internal void ShowPlayerSelectUI(uint minimumPlayers, uint maxiumPlayers, bool allowAutomatching, Action <PlayerSelectUIResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_ShowPlayerSelectUI(mGameServices.AsHandle(), minimumPlayers, maxiumPlayers, allowAutomatching, InternalPlayerSelectUIcallback, Callbacks.ToIntPtr(callback, PlayerSelectUIResponse.FromPointer)); }
internal void ShowPlayerSelectUI(uint minimumPlayers, uint maxiumPlayers, bool allowAutomatching, Action <PlayerSelectUIResponse> callback) { TurnBasedMultiplayerManager.TurnBasedMultiplayerManager_ShowPlayerSelectUI(this.mGameServices.AsHandle(), minimumPlayers, maxiumPlayers, allowAutomatching, new TurnBasedMultiplayerManager.PlayerSelectUICallback(TurnBasedManager.InternalPlayerSelectUIcallback), Callbacks.ToIntPtr <PlayerSelectUIResponse>(callback, new Func <IntPtr, PlayerSelectUIResponse>(PlayerSelectUIResponse.FromPointer))); }