine(); uiManager.Stop(); }
public void BeTouched() { if (effects) { effects.SetActive(false); } destroy = true; anim.SetTrigger("touche"); PlayerController.IncrementScore(Mathf.RoundToInt(value * multiplier)); SoundManager.PlaySound(hitSound); UiManager.UpdateUI(); }
/// <summary> /// Atart this instance. /// </summary> void Start() { var floor = GameObject.Find("Floor"); if (floor != null) { floor.SetActive(false); } uiManager = FindObjectOfType <UiManager>(); Debug.Assert(uiManager && actions, "Wrong initial parameters"); CloseActions(); }
protected override void Update(GameTime gameTime) { //if (!IsActive) // return; float deltaTime = (float)gameTime.ElapsedGameTime.TotalSeconds; fps.Update(deltaTime); UiManager.GetActiveUserInterface().Update(gameTime); base.Update(gameTime); }
// Start is called before the first frame update void Start() { _initialSpeed = speed; _uiManager = GameObject.Find("Canvas").GetComponent <UiManager>(); if (_uiManager != null) { _uiManager.updateLife(_health); } _audioSource = GetComponent <AudioSource>(); }
public static void ShowBioLanguagesPopup() { UserInfoExtensionsMod.HideAllPopups(); if (userLanguages == null || userLanguages.Count == 0) { UiManager.OpenSmallPopup("Notice:", "This user has no bio languages", "Close", new Action(UiManager.ClosePopup)); } else { VRCUiManager.prop_VRCUiManager_0.Method_Public_Void_String_Boolean_0("UserInterface/MenuContent/Popups/BioLanguagesPopup"); } }
private void button_tile_Clicked(Button sender) { UiManager.DisposeAllComponents <TileSpawnWindow>(); //Remove old ones. var tileSpawnPanel = new TileSpawnWindow(new Vector2i(350, 410)); UiManager.AddComponent(tileSpawnPanel); tileSpawnPanel.DoLayout(); // hide me Visible = !Visible; UiManager.RemoveFocus(this); }
void Awake() { Debug.Assert(!Instance); Instance = this; playButton.onClick.AddListener(this.OnPlayButton); exitButton.onClick.AddListener(this.OnEndButton); UpdatePoints(GameManager.Instance.GetNumBananas()); ShowInGame(false); }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); DontDestroyOnLoad(gameObject); } }
private void Window_Initialized(object sender, EventArgs e) { CultureInfo.DefaultThreadCurrentCulture = new CultureInfo("en-US"); CultureInfo.DefaultThreadCurrentUICulture = new CultureInfo("en-US"); if (!Directory.Exists("data") || !File.Exists("sqlite3.dll")) { MessageBox.Show(Debugger.IsAttached ? @"""data"" folder and/or sqlite3.dll not found. Make sure to copy the data folder and sqlite3.dll to the output directory." : "Some files are missing, please reinstall.", "Error", MessageBoxButton.OK, MessageBoxImage.Error); Environment.Exit(-1); } if (!Debugger.IsAttached) { AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; } _uiManager = new UiManager(); LoadExtensionDependencies(); List <Assembly> assemblies = LoadExtensions(); _extensionManager = new ExtensionManager(_uiManager, Dispatcher, ConfigDir, new FinalesFunkelnExtension()); _extensionManager.AddAssemblies(assemblies); _extensionManager.InitExtensions(); foreach (var x in _extensionManager.Extensions) { var item = new ExtensionMenuItem(x.Value); item.Views.AddRange(_uiManager.GetViewsByExtension(x.Value)); ViewsMenuItem.Items.Add(item); } DockingManager.Layout.RootPanel = new LayoutPanel(_mainPane = new LayoutDocumentPane()); foreach (var view in _uiManager.GetViews()) { LayoutContent c = new DocumentViewControl(view); _mainPane.Children.Add(c); } #if AIRDEBUG && DEBUG _processInjector = new ProcessInjector("adl");//AirDebugLauncher #else _processInjector = new ProcessInjector("lolclient"); #endif _processInjector.Injected += pi_Injected; _processInjector.ProcessFound += ProcessInjector_ProcessFound; _processInjector.ProcessExited += _processInjector_ProcessExited; _processInjector.Start(); }
private void Awake() { Instance = null; if (Instance == null) { Instance = this; } else if (Instance != null) { Destroy(this); } DontDestroyOnLoad(this); }
protected void InitManager() { Instance = this; m_EndTurn = GameObject.Find("Canvas/PlayerUi/EndTurnButton").GetComponent <Button> (); m_EnemyLifeBarParent = GameObject.Find("Canvas/EnemyLifeBar").transform; m_CanvasParent = GameObject.Find("Canvas").transform; m_WeaponButtonParent = GameObject.Find("Canvas/PlayerUi/WeaponButtons").transform; m_WeaponDescriptionParent = GameObject.Find("Canvas/PlayerUi").transform; m_ActorUiBarPrefab = Resources.Load("Prefab/Ui/ActorUiBar") as GameObject; m_FloatingDisplayPrefab = Resources.Load("Prefab/Ui/FloatingDisplay") as GameObject; m_WeaponButtonPrefab = Resources.Load("Prefab/Ui/WeaponButton") as GameObject; m_WeaponDescriptionPrefab = Resources.Load("Prefab/Ui/WeaponDescription") as GameObject; }
public static void GameInitialization() { log4net.Config.XmlConfigurator.Configure(); ApplicationSettings = ReloadApplicationSettings(); Game = new GameManager(); GameUiManager = new UiManager(); GameUiManager.Initialization(); Game.Initialization(GameUiManager); }
public static void MovePlayerList() { MenuManager.playerListRect.anchoredPosition = PlayerListConfig.playerListPosition.Value; // So old position var works properly shouldMove = true; MelonCoroutines.Start(WaitForPress(MenuManager.playerList, new Action <GameObject>((gameObject) => { PlayerListConfig.playerListPosition.Value = MenuManager.playerListRect.anchoredPosition; gameObject.SetActive(!MenuManager.shouldStayHidden); UiManager.OpenSubMenu(MenuManager.playerListMenus[1].Path); MenuManager.playerListRect.localPosition = MenuManager.playerListRect.localPosition.SetZ(25); }))); UiManager.OpenSubMenu("UserInterface/QuickMenu/ShortcutMenu"); MenuManager.playerList.SetActive(true); }
public void UpdateUpgrade() //업그레이드 비용 증가 { //ui갱신 goldByUpgrade = startGoldByUpgrade * (int)Mathf.Pow(upgradePow, DataController.Instance.level); float a = (float)(startCurrentCost * Mathf.Pow(costPow, DataController.Instance.level)) * (long)BlessingExchange.Instance.blessing_gold_cost_ratio[PlayerPrefs.GetInt("bls_5")]; DataController.Instance.currentCost = (long)a; UiManager.Instance.goldDisplayer.text = UiManager.ToStringKR(DataController.Instance.gold) + "원"; UiManager.Instance.goldPerClickDisplayer.text = "터치골드획득 : " + UiManager.ToStringKR(DataController.Instance.goldPerClick); UiManager.Instance.upgradeDisplayer.text = "강화비용 " + UiManager.ToStringKR(DataController.Instance.currentCost); UiManager.Instance.GoldLevelDisplayer.text = "레벨 " + DataController.Instance.level + " X" + UiManager.ToStringKR(DataController.Instance.besu); }
static void Main(string[] args) { _game = new Game("tank", 1280, 720); _game.Color = Color.White; _game.MouseVisible = true; //show a menu UiManager uiManager = new UiManager(); //ui manager needs fully qualified path to the enum the menu is based on uiManager.ShowListMenu("gamemode?", "tank.Code.GameModes", OnSelectionCallback); uiManager.ShowToast("use arrow and enter\nkeys to navigate!", 3000); _game.Start(uiManager.Scene); }
// Use this for initialization void Start() { entity = null; skill = null; bag = null; UiManager.uiManager = this; ShowCondition(); ShowPropety(); ShowTips(); ShowTurn(); tips.SetActive(false); propety.SetActive(false); }
private void Awake() { if (Instance == null) { Instance = this; DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } StartCoroutine(loadUi()); }
void Awake() { if (instance == null) { instance = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(gameObject); } SceneManager.sceneLoaded += Carrega; PegarDadosUI(); }
// Update is called once per frame void Update() { Move(); Rotate(); PrimaryShoot(); SpecialShoot(); Dash(); CheckExpiredStatus(); currentMana = Mathf.Min(maxMana, currentMana + manaRegen * Time.deltaTime); UiManager.Instance().UpdateMana(1.0f * currentMana / maxMana); }
private void InitializeLevel() { player = FindObjectOfType <PlayerManager>(); player.transform.position = startCheckpoint.transform.position; audioManager = FindObjectOfType <AudioManager>(); uiManager = FindObjectOfType <UiManager>(); cameraFollow = FindObjectOfType <CameraFollow>(); //player.fuelSlider = uiManager.fuelSlider; cameraFollow.Player = player.gameObject.GetComponent <PlayerController>(); cameraFollow.gameObject.transform.position = startCheckpoint.transform.position; audioManager.playerManager = player; }
private void Awake() { _uiManager = UiManager.Instance; _uiManager.RegisterWindow(WindowReference.Chest, gameObject); gameObject.SetActive(false); Save save = SaveManager.Instance.GetCurrentSave; if (save == null || string.IsNullOrEmpty(save.ChestInventory)) { return; } if (!ItemManager.TryJsonToItemStacks(save.ChestInventory, out ItemStack[] stacks))
private static void OnUserFetched(APIUser user) { if (isFromSocialPage && user.id == VRCUtils.ActiveUserInUserInfoMenu.id) { UiManager.OpenSmallPopup("Notice:", "You are already viewing the avatar author", "Close", new Action(UiManager.ClosePopup)); return; } UiManager.OpenUserInUserInfoPage(user); if (isFromSocialPage) { isFromSocialPage = false; } }
void Start() { score = 0; thrusterFuel = 100; fuelRecharging = false; shieldStrength = 0; thrustersOnCd = false; stdAmmoCount = 15; cameraShakeDuration = 0; screenShakeAllowed = PlayerPrefs.GetInt("ScreenShakeOn"); gameCamera = GameObject.Find("Main Camera").GetComponent <Transform> (); if (gameCamera == null) { Debug.LogError("Cannot find camera!"); } cameraStartPos = gameCamera.position; gameManager = GameObject.Find("GameManager").GetComponent <GameManager> (); if (gameManager == null) { Debug.LogError("Game Manager is NULL"); } spawnManager = GameObject.Find("SpawnManager").GetComponent <SpawnManager> (); if (spawnManager == null) { Debug.LogError("Spawn Manager Not Found!!"); } uiManager = GameObject.Find("UiManager").GetComponent <UiManager> (); if (uiManager == null) { Debug.LogError("Ui Manager Not Found!!"); } uiManager.UpdateLivesImage(lives); laserPools = GameObject.Find("LaserPools").GetComponent <LaserPools> (); if (laserPools == null) { Debug.LogError("Laser Pools Not Found!!"); } transform.position = new Vector3(0, -3.5f, 0); shieldRenderer = playerShield.GetComponent <SpriteRenderer> (); shieldLevel3 = new Color(1, 1, 1, 1); shieldLevel2 = new Color(0.6f, 0.6f, 0.6f, 1); shieldLevel1 = new Color(0.3f, 0.3f, 0.3f, 1); }
public void Awake() { if (get == null) { get = this; } else { if (get != this) { Destroy(this); } } primaryResourceTxt = GameObject.Find("TXT_PrimaryResource").GetComponent<Text>(); }
void Start() { transform.position = new Vector3(0, 0, 0); _spawnManager = GameObject.Find("Spawn Manager").GetComponent <SpawnManager>(); _uiManager = GameObject.Find("Canvas").GetComponent <UiManager>(); //_shieldChild = gameObject.transform.Find("Shield").gameObject; if (_spawnManager == null) { Debug.Log("Null Spawn Manager"); } if (_uiManager == null) { Debug.Log("Null UiManager"); } }
public override void HitTarget(GameObject target) { Collider2D[] collidersHit = Physics2D.OverlapCircleAll(transform.position, explosionRadius, layerMask); foreach (Collider2D collider in collidersHit) { if (collider.CompareTag(targetTag)) { collider.gameObject.SendMessage("GetDamage", damageAmount); } } UiManager.Instance().MakeExplosion(transform.position, 200, Color.yellow, speedMultiplier: 4f); PlayDestroySound(); Destroy(gameObject); }
public MainPage() { InitializeComponent(); // Create the UiManager to coordinate popup UI UiManager = UiManager.Create(Dispatcher, _notification); // Set this MainPage as the IPageService provider for the IAppService for this dispatcher. ((AppService)AppService).SetPageService(this); SubscribeToEvents(); // Load default page icon UpdateDefaultPageIcon(App.Settings.AppDefaultPage); }
private void OpenWindow() { var window = new GmWindow(new Vector2f(_random.Next(500), _random.Next(500)), new Vector2f(500, 400)); UiManager.Add(window); var button1 = new Button(new Vector2f(50, 50), new Vector2f(60, 40)); window.Add(button1); button1.onClick += new EventHandler((s, e) => { Console.WriteLine("Btn prssd"); window.Close(); }); }
public void play() { walkPhase = true; attackPhase = false; playing = true; waitingForSpells = false; UiManager.changeAlpha(spellPointsUi, true, 0.5f); UiManager.changeAlpha(mvmtPointsUi, true, 1f); uiManager.GetComponent <UiManager>().changeAlphaSpells(0.5f); updateHealth(); updateMana(); updateMovementPoints(); updateSpellPoints(); }
public void Init(ExtensionManager extensionManager, UiManager uiManager, Dispatcher dispatcher) { uiManager.RegisterView(this, new View(this, "Output", "FinalesFunkeln:Output", _textBox)); uiManager.RegisterView(this, new View(this, "Packets", "FinalesFunkeln:PacketOverview", _packetUi)); uiManager.RegisterView(this, new View(this, "Status", "FinalesFunkeln:ClientStatus", _clientStatus)); uiManager.RegisterView(this, new View(this, "Certificates", "FinalesFunkeln:Certificates", _certList)); _dispatcher = dispatcher; extensionManager.AcknowledgeMessageReceived += pm_AcknowledgeMessageReceived; extensionManager.AsyncMessageReceived += pm_AsyncMessageReceived; extensionManager.ErrorMessageReceived += pm_ErrorMessageReceived; extensionManager.LolClientInjected += pm_LolClientInjected; extensionManager.LolClientConnected += pm_LolClientConnected; extensionManager.LolClientDisconnected += pm_LolClientDisconnected; extensionManager.LolClientClosed += pm_LolClientClosed; }
public void Convert(MainWindow window, UiManager uiManager) { window.Left = WindowX; window.Top = WindowY; window.Width = WindowWidth; window.Height = WindowHeight; window.WindowState = Maximized ? WindowState.Maximized : WindowState.Normal; window.DockingManager.Layout = (LayoutRoot)Layout.Convert(uiManager); foreach (var x in FloatingWindows) { var fwin = (LayoutFloatingWindow) x.Convert(uiManager); if(fwin!=null) window.DockingManager.Layout.FloatingWindows.Add(fwin); } }
public static UiManager Instance() { if (_instance == null) { _instance = (UiManager)FindObjectOfType(typeof(UiManager)); if (_instance == null) { GameObject singleton = new GameObject(); _instance = singleton.AddComponent<UiManager>(); singleton.name = "UiManagerContainer" + typeof(UiManager).ToString(); DontDestroyOnLoad(singleton); } } return _instance; }
// Use this for initialization void Start() { uiM = GetComponent<UiManager>(); }
// Called when script is loaded. void Awake() { uiManager = GameObject.FindGameObjectWithTag("Ui").GetComponent<UiManager>(); }
internal override LayoutElement Convert(UiManager uiManager) { var lr = new LayoutDocumentPaneGroup { DockWidth = new GridLength(Width.Value, Width.Unit), DockHeight = new GridLength(Height.Value, Height.Unit), Orientation = Orientation }; foreach (var x in Children) { if (x is LayoutInfo) lr.Children.Add((ILayoutDocumentPane)((LayoutInfo)x).Convert(uiManager)); else if (x is PaneInfo) lr.Children.Add((ILayoutDocumentPane)((PaneInfo)x).Convert(uiManager)); else throw new Exception(); } return lr; }
internal override LayoutElement Convert(UiManager uiManager) { var win=new LayoutDocumentFloatingWindow(); var view = View.Convert(uiManager); if (view != null) win.RootDocument = new DocumentViewControl(view); else return null; win.RootDocument.FloatingLeft = X; win.RootDocument.FloatingTop = Y; win.RootDocument.FloatingWidth = Width; win.RootDocument.FloatingHeight = Height; win.RootDocument.IsMaximized = IsMaximized; return win; }
abstract internal LayoutElement Convert(UiManager uiManager);
// Called when script is loaded. void Awake() { compass = gameObject.GetComponent<Compass>(); uiManager = GameObject.FindGameObjectWithTag("Ui").GetComponent<UiManager>(); }
public void reportGameUi(UiManager passedGameUi) { uiManager = passedGameUi; }
void Awake() { if (instance == null) instance = this; else if (instance != this) Destroy(gameObject); // Init levels array and fill it levels = new string[4]; levels[0] = "Pzp_Level1_3"; levels[1] = "Pzp_Level2_2"; levels[2] = "Pzp_Level3_1"; levels[3] = "Pzp_Level4_1"; // Determine shots per level shotsPerLevel = new int[4]; shotsPerLevel[0] = 7; shotsPerLevel[1] = 8; shotsPerLevel[2] = 9; shotsPerLevel[3] = 5; //Debug.Log ("Game Manager Ready"); balls = new List<Ball_Generic>(); // Don't accept mouse input for shots yet isShotAwaiting = false; // Identify Ui Manager uiManager = GameObject.Find("UiManager").GetComponent<UiManager>(); uiManager.init (); // Set all levels as "not won" lastLevelWon = 0; }
internal override LayoutElement Convert(UiManager uiManager) { var lr = new LayoutRoot {RootPanel = (LayoutPanel) Center.Convert(uiManager)}; return lr; }
// Update is called once per frame void Update() { if (GameObject.Find("UiManager(Clone)")) { uim = GameObject.Find("UiManager(Clone)").GetComponent<UiManager>(); active = true; } hpBars = unit.GetComponent<AttributeComponent>().hp; }
public View Convert(UiManager uiManager) { return uiManager.HasView(InternalName) ? uiManager.GetView(InternalName) : null; }
IEnumerator Start () { presets = new Dictionary<SoundName,SoundPreset> (); presets.Add (SoundName.WN_20_40Hz, new SoundPreset (20, 40)); presets.Add (SoundName.WN_40_80Hz, new SoundPreset (40, 80)); presets.Add (SoundName.WN_80_160Hz, new SoundPreset (80, 160)); presets.Add (SoundName.WN_160_315Hz, new SoundPreset (160, 315)); presets.Add (SoundName.WN_315_630Hz, new SoundPreset (315, 630)); presets.Add (SoundName.WN_630_1250Hz, new SoundPreset (630, 1250)); presets.Add (SoundName.WN_1250_2500Hz, new SoundPreset (1250, 2500)); presets.Add (SoundName.WN_2500_5kHz, new SoundPreset (2500, 5000)); presets.Add (SoundName.WN_5k_10kHz, new SoundPreset (5000, 10000)); presets.Add (SoundName.WN_10k_20kHz, new SoundPreset (10000, 20000)); presets.Add (SoundName.WN_20k_40kHz, new SoundPreset (20000, 40000)); presets.Add (SoundName.VOICE, new SoundPreset (100, 400)); var tmp = GetComponentsInChildren<AudioLowPassFilter> (); lowPassFilters = new List<AudioLowPassFilter> (tmp); camera = FindObjectOfType<Camera> ().transform; player = camera.parent; ui = FindObjectOfType<UiManager> (); if (ui != null) { while(!ui.isStart){ yield return null; } } SetClip (); if (isSimulation) { FindObjectOfType<TestManager> ().gameObject.SetActive (false); Play (0); player.position = Vector3.back * 3; StartCoroutine (anim ()); isItd = false; } else { SimulationSpeaker.gameObject.SetActive (false); } }
internal override LayoutElement Convert(UiManager uiManager) { var doc = new LayoutDocumentPane { DockWidth = new GridLength(Width.Value, Width.Unit), DockHeight = new GridLength(Height.Value, Height.Unit) }; foreach (var x in Content) { var v = x.Convert(uiManager); if(v!=null) doc.Children.Add(new DocumentViewControl(v)); } return doc; }