internal void ShowInboxUI(Action <MatchInboxUIResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_ShowMatchInboxUI(mGameServices.AsHandle(), InternalMatchInboxUICallback, Callbacks.ToIntPtr <MatchInboxUIResponse>(callback, MatchInboxUIResponse.FromPointer)); }
internal void ShowInboxUI(Action <TurnBasedManager.MatchInboxUIResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_ShowMatchInboxUI(this.mGameServices.AsHandle(), new TurnBasedMultiplayerManager.MatchInboxUICallback(TurnBasedManager.InternalMatchInboxUICallback), Callbacks.ToIntPtr <TurnBasedManager.MatchInboxUIResponse>(callback, new Func <IntPtr, TurnBasedManager.MatchInboxUIResponse>(TurnBasedManager.MatchInboxUIResponse.FromPointer))); }